Re: 2 fort rmf?
Posted by Vash on
Thu Nov 20th 2003 at 6:14pm
Vash
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You dont edit the actual .rmf..You get a program that does that..Forgot the name...[and no its not winbsp..]
Re: 2 fort rmf?
Posted by Vash on
Thu Nov 20th 2003 at 6:50pm
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Its not winbspc either...
Re: 2 fort rmf?
Posted by Yak_Fighter on
Thu Nov 20th 2003 at 7:46pm
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Don't even think about using that program (i coulda sworn it was winbspc) if you want to release a useable map. You are much better off remaking 2fort from scratch. As an added bonus you won't be breaking any copyright rules and stealing work from Valve.
Re: 2 fort rmf?
Posted by Cash Car Star on
Thu Nov 20th 2003 at 9:08pm
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Hey it's me :mrT: Mr. T
I pity the foo who tries to rip a map.
Re: 2 fort rmf?
Posted by Vash on
Thu Nov 20th 2003 at 9:49pm
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It was a tool that let you drag and drop objects, weapons, and such.
My friend text edited 2fort, which is a bit harder..
Re: 2 fort rmf?
Posted by Gorbachev on
Thu Nov 20th 2003 at 11:52pm
Posted
2003-11-20 11:52pm
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WinBSP is the decompiler. RipEnt gives you the entity data, and I think it's possible to edit entity information from a .bsp alone (some servers add their own advertising sprite etc. into main maps) But you can't edit brush architecture without an .rmf or .map so far as I know.
Re: 2 fort rmf?
Posted by Vash on
Fri Nov 21st 2003 at 12:17am
Posted
2003-11-21 12:17am
Vash
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Ya know, theres an admin server plugin that allows you to move around brush's, and they stay until the map resets...Maybe THATS what he wants.