Underground

Underground

Re: Underground Posted by matt on Wed Dec 3rd 2003 at 4:52pm
matt
1100 posts
Posted 2003-12-03 4:52pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Heres some screens of my new map underground (beta) opinions welcome:

User posted imagehttp://www.snarkpit.com/pits/matt/maps/underground.JPG

User posted imagehttp://www.snarkpit.com/pits/matt/maps/underground.JPG
Re: Underground Posted by Orpheus on Wed Dec 3rd 2003 at 4:58pm
Orpheus
13860 posts
Posted 2003-12-03 4:58pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
a bit dark, aint it?
Re: Underground Posted by Gollum on Wed Dec 3rd 2003 at 5:03pm
Gollum
1268 posts
Posted 2003-12-03 5:03pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I can't see anything much either :sad:
Re: Underground Posted by Forceflow on Wed Dec 3rd 2003 at 5:06pm
Forceflow
2420 posts
Posted 2003-12-03 5:06pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Architecture and textures look OK so far ... but it's quite dark ... place 2 of those lights in your room ...

And put some crates in it ... looks quite empty atm.

:smile:
Re: Underground Posted by matt on Wed Dec 3rd 2003 at 6:01pm
matt
1100 posts
Posted 2003-12-03 6:01pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Its atmospher! :biggrin:

Yeah I'll take a look at that.
Re: Underground Posted by Tracer Bullet on Wed Dec 3rd 2003 at 6:05pm
Tracer Bullet
2271 posts
Posted 2003-12-03 6:05pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
It's pretty boxy and empty. I don't recomend crates however. they would do nothing for the boxyness. there is nothing wrong with a square archatectural style as long as it fits the theme, which this does, but you need more intrest, such as roof beams, trusses...ect. basicly the only way to make square archatecture look good is to have exposed structural members.

I like the lighting :smile:
Re: Underground Posted by scary_jeff on Wed Dec 3rd 2003 at 7:24pm
scary_jeff
1614 posts
Posted 2003-12-03 7:24pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Looks good to me. Not too dark on mine either. The main thing to add IMO is a few dim coloured lights and something of interest in the ceiling, for example supports, girders, vents, hanging cable, pipe, etc.
Re: Underground Posted by Orpheus on Wed Dec 3rd 2003 at 7:27pm
Orpheus
13860 posts
Posted 2003-12-03 7:27pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
must be my monitor, i see one textured florescent light, nothing more :sad:
Re: Underground Posted by scary_jeff on Wed Dec 3rd 2003 at 7:30pm
scary_jeff
1614 posts
Posted 2003-12-03 7:30pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
I think he is just trying to get some ideas and get a theme going for an underground area... I don't think that is meant to be the final set in stone lighting :smile:
Re: Underground Posted by Adam Hawkins on Wed Dec 3rd 2003 at 11:03pm
Adam Hawkins
858 posts
Posted 2003-12-03 11:03pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Orpheus said:
must be my monitor, i see one textured florescent light, nothing more :sad:
Heh :smile: I see a pillar too...

Don't be afraid to use light even if you are making a dark map. It's more than possible to make a dark atmospheric map with careful use of lighting.
Re: Underground Posted by OtZman on Thu Dec 4th 2003 at 4:31pm
OtZman
1890 posts
Posted 2003-12-04 4:31pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Hey! Where's the pics! I can't see em.

I'm just kidding :wink: , but honestly I agree that it looks a little dark. But maybe it's atmospheric. I guess I can only wait till you've released the map and play it myself. :smile:
Re: Underground Posted by Forceflow on Thu Dec 4th 2003 at 5:20pm
Forceflow
2420 posts
Posted 2003-12-04 5:20pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Maybe you could add some dimmed lights on the pillar ...
Re: Underground Posted by matt on Thu Dec 4th 2003 at 5:32pm
matt
1100 posts
Posted 2003-12-04 5:32pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

More light =

User posted image
Re: Underground Posted by G4MER on Thu Dec 4th 2003 at 6:12pm
G4MER
2460 posts
Posted 2003-12-04 6:12pm
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I like it so far..

The lights could be washing down the walls between some support colums. soft colored light..

The drive way portal in the back would look better to me if it were going up, as if you just drove down to an underground area.. but then maybe that just leads deeper down..

Make sure to do rock walls some where in the map to show that your underground, and not in some big building.

But it is looking good..

($)
Re: Underground Posted by OtZman on Thu Dec 4th 2003 at 9:28pm
OtZman
1890 posts
Posted 2003-12-04 9:28pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I'm already scared! :shocked:

It seems to be a really atmospheric map. Will it be a singleplayer or multiplayer map?
Re: Underground Posted by matt on Fri Dec 5th 2003 at 11:07am
matt
1100 posts
Posted 2003-12-05 11:07am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Thanks for the comments, Although its going to take ages to get any further. Any ideas as to how I can connect my rooms and what else should be in the map would be appreachiated. :smile: