Re: Holiday maps
Posted by G4MER on
Thu Dec 1st 2005 at 2:10am
G4MER
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what was that map called that had the ice and snow with the crashed plane and the semi truck?
Also are there any good snow maps for CS Source? Anything that maybe Holiday in nature?
Also would anyone be willing to make a couple Models like maybe a
Christmas tree, and some holiday lights? maybe some Ice Cycles or
something like that?
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de_survivor. I really liked that map. "OOPS Air" <-- Hilarious
Can't help you with the rest though, sorry.
Re: Holiday maps
Posted by French Toast on
Thu Dec 1st 2005 at 2:54am
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Remake it for Source as a holiday project.
Re: Holiday maps
Posted by SuperCobra on
Thu Dec 1st 2005 at 2:59am
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That map is called DE_Survivor.
Life is like a box of chocolates u never know what you'll get you might get a.....scream.
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MS, you were asking me what that map was with the semi and the crashed
plane... and I said, de_survivor... the map whose overlay you just
posted. :smile:
Edit: Just realized we are on the same page... didn't read your second post correctly, sorry!
Re: Holiday maps
Posted by G4MER on
Thu Dec 1st 2005 at 11:44pm
Posted
2005-12-01 11:44pm
G4MER
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Thanks for the 411 on the VIP mod. I will have to DL it and check it out.
No biggie if mine gets played or not, I can make it a Bomb defusal map
just as easy. Or a Hostage rescue.. the way I set it up it works for
all 3 map types.
Ok so if I was to do this map, if there a tutorial on snow? and Snow textures?
Re: Holiday maps
Posted by FatStrings on
Sat Dec 3rd 2005 at 4:19am
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im diggin the seige Money looks nice
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The links to the images are all 404's. I wanted to get a closer
look at how you did the cliffs. They're my new obsession.
I'm trying to do a map for Fortress Forever and yet I can't get the
outdoor areas to look natural. I've been messing with old cliff
techniques, displacements, the subdivide tool, and a combination of all
three to no avail.
Re: Holiday maps
Posted by G4MER on
Sat Dec 3rd 2005 at 8:47am
G4MER
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What I did was layout the basic areas, and then im going back and doing
displacements infront of the walls to give it a more natural look. In
some aeas I used model rocks to accent the cliffs.
Oh and I have also started on de_survivor. I am going to keep the basic
idea, but try and change it up some. One thing i cant do yet, just have
not been able to do one is the outside the map make it look real world
like. Hell what do they call that? World map? I have not been able to
do that yet.
Re: Holiday maps
Posted by SpoolE on
Sat Dec 3rd 2005 at 9:05am
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You didnt make de_survivor, did you?
I would love to change the world, But they would'nt give me the source code.
Re: Holiday maps
Posted by G4MER on
Sat Dec 3rd 2005 at 11:59am
Posted
2005-12-03 11:59am
G4MER
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Not yet, I started on it.. why?
Re: Holiday maps
Posted by SpoolE on
Sat Dec 3rd 2005 at 2:23pm
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Im talking about de_survivor for Cstrike 1.
I would love to change the world, But they would'nt give me the source code.
Re: Holiday maps
Posted by Naklajat on
Sat Dec 3rd 2005 at 3:56pm
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Nope, it was created by 3D_Mike :smile:
I never really liked the map, maybe due to the fact that last time I
played it I was on dial-up playing CZ with bots, the beginning of my CS
career (i.e. when I was a noob). In fact, when I was a noob to the
Snarkpit I posted a thread of 'worst maps ever' (later changed to
"mapping mistakes" (or something like that) because I realized calling
peoples real maps (not killboxes) s**t was not really too kosher.
That thread died quick) and survivor was my pick. I think I'll check it
out again and give it a second chance.
o
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survivor is worth playing if for the the atmosphere alone (and the fact
that there's only 1 crate in the entier map*. The giant ice
crystals are kinda weird though.