What?

What?

Re: What? Posted by Dr Brasso on Wed Nov 19th 2003 at 7:36pm
Dr Brasso
1878 posts
Posted 2003-11-19 7:36pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
seems to me, either they are part of the entity or not.... :eek: .....origins are included in the func_rotating etc, correct me if im wrong please....

Doc Brass... :dodgy:

....and all it takes is one wrong letter to misdirect yer compiler
Re: What? Posted by Cash Car Star on Wed Nov 19th 2003 at 8:30pm
Cash Car Star
1260 posts
Posted 2003-11-19 8:30pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Grouping things together in VHE doesn't do a thing for compiling - The origin brush needs to be IN the entity along with a non-origin brush.
Re: What? Posted by Dr Brasso on Wed Nov 19th 2003 at 8:36pm
Dr Brasso
1878 posts
Posted 2003-11-19 8:36pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
umm... i think thats what i said cash....yes?

Doc Brass... :dodgy:
Re: What? Posted by Cash Car Star on Wed Nov 19th 2003 at 9:02pm
Cash Car Star
1260 posts
Posted 2003-11-19 9:02pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
This first part is different and the second part was more explicit
Re: What? Posted by fishy on Thu Nov 20th 2003 at 1:53am
fishy
2623 posts
Posted 2003-11-20 1:53am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
in hammer, make sure all the brushes to be in the entity are highlighted together at the same time. then hit the 'to entity' button. it will ask you if you want to add this to the existing entity(whatever the origin brush is) hit the 'yes' button.

the whole group will now be the entity you wanted.
Re: What? Posted by half-dude on Fri Nov 21st 2003 at 6:43am
half-dude
580 posts
Posted 2003-11-21 6:43am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
I downloaded ZHLT and used it but the sitch didn't improve.

** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor 1\maps\chaos\ch6.map" "C:\SIERRA\Half-Life\valve\maps\ch6.map"


** Executing...
** Command: C:\PROGRA~1\ZONERS~1\HLCSG.EXE
** Parameters: "C:\SIERRA\Half-Life\valve\maps\ch6"


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZONERS~1\HLCSG.EXE C:\SIERRA\Half-Life\valve\maps\ch6
Entering C:\SIERRA\Half-Life\valve\maps\ch6.map
Error: Entity 53 has no visible brushes


Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


----- END hlcsg -----



** Executing...
** Command: C:\PROGRA~1\ZONERS~1\HLBSP.EXE
** Parameters: "C:\SIERRA\Half-Life\valve\maps\ch6"


hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au[b])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZONERS~1\HLBSP.EXE C:\SIERRA\Half-Life\valve\maps\ch6
[color=red]>> There was a problem compiling the map.
Check the file C:\SIERRA\Half-Life\valve\maps\ch6.log for the cause.[/color][/b]
----- END hlbsp -----



** Executing...
** Command: C:\PROGRA~1\ZONERS~1\HLRAD.EXE
** Parameters: "C:\SIERRA\Half-Life\valve\maps\ch6"


hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au[b])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZONERS~1\HLRAD.EXE C:\SIERRA\Half-Life\valve\maps\ch6
[color=red]>> There was a problem compiling the map.
Check the file C:\SIERRA\Half-Life\valve\maps\ch6.log for the cause.[/color][/b]
----- END hlrad -----

Yes I checked the ch6.log but its exactly what you see here. :grenade:

Re: What? Posted by Tracer Bullet on Fri Nov 21st 2003 at 7:11am
Tracer Bullet
2271 posts
Posted 2003-11-21 7:11am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
All brushes are CLIP or ORIGIN (at least one must be normal/visible)

[color=white]I'm going to assume that this isn't true, or you wouldn't be posting. [/color][color=#ffffff]all your brushes aren't textured with green and grey faces are they?[/color]



another option:

have you hidden most of your map, and have "compile with visable objects only" checked?
Re: What? Posted by Gollum on Fri Nov 21st 2003 at 10:46am
Gollum
1268 posts
Posted 2003-11-21 10:46am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Error: Entity 53 has no visible brushes

[b]Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
[/b]
</B>

I have to concur with Lord Zoner here - this is pretty self-explanatory. You see, this is one reason that Zoner's tools are A Very Good Thing - they tell you stuff like this.

Now to fix it, you just need to find entity number 53 and either delete it or give a "normal" texture to some of its parts. There is a very handy option in Hammer to find an entity or brush by its number; enter "entity 53 / brush 0".

Contrary to TB's suggestion, this error does not refer to the whole map (else there would be leaks everywhere too)! It only refers to this entity.
Re: What? Posted by half-dude on Fri Nov 21st 2003 at 11:47pm
half-dude
580 posts
Posted 2003-11-21 11:47pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Its ok I fixed the problem. As it turned out, one of my triggers had the origen texture :lol: