Snarkpit Maps Archive

Opposing Force (HL) op4_nowhere

by Ronin
The sand lot from hell. Its straight out of a scifi movie (or game). Most of the sand lot is torn to pieces and is just plain beat up. If you can survive a rumbble on this level, you are truly a master of the ghetoness that plagues this rotting earth.....Whoa, that was deep

Half-Life: Deathmatch Watch Tower

by matt
Much better than my first 'box' style map, works well with 'bout 4-6 players. Finally got my teleporter to work! (geocities - so you'll need to save target as...)

Counter Strike de_labs

by matt
This is a small map bias towards the CT. I havn't released any maps for ages, so I think its looks way better than my last, with btter architekture etc. You'll get blown up where ever you are, also there is a camera room which is fun for n0ob Ct's

Team Fortress Classic (HL) Agony - League

Beta
This map is being designed for 9vs9 league matches in mind. This won't be a shutdown style map, just classic two identical base CTF. Still have alot of work todo on this one! On hold until TF2.
Map Status - Cancelled

Team Fortress Classic (HL) Synthesis - League

This map is another shutdown style CTF map designed for 2v2 league matches. Each team must "shutdown" the enemy's lasers before they can grab the enemy flag. The lasers stay down for 30 seconds after being deactivated. Capture point is on the metal catwalk of your base, infront of your team's symbol.
Map Status - Completed

Counter Strike Knife Games

Here is another CS deathmatch map i made, this one i constructed over one night. It's a fun little FY map. Unlike other FY maps, you're just armed with a flashbang, smoke nade, and a knife. This map is to take a break from regular maps, and to own your friends with a knife...
Map Status - Completed

Half-Life Jump Program

for Half-Life 0
Beta
I made this awhile back, a friend and myself were watching the Matrix and he's like could you map that? I said yeah, and look where we are now. No real reason to download this, just look at the screenshots. Don't waste a good 6 minutes of your life lol.

Map Status - Completed

Team Fortress Classic (HL) Agility

This is a skill jumping map, used for use of improving ones concs jumps. Consists of 8 jumps that get more challenging as you get farther through the map. This is for players who have the basics of conc jumping. Scoring is if you complete the map you get 200 frags.
Map Status - Completed

Half-Life: Deathmatch BumperCars - Pyramids

Available with BumperCars Alpha 2.2 and above. This is my second BC map, which became official the day I released it. It is set somewhere in Egypt at high noon. 4 pyramids are connected together, all four are connected to a center piece where a power-up stands. Don?t fall off, you?ll die instantly if you touch the scorching hot sand.
Map Status - Completed

Half-Life: Deathmatch BumperCars - Xenzone

Available with BumperCars Alpha 1.0 and above. This was my first official BumperCars map, before Pyramids. The map is set within Xen, as the name implies. There are 4 power-ups in the map. Easy to get, hard to hold onto. Death can be aquired by falling off or falling into the Xen liquid.
Map Status - Completed

Team Fortress Classic (HL) Decay - League

This map is a shutdown style CTF map designed for 2v2 league matches. Each team must "shutdown" the enemy's lasers before they can grab the enemy flag. The lasers stay down for 30 seconds after being deactivated. Capture point is on top of your team's control center, worth 10 points. For some reason, I had forgot to add this to my SnarkPit profile.
Map Status - Completed

Counter Strike Dust Duals

My third Counter-Strike FY map. It's not another Iceworld ripoff, it's a deathmatch map where your only weapons are a knife and the elites. It's a small map with a desert/dust theme. Took me a day or two to complete. Fun with a bunch of people.
Map Status - Completed