SPLA Map

SPLA Map

Re: SPLA Map Posted by Tracer Bullet on Mon Dec 1st 2003 at 7:45am
Tracer Bullet
2271 posts
Posted 2003-12-01 7:45am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
MoneyShot said:
Be damn glad Gollum is not the one giving you your finals next week.. I fear he would fail you.

Gollum I bet you have a Red marker in your pocket, or on your desk.. dont ya.. heh..

($)
I doubt Gollum would have any idea wheather to fail me or not. He does not give the impression of being the scientific type, although I will probably use some poor logic or grammer in explaining somthing on one of my physics exams which might well earn me a smear form the dred black marker. :biggrin:
Re: SPLA Map Posted by Gollum on Mon Dec 1st 2003 at 1:35pm
Gollum
1268 posts
Posted 2003-12-01 1:35pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Tracer Bullet said:
MoneyShot said:
Be damn glad Gollum is not the one giving you your finals next week.. I fear he would fail you.

Gollum I bet you have a Red marker in your pocket, or on your desk.. dont ya.. heh..

($)
I doubt Gollum would have any idea wheather to fail me or not. He does not give the impression of being the scientific type, although I will probably use some poor logic or grammer in explaining somthing on one of my physics exams which might well earn me a smear form the dred black marker. :biggrin:
Tell me that was deliberate :biggrin:

But fear not - that was only the Red Text of Correction, not the Black Marker of Death.

I doubt I would be able to understand, let alone mark, your physics exam.
Re: SPLA Map Posted by Hornpipe2 on Mon Dec 1st 2003 at 3:47pm
Hornpipe2
636 posts
Posted 2003-12-01 3:47pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
That still doesn't answer my question, really. Brasso, what are all the WAD files we're using? I count halflife.wad, spla.wad, lava.wad, zhlt.wad, SPLA_brass.wad... are liquids and xeno in there? How about cstrike... since there is a CSTRIKE_something texture that I'm missing. And where the crap is this {pipes texture from?
Re: SPLA Map Posted by Dr Brasso on Mon Dec 1st 2003 at 3:51pm
Dr Brasso
1878 posts
Posted 2003-12-01 3:51pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
horndawg, they were all askew when i got em....the only wad i used was mine, and the rest will be straightened out soon.....shouldnt effect you doing yer section.....however, be forewarned gents, this is a slightley dodgy way to go about this.....we are looking for a deep f**king in the end.....

Doc Brass... :dodgy:
Re: SPLA Map Posted by Hornpipe2 on Mon Dec 1st 2003 at 4:01pm
Hornpipe2
636 posts
Posted 2003-12-01 4:01pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
LOL.

Anyway, should I carve other people's sections to make hallways? Otherwise nobody has a way to get into my section...

And the WAD we're missing (or at least one of them, anyway) is AL_EXTREME_01.

EDIT: I did a quick Wally merge on the three wads I've got so far, that way we don't end up with more than 8 when final compile time comes.
Re: SPLA Map Posted by Dr Brasso on Mon Dec 1st 2003 at 4:03pm
Dr Brasso
1878 posts
Posted 2003-12-01 4:03pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
hmm....ill send you the wad, but im sure i cleared it before i sent it to ya....musta missed one ....sorry.....btw, are you looking at the bsp i sent?....thats a wad included file....at least i thought it was... :smile:

Doc B

and i left my wad seperate because i dont know if they are gonna fly by the end of the architecture round.....that was part of the conference i wanted to have with the members of the team....
Re: SPLA Map Posted by Wild Card on Mon Dec 1st 2003 at 4:44pm
Wild Card
2321 posts
Posted 2003-12-01 4:44pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Hornpipe2 said:
Help! I don't know where to stick it! I see a few openings, which one should I use for my purposes?
you gotta be kidding... :biggrin:
Re: SPLA Map Posted by Dr Brasso on Mon Dec 1st 2003 at 5:01pm
Dr Brasso
1878 posts
Posted 2003-12-01 5:01pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
WC, did you have any wad problems after i sent it to you?

Doc B
Re: SPLA Map Posted by Wild Card on Mon Dec 1st 2003 at 5:04pm
Wild Card
2321 posts
Posted 2003-12-01 5:04pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I had some for your section, but then I loaded up SPLA_brasso.WAD and everything was fine. I cant exactly remember if I was missing any other textures though.

