Re: HD_Forest
Posted by R@lph VViggum on
Fri Dec 5th 2003 at 4:22am
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Looks good so far. Lighting inside of the house isn't done so I won't comment on that, as for the new mine, it looks pretty good.
Re: HD_Forest
Posted by Adam Hawkins on
Fri Dec 5th 2003 at 8:55am
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Where are the trees? The name suggests trees dammit! :wink:
BTW. Ceilings seem a little high :smile:
Re: HD_Forest
Posted by Vash on
Fri Dec 5th 2003 at 11:26am
Posted
2003-12-05 11:26am
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The ceiling for that house and the lighting were just thrown in.
Havent start trees yet either.
Re: HD_Forest
Posted by Neural Scan on
Fri Dec 5th 2003 at 1:33pm
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The walls look a bit tall and bare, perhaps you can stick some pictures and stuff on them or something.
And yeah, where are the trees? :razz:
Re: HD_Forest
Posted by Vash on
Fri Dec 5th 2003 at 8:36pm
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If you would actually read, I have only been working on it a few days and its been going slowly...So shut your damn mouth about the trees.
Trees soon, cabin isnt done.
Re: HD_Forest
Posted by beer hunter on
Sat Dec 6th 2003 at 9:02am
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The screenies look pretty decent, i would change the inside wall tex's tho' - IMO that big brick tex from the chateau wad doesn't work that well when used on big wall areas, IIRC it was used for a fireplace. Will maybe look better if a stucco, plaster or wallpaper tex was used instead.
Your last couple of maps were, errrr, a bit rushed, i would try and take a bit more time over them.
i wanna see some trees :biggrin:
Re: HD_Forest
Posted by Vash on
Sat Dec 6th 2003 at 2:48pm
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Thanks beer :biggrin:
I am going to fully detail this map in every way possible..But, I think I am going to change the name. Sure, the map will have some trees and be in a desolant, outdoor area, but it wont be a PURE forest.
And dont worry, Trees are being modelled as we speak :biggrin: .
Re: HD_Forest
Posted by ReNo on
Sat Dec 6th 2003 at 4:20pm
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Hey mate, you should read the rockwork tutorials here, yours is really quite messy looking and will lead to more faces than are necessary and probably not look very good either. Its the approach most people take when they begin rockwork, but it really isn't a very good approach. Otherwise, you should just heed the advice of the others I guess. Good luck with it :smile:
Re: HD_Forest
Posted by Vash on
Sat Dec 6th 2003 at 5:16pm
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Thanks, I was reading and looks at some of your Triangle terrian tutorials, and mine turned out like so..
Re: HD_Forest
Posted by Cassius on
Sun Dec 7th 2003 at 5:10am
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WHERES THE TREES?!
*shields nuts
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Too dark. Can't see anything, really, and gamma isn't the problem - I can see most NS maps without a problem. From what I can make out though it looks a little bare. And you still need to throw in some trees eventually.
Re: HD_Forest
Posted by Cassius on
Fri Dec 12th 2003 at 4:18am
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Ach mein lamen - turning up the brightness alone doesn't help, and really, if you need to turn it up that much, your area is too dark.
And hows about those trees?
Re: HD_Forest
Posted by Vash on
Fri Dec 12th 2003 at 4:27am
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Shouldve mentioned, lighting perfection isnt done in there :biggrin:
Re: HD_Forest
Posted by Dr Brasso on
Fri Dec 12th 2003 at 4:33am
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this forest i keep hearing about....umm....has it been harvested already??... :heee:
Doc Brass... :dodgy:
Re: HD_Forest
Posted by Vash on
Fri Dec 12th 2003 at 4:51am
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Ty jinx
I am going to state a bunch of things :smile:
Custom textures soon [Rock texture is a place holder]
I am just making the basic construction of mine, after thats done comes the detail :smile: .
Ah, trees soon! Calm down..And as I stated, I might change the name to Nature or something..Might not be a whole forest, just trees in some places :smile:
Re: HD_Forest
Posted by beer hunter on
Fri Dec 12th 2003 at 7:51pm
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Dunno if you've decided on what sky box to use but Counter Strike had one called Forest which was used for an old, official escape map set in a... forest (can't remember its name), it may fit the map.
Gawd damn it, i wanna see some trees !
/puts on armoured codpiece for protection against Vash's fury :smile:
Re: HD_Forest
Posted by Vash on
Fri Dec 12th 2003 at 9:02pm
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[Unleashes fury but fails]
Actually, I was thinking the same thing last night! Can anyone shoot me a link to DL it? Dont want CS infecting my system with is 1337ness.
[EDIT]
Images are currently down for a bit.
Re: HD_Forest
Posted by Tracer Bullet on
Sun Dec 14th 2003 at 7:26am
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i dono if it's propper to use it oustside of that mod, but it seems like dod_kalt has a pretty good spruce tree model
Re: HD_Forest
Posted by Pegs on
Mon Dec 15th 2003 at 1:23pm
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looks better than the sprite looking 1 sided textured tree's :smile:
Re: HD_Forest
Posted by mazemaster on
Mon Dec 15th 2003 at 8:51pm
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One of those texes was from hlrally, and the hlrally team doesnt want their wads being used on things other than hlrally.<!-- Kerio Popup Killer - script has been appended by KPF -->
<!-- Kerio Popup Killer - end of the script appended by KPF-->
Re: HD_Forest
Posted by Vash on
Mon Dec 15th 2003 at 11:15pm
Posted
2003-12-15 11:15pm
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Unless they ripped it from Max Payne 1/2, it isnt theirs.
Thanks for the link tracer
Re: HD_Forest
Posted by mazemaster on
Tue Dec 16th 2003 at 1:31am
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{forest
Its hlrally material.<!-- Kerio Popup Killer - script has been appended by KPF -->
<!-- Kerio Popup Killer - end of the script appended by KPF-->
Re: HD_Forest
Posted by Vash on
Tue Dec 16th 2003 at 1:58am
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I'll ask doener King in a bit about it
Re: HD_Forest
Posted by Failsafe on
Wed Dec 17th 2003 at 12:39am
Posted
2003-12-17 12:39am
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Nice trees there, Vash. I would love to see them used in the map. Don't forget to add plenty of dark places for a person to hide just in case somone gets a slasher rune :biggrin: .