Snarkpit Maps Archive

Half-Life: Deathmatch Stauton Island

by skynet
Beta
A map set in Stauton Island from GTA3

Counter Strike cs_torrington

by skynet
Beta
a hostage rescue map set in a mansion

Half-Life: Deathmatch Shoreside Vale

by skynet
Beta
a similar map to the shoreside vale area of GTA:VC

Counter Strike ka_platform

just a knife arena map,one of my first maps.Has moving platforms with some hidden danger zones.

Half-Life: The Specialists ts_salvation

by wckd
Beta
[ the specialists mod ]
[ salvation - wckd ]

screens soon.

Opposing Force (HL) op4_gmdm1

by Gollum
Opposing Forces version of Gmdm1.

Half-Life: Deathmatch Mario_Xmas

by DocRock
My newest mario map. Set in a xmas theme

Half-Life: Half-Life Rally rc_SnowBound

by DAN200
Abandoned
A Wintery style Circuit track for HL Rally with some great recognisable set pieces, also featuring strangely low r_speeds which continue to confuse me to this day :)

UPDATE:

Thanks to some ugly ugly ugly vertex manipulation and poor planning, this thing takes 5 hours to compile, and almost completely fails to clip the cars. Scrapped.

Opposing Force (HL) op4_sniper

by cod
it is a full sniper challenge formed with tow sides and hope u will like it!check this site out for more maps!

Opposing Force (HL) op4_yard

by cod
four towers and a heli pad in the middle it seems to look like the 4 towers map!there r more maps here in this site u can check them out!

Half-Life: Deathmatch Prototype

by Loco
2003 map competition entry

V. small and not my best. I rushed it a bit for the original release date. Hope to release better version soon. Nevertheless, great fun to play with great sniping areas and a large, not-quite-killbox area (for those people who like that sort of thing...)

Orpheus very kindly reviewed it here: http://www.snarkpit.com/pits/orpheus/comp_reviews/prototype/prototype.html

Half-Life: Other... Hybrid Theory: Maintenance

Beta
From the upcoming mod Hybrid Theory, this is a section about half-way through the game. It's nice, isn't it? Oh yes. I rule.