The only cutom .WADs we are using (that I am aware of) is

lava.wad
factory.wad
SPLA_brasso.wad

I think thats it. But I have about 60 or so .WAD files loaded in VHE so I cant be sure.
Re: SPLA Map Posted by Tracer Bullet on Mon Dec 1st 2003 at 6:09pm
Tracer Bullet
2271 posts
Posted 2003-12-01 6:09pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Gollum said:
Tracer Bullet said:
MoneyShot said:
Be damn glad Gollum is not the one giving you your finals next week.. I fear he would fail you.

Gollum I bet you have a Red marker in your pocket, or on your desk.. dont ya.. heh..

($)
I doubt Gollum would have any idea wheather to fail me or not. He does not give the impression of being the scientific type, although I will probably use some poor logic or grammer in explaining somthing on one of my physics exams which might well earn me a smear form the dred black marker. :biggrin:
Tell me that was deliberate :biggrin:

But fear not - that was only the Red Text of Correction, not the Black Marker of Death.

I doubt I would be able to understand, let alone mark, your physics exam.
Actualy, it wasn't. spell checker was made for me. I like language, but I can't spell 60% of my vocabulary.
Re: SPLA Map Posted by Sinner_D on Tue Dec 2nd 2003 at 9:57am
Sinner_D
376 posts
Posted 2003-12-02 9:57am
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
well, my custom textures were in SPLA.wad im pretty sure its still in the zip file.

doc, im on mirc all the time... irc.gamesnet.net: #cob
Re: SPLA Map Posted by Wild Card on Tue Dec 2nd 2003 at 9:09pm
Wild Card
2321 posts
Posted 2003-12-02 9:09pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
oh yea, that one too.
Re: SPLA Map Posted by Dr Brasso on Wed Dec 3rd 2003 at 5:22pm
Dr Brasso
1878 posts
Posted 2003-12-03 5:22pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
:vampire: .....muhahahaha.... ***needing input*** status updates***cough***please....

Doc Brass... :dodgy:
Re: SPLA Map Posted by Hornpipe2 on Wed Dec 3rd 2003 at 11:23pm
Hornpipe2
636 posts
Posted 2003-12-03 11:23pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
BLARGH I AM SICK

The flu sucks, and since I sleep something like 20 hours a day now, I haven't had much time to work on the map. However, when I recover I'll be sure to finish my part and zip it along to the next guy.
Re: SPLA Map Posted by Wild Card on Thu Dec 4th 2003 at 2:30am
Wild Card
2321 posts
Posted 2003-12-04 2:30am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Get better soldier! (and thats not a suggestion) :biggrin:
Re: SPLA Map Posted by Sinner_D on Thu Dec 4th 2003 at 4:32pm
Sinner_D
376 posts
Posted 2003-12-04 4:32pm
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
i feel ur pain horn...i too have been struck by this HORRIBLE flu shiet, really sux azz. well hope i get better before u :razz:

in other words...get better quick :biggrin:
Re: SPLA Map Posted by Wild Card on Sun Dec 7th 2003 at 8:58pm
Wild Card
2321 posts
Posted 2003-12-07 8:58pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
So, err. whats going on guys?
Re: SPLA Map Posted by Tracer Bullet on Mon Dec 8th 2003 at 8:07am
Tracer Bullet
2271 posts
Posted 2003-12-08 8:07am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I dono. I should be able to start on my section this week though :biggrin:
Re: SPLA Map Posted by Sinner_D on Mon Dec 8th 2003 at 1:15pm
Sinner_D
376 posts
Posted 2003-12-08 1:15pm
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
well as far as i know horn has the map right now...

good news, im feeling better :biggrin: YAY
Re: SPLA Map Posted by Orpheus on Mon Dec 8th 2003 at 1:57pm
Orpheus
13860 posts
Posted 2003-12-08 1:57pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
pitcrew 1 is holding at something like 1.5 years now, you guys have a project measuring in mear weeks.. slow down, enjoy the experience, even if it sucks in the end, you will know why and that experience alone makes it worth while.

those of you, who keep posting for progress reports, are ruining the experience of the adventure.

wait a week between inquiries, and allow the answer of one person to be enuff for all, that way, whomever has the map at that time, doesn't feel any pressure, and the time they have with it will be more profitable..

/ 2 cents
Re: SPLA Map Posted by matt on Mon Dec 8th 2003 at 2:05pm
matt
1100 posts
Posted 2003-12-08 2:05pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I havn't really been following this, but I think someone should post some screens so that the rest of us can admire your creation :razz:
Re: SPLA Map Posted by Orpheus on Mon Dec 8th 2003 at 2:07pm
Orpheus
13860 posts
Posted 2003-12-08 2:07pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
matt said:
I havn't really been following this, but I think someone should post some screens so that the rest of us can admire your creation :razz:
discussed, and rejected in favor of anonymity, to ensure an unbiased reception..
Re: SPLA Map Posted by matt on Mon Dec 8th 2003 at 2:13pm
matt
1100 posts
Posted 2003-12-08 2:13pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
k, so whats the theme of the map?
Re: SPLA Map Posted by Neural Scan on Mon Dec 8th 2003 at 7:08pm
Neural Scan
150 posts
Posted 2003-12-08 7:08pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Are you guys starting a new map? I don't want to miss out this time! Don't care how big my part is, as long as I get to contribute something.

If you're not making a new one I'll just have to wait for the next one, just keep in mind that I want to help :biggrin:
Re: SPLA Map Posted by G4MER on Mon Dec 8th 2003 at 9:04pm
G4MER
2460 posts
Posted 2003-12-08 9:04pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
From what I have seen, its looking more and more industrial..

Its looking quite nice, but then I am a tad bias..

($)
Re: SPLA Map Posted by Tracer Bullet on Mon Dec 8th 2003 at 9:58pm
Tracer Bullet
2271 posts
Posted 2003-12-08 9:58pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
WC: what exactly is the order you have arranged for people to put in their sections? or is this a hap-hazard arangment, of whoever grabs it first when someone relinquishes it?
Re: SPLA Map Posted by Wild Card on Mon Dec 8th 2003 at 10:20pm
Wild Card
2321 posts
Posted 2003-12-08 10:20pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Its more of a "first ready first gets it" thing. MoneyShot, Doc Brasso, and Sinner_D have attached their areas. Now the map is with Hornpipe2. If you want it next just holler.
Re: SPLA Map Posted by Hornpipe2 on Mon Dec 8th 2003 at 10:24pm
Hornpipe2
636 posts
Posted 2003-12-08 10:24pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Our map has many errors, so somebody will have to go back and fix 'em all later. I'm compiling it later tonight to see how it all turns out, who wants it next?

EDIT: I guess I did a pretty poor job attaching my section, there's still two doors left that aren't attached anywhere. I hope the next person in line has more skill than I do... :smile:
Re: SPLA Map Posted by Tracer Bullet on Tue Dec 9th 2003 at 1:45am
Tracer Bullet
2271 posts
Posted 2003-12-09 1:45am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
if someone else has a section all ready to attach then it should go to them as I haven't started yet. however, I'd be glad to take it. which area am I again?
Re: SPLA Map Posted by Wild Card on Tue Dec 9th 2003 at 2:48am
Wild Card
2321 posts
Posted 2003-12-09 2:48am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Hornpipe2, send it back to me please (and to Tracer Bullet), topgun832@hotmail.com if its under a meg, if not upload it to a pit so I can download it. I'll look over the errors myself.

Tracer B, look over the map. pretty much put it anywhere. Last I saw the map, it was looking pretty one-way. So we'll have to add in more connectivity etc to it so it looks more multiplayer and less single player.
Re: SPLA Map Posted by Dr Brasso on Tue Dec 9th 2003 at 4:55am
Dr Brasso
1878 posts
Posted 2003-12-09 4:55am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
just send it back to me, ill load it in my pit, and be the official upload/download point eh?.....and we still need to get together and talk about this puppy, or as ive said, we're in for big trouble....

Doc Brass.. :dodgy:
Re: SPLA Map Posted by matt on Tue Dec 9th 2003 at 11:12am
matt
1100 posts
Posted 2003-12-09 11:12am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I'll do a small amount of it, as I've got a room form this map I can't be bothered to finnish. The rooms quite good, as I've spent about a week doing this really small bit of it!
Re: SPLA Map Posted by Hornpipe2 on Tue Dec 9th 2003 at 4:03pm
Hornpipe2
636 posts
Posted 2003-12-09 4:03pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I sent Wildcard the map, he can do with it as he pleases.
Re: SPLA Map Posted by Wild Card on Tue Dec 9th 2003 at 4:52pm
Wild Card
2321 posts
Posted 2003-12-09 4:52pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Alright, I have the map right now, I wont be able to look at it tonight however, training nights are Tuesdays and I have to get ready.

When I have time, I'll look over the map for these errors I'm hearing about. I'll fix 'em as best I can, then I'll send the map to the next mapper in line (Tracer B I believe) so they can add their part.

I'm doing this because I believe it is better to fix errors as soon as possible before we forget them or our map gets to the point where fixing something would be impossible.

Once I'm done with the map, I'll send it to the next mapper and I'll start making the SPLA.WAD file with all the custom textures we have used so far. I wont distrubute the file, but as new textures are used, I'll add them to the .WAD.

If someone is good at making textures, (I can only do the very basics) making a PitCrew2 plaque that we could put in the map with our names engraved on it.
Re: SPLA Map Posted by Dr Brasso on Tue Dec 9th 2003 at 5:39pm
Dr Brasso
1878 posts
Posted 2003-12-09 5:39pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
i will tell you right now, the errors in the map were there when i got it....i dont believe any are in my section....ive been trying to tell you guys, we need to confer...what is the f**king problem with that.....?? itll help in the long run, i promise you.

as for the wad file, DO NOT include my textures with it....in other words keep it seperate form the rest....i guarantee you it will change....

....and if all are in agreement, i would be happy to make a texture plaque.....lemme know

Doc Brass... :dodgy:
Re: SPLA Map Posted by Wild Card on Tue Dec 9th 2003 at 5:51pm
Wild Card
2321 posts
Posted 2003-12-09 5:51pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Doc B, if you have better texture skillz than me, which is prolly the case, go for it. I just had a simple gold plaque in mind but sugestions are welcome.

Ok, I'll leave your textures out of it for now.

As for all getting together, thats going to be really hard for me to do something. I cant use the comp at home during weekdays mostly cause I dont have the time right now.

And I'm sure all the errors are in your part B :razz:
Re: SPLA Map Posted by Sinner_D on Wed Dec 10th 2003 at 7:34am
Sinner_D
376 posts
Posted 2003-12-10 7:34am
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
ok, well i have PS7 if you guys want me to make the team texture, ill do it...unless doc is really wanting to do it himself :biggrin:

horn, or WC, when u get the chance please send me the latest version (after horn) im kinda keeping a collection over here(lived_999@hotmail.com "1mb limit" or pm me link) :biggrin:

if the errors are still there ill give them a look myself. i believe when i added my section, MS's section had a few texture errors with his lava, not sure if those have been fixed sense then. and im pretty sure my section is error free, i checked it several times (including compile) to make sure everything worked properly. but hell, you never know...lol

as for a team get together, im all for it...however im sure its going to be hard if not impossible as we got many people here with RL stuff to do, and mostlikely some timezone differences aswell. but if we can get a date/time set let me know...i recommend mIRC for our board meeting, as its best for multiple people, aswell as mass text display, and great file transfer rates.

well anyways, cant wait to see ur section added horn :biggrin:
Re: SPLA Map Posted by Hornpipe2 on Wed Dec 10th 2003 at 5:50pm
Hornpipe2
636 posts
Posted 2003-12-10 5:50pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Compile log indicated several "leaf portal saw into leaf" errors. Probably my fault, you might consider giving the map back to me so I can at least somewhat visblock the entrance to my section...
Re: SPLA Map Posted by Sinner_D on Thu Dec 11th 2003 at 5:09am
Sinner_D
376 posts
Posted 2003-12-11 5:09am
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
well horn, for some reason that error seems familiar, and the only errors ive dealt with in this was the texture errors that MS's section had...im not sure if that was ever dealt with.

for future reference, to the rest of us who havent connected there section yet, please test your section seperately both alt+p and do a compile, just to make sure your section is error free when putting it into the map, this way we can easily weed out these errors that do accure. and last but not least, dont feel bad if ur section does cause errors, thats the way of mapping...lol
Re: SPLA Map Posted by Orpheus on Thu Dec 11th 2003 at 11:55am
Orpheus
13860 posts
Posted 2003-12-11 11:55am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
sometimes errors occur during the connection process, if you rotate it slightly, or rotate it a bunch, this can happen.

i suggest compiling your section as stated, then after you get the main map, check the orientation of your addition, and if it needs rotated, do it before you connect it, YES IN YOUR OWN MAP, not the main map, and recompile it.

if no errors occur, then attach away, but by all mean, fix those errors prior to sending to the next poor fool in line.

errors are unavoidable, passing them along unfixed is unacceptable, if you cannot fix them, ask for help, but never assume the next member is responsible.
Re: SPLA Map Posted by Dr Brasso on Thu Dec 11th 2003 at 2:34pm
Dr Brasso
1878 posts
Posted 2003-12-11 2:34pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
i suppose i should have fixed the errors that were givin to me, but it almost felt blasphemous to mess with other peoples sections in this case....and if by chance they are my mistakes, send it back....ill fix my own s**t....

................ :biggrin:

Doc Brass... :dodgy:
Re: SPLA Map Posted by Wild Card on Thu Dec 11th 2003 at 2:35pm
Wild Card
2321 posts
Posted 2003-12-11 2:35pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Well since I'm lazy and nice I'll look over the errors already in our map. I have mucho experience finding leaks and leaf saw into leaf errors. Ahh the joys of Dark and Cliff Complexs.

Anyways, I'll keep the map now. If your section is ready to be added, upload it and send me the link. I'll look it over for errors and I'll connect it somewhere. Because so far all the section have been connected one after the other in a line, IE:

Moneyshot -- Sinner_D -- Doc B -- Horn
Re: SPLA Map Posted by Dr Brasso on Thu Dec 11th 2003 at 3:32pm
Dr Brasso
1878 posts
Posted 2003-12-11 3:32pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, this is just a suggestion.....if its too "linear", maybe you should just delete my section for now, recconect the rest, and then send it to me after everyone else has inserted their sections....then ill add mine as the 'basement', with connections to all sections.........itd free up alot of things for all members concerned...

Doc Brass... :dodgy:
Re: SPLA Map Posted by Schmung on Thu Dec 11th 2003 at 8:39pm
Schmung
63 posts
Posted 2003-12-11 8:39pm
Schmung
member
63 posts 6 snarkmarks Registered: Sep 16th 2003
er.. what about mine?!? I put my bit in a fair while back, it's done size wise, so I assumed that it was ready fro connection.
Re: SPLA Map Posted by Wild Card on Thu Dec 11th 2003 at 9:47pm
Wild Card
2321 posts
Posted 2003-12-11 9:47pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I have yours Schmung (its the one with the 2 slipe containers so some sorts right?) Its just not connected.
Re: SPLA Map Posted by Schmung on Thu Dec 11th 2003 at 10:37pm
Schmung
63 posts
Posted 2003-12-11 10:37pm
Schmung
member
63 posts 6 snarkmarks Registered: Sep 16th 2003
Mines this one:

User posted image
Re: SPLA Map Posted by Wild Card on Thu Dec 11th 2003 at 10:42pm
Wild Card
2321 posts
Posted 2003-12-11 10:42pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
err. Im on the wrong comp at the moment but I think I have it.
Re: SPLA Map Posted by Dr Brasso on Thu Dec 11th 2003 at 11:08pm
Dr Brasso
1878 posts
Posted 2003-12-11 11:08pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
you havent commented on my suggestion WC...or anyone for that matter....i think its a damn good idea, for alot of reasons.... :wink:

Doc Brass... :dodgy:
Re: SPLA Map Posted by Wild Card on Thu Dec 11th 2003 at 11:25pm
Wild Card
2321 posts
Posted 2003-12-11 11:25pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Actualy B, I was thinking about it and I like the idea.

I'll hang on to the map for now, and tomorow I'll be able to fix the errors in it, then I'll hand it to you so you can work your magic :smile:
Re: SPLA Map Posted by Wild Card on Sat Dec 13th 2003 at 1:54am
Wild Card
2321 posts
Posted 2003-12-13 1:54am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Ok, I looked at the map today, I fixed a few things, I think they were all in MS's part. Mostly too much detail where it needed not be. Cut down about 60 brushes worth anyways. But from a player's standpoint, it looks the same.

I've noticed that the missing textures are in MS's section, possibly from the factory.WAD which we never got :rolleyes: . Oops. Crackerjack's section has some areas of "leaf saw into leaf" type of errors going on with the sky brushes and the rubble at the bottom of the water.

Doc B, could you try and make your section less linear please, I mean, your pretty much giving the player 1 way to go throughout your whole part. When the map gets to you, if you want to reposition your bit, feel free to do so too.

I've noticed also heavy use of the NULL texture. Personaly, I've never used it, and if you vertex manip your brushes proprely, you could go without it. I'm not an expert however, if someone else wants to give an opinion.

Try to keep your brushwork clean. It makes all our lives easier and makes compiling a whole lot faster.

Now I'm sending the map back to you guys. Doc Brasso check your PM for the link. Recheck your areas, work them as necessary. From there on, Doc, send the map to MS and then it will go to CJ. After that it will come back to me.

The link contains only a single .RMF so I hope you guys kept the textures. MS, somewhere in time, your laza got deleted so you'll have to put it back in.

Please comment guys.

-Wild Card