Snarkpit Maps Archive

Opposing Force (HL) OP4CTF Tension

CTF version of OP4 Tension. Too big to be any fun really, but ah well, the first custom made CTF level made...

Opposing Force (HL) OP4 Shootering

OP4 Snipering with all the regular weapons

Half-Life: Other... IA Siberia

A map set around a Russian nuclear materials storage facility deep in the Siberian wastelands.

Team Fortress Classic (HL) conc series

by fishy
i see that most people at the snarkpit suggest that the best way into mapping is to build for hldm. this is probably true, but i didn't even know what hldm was when i first opened hammer( or WC as it was then). the only mod i'd played was tfc. just after 1.5 got released is when i started playing it, so the update didn't make the game feel broken to me. i loved it. mad suicidal runs with mirvs primed, needing little or no skill to do lots and lots of damage.(or so i thought at the time) so it was only tfc servers that i would look for.
then i happened upon some servers that were playing custom skills maps. i liked the pipejumping maps ones for the demo class to begin with( they were easier for me :) ), but then i started to get more into the conc jumping as a medic. there just seemed to be a great feeling of freedom once i'd learned how to use multiple concs. this would be around the time that i actually found worldcraft on my hl cd. i already knew how to read blueprint type plans, so the editor was simple enough as far as world geometry was concerned. and as i was planning on making maps for skills practice, i didn't need to concern myself with complicated ent setups. only the basic stuff like lights, tele's, resupply.
the world geometry steadily improved, along with my understanding of ents (though im still not sure of a lot of ent stuff), and with each new map i made i tried to show this. if anyone has the time and inclination to dl and look at them, they will see an evolution from some shaky and often cringe-worthy work, to some shaky and often cringe-worthy work on a much larger scale, but with a thread of promise running through most of it. i've listed them in order of release to show this a bit better.

http://www.invalid-brush.co.uk/files/fishmaps/fishyconc.zip
http://www.invalid-brush.co.uk/files/fishmaps/sg_conc.zip
http://www.invalid-brush.co.uk/files/fishmaps/gtf_conc.zip
http://www.invalid-brush.co.uk/files/fishmaps/gtf_conc_n.zip
http://www.invalid-brush.co.uk/files/fishmaps/concmap_nc.zip
http://www.invalid-brush.co.uk/files/fishmaps/fishyconc2.zip
http://www.invalid-brush.co.uk/files/fishmaps/fishyconc3.zip

i recently posted some pics of what will be my 1st attempt at a dm map. anyone that seen them, and looks at the last map up there^, may notice a slight resemblance in some of the structures. ;)

Opposing Force (HL) OP4 Snipering

A sniper-only map for Opposing Force.

Counter Strike de_helterskelter

My first map that actually (I think) comes close enough to being worthy of release. It's a pretty aesthetic setting, rather similar to de_prodigy (but NOT a direct ripoff, mind you...) your basic kind of subterranean Black Mesa lab environment. But I more or less designed this map paying more attention to gameplay than setting. The only calling card this map has in its support is the fact that it contains a BIG GUN!!!! :D (licks lips and grins).

Half-Life: Other... Ccsdm1

Beta
For the Gollum Rolling Boulder mod. I already have some nifty tricks in mind. Don't expect it to be nearly as huge, I'm shooting for a more mid-sized affair.

Half-Life: The Specialists ts_backroads

Beta
A work in progress. This is a duel map for The Specialists mod. If you havent noticed i have been trying to stray away from my futuristic themes that used to always do.

Day Of Defeat (HL) dod_trenches

by Andrei
The Allies start in their own trench and have a bomb to blow up the German Pillbox (where the Germans start).Also, they must hold their trench, or the Axis will score if they reach the capture point.The pic SUX, i know, but pls try out this map, i say its pretty fun and nice.PS: Be amased: i didnt add any howitzers/mg42s in there...

Half-Life: Deathmatch Nightmare 2

by DocRock
Updated version of my first Nightmare map. This one is based around the haunted house of the Scooby Doo cartoon series.

Half-Life: Deathmatch fallen_angel

by DocRock
Takes place in a large tower where you spawn at the top, and fall way down to the bottom, then teleport to 1 of 3 different floors

Half-Life: Deathmatch Megalith

A large egyptian themed map. version 1. Some people like this version better then megalith 2 due to the raised stone ring for sniping, but most people prefer megalith2.