HD_Forest

HD_Forest

Re: HD_Forest Posted by Vash on Fri Dec 5th 2003 at 2:54am
Vash
1206 posts
Posted 2003-12-05 2:54am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Only got a few images, but some are better than none.

I am making a map for the Household Death MOD. Its called HD_Forest, and you can take a basic guess at what the theme and setting is.

I only began work a few days, and its been going a bit slow, but I still have a couple image's to show you.

Image 1
Image 2
Image 3
Image 4
Image 5

Started on some basic rock work, see an image Here.

Also, I am starting another area in which I will keep secret for now, see an image Here.

More updates soon...

[UPDATE]

I will revil the secret area..Its a mineshaft. Thats all I am saying, and here is another photo of it.

Mineshaft
Re: HD_Forest Posted by R@lph VViggum on Fri Dec 5th 2003 at 4:22am
R@lph VViggum
156 posts
Posted 2003-12-05 4:22am
156 posts 211 snarkmarks Registered: Jun 11th 2003 Occupation: Level Designer Location: Illinois
Looks good so far. Lighting inside of the house isn't done so I won't comment on that, as for the new mine, it looks pretty good.
Re: HD_Forest Posted by Adam Hawkins on Fri Dec 5th 2003 at 8:55am
Adam Hawkins
858 posts
Posted 2003-12-05 8:55am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Where are the trees? The name suggests trees dammit! :wink:

BTW. Ceilings seem a little high :smile:
Re: HD_Forest Posted by Vash on Fri Dec 5th 2003 at 11:26am
Vash
1206 posts
Posted 2003-12-05 11:26am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
The ceiling for that house and the lighting were just thrown in.

Havent start trees yet either.
Re: HD_Forest Posted by Neural Scan on Fri Dec 5th 2003 at 1:33pm
Neural Scan
150 posts
Posted 2003-12-05 1:33pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
The walls look a bit tall and bare, perhaps you can stick some pictures and stuff on them or something.

And yeah, where are the trees? :razz:
Re: HD_Forest Posted by Vash on Fri Dec 5th 2003 at 8:36pm
Vash
1206 posts
Posted 2003-12-05 8:36pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
If you would actually read, I have only been working on it a few days and its been going slowly...So shut your damn mouth about the trees.

Trees soon, cabin isnt done.
Re: HD_Forest Posted by beer hunter on Sat Dec 6th 2003 at 9:02am
beer hunter
281 posts
Posted 2003-12-06 9:02am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
The screenies look pretty decent, i would change the inside wall tex's tho' - IMO that big brick tex from the chateau wad doesn't work that well when used on big wall areas, IIRC it was used for a fireplace. Will maybe look better if a stucco, plaster or wallpaper tex was used instead.

Your last couple of maps were, errrr, a bit rushed, i would try and take a bit more time over them.

i wanna see some trees :biggrin:
Re: HD_Forest Posted by Vash on Sat Dec 6th 2003 at 2:48pm
Vash
1206 posts
Posted 2003-12-06 2:48pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Thanks beer :biggrin:

I am going to fully detail this map in every way possible..But, I think I am going to change the name. Sure, the map will have some trees and be in a desolant, outdoor area, but it wont be a PURE forest.

And dont worry, Trees are being modelled as we speak :biggrin: .
Re: HD_Forest Posted by ReNo on Sat Dec 6th 2003 at 4:20pm
ReNo
5457 posts
Posted 2003-12-06 4:20pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Hey mate, you should read the rockwork tutorials here, yours is really quite messy looking and will lead to more faces than are necessary and probably not look very good either. Its the approach most people take when they begin rockwork, but it really isn't a very good approach. Otherwise, you should just heed the advice of the others I guess. Good luck with it :smile:
Re: HD_Forest Posted by Vash on Sat Dec 6th 2003 at 5:16pm
Vash
1206 posts
Posted 2003-12-06 5:16pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Thanks, I was reading and looks at some of your Triangle terrian tutorials, and mine turned out like so..
Re: HD_Forest Posted by Cassius on Sun Dec 7th 2003 at 5:10am
Cassius
1989 posts
Posted 2003-12-07 5:10am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
WHERES THE TREES?!

*shields nuts
Re: HD_Forest Posted by Vash on Fri Dec 12th 2003 at 4:08am
Vash
1206 posts
Posted 2003-12-12 4:08am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Updated, more images of the mine..Once this is finished, I`ll begin trees.

Image 1

Image 2
Re: HD_Forest Posted by Campaignjunkie on Fri Dec 12th 2003 at 4:11am
Campaignjunkie
1309 posts
Posted 2003-12-12 4:11am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Too dark. Can't see anything, really, and gamma isn't the problem - I can see most NS maps without a problem. From what I can make out though it looks a little bare. And you still need to throw in some trees eventually.
Re: HD_Forest Posted by Cassius on Fri Dec 12th 2003 at 4:18am
Cassius
1989 posts
Posted 2003-12-12 4:18am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Ach mein lamen - turning up the brightness alone doesn't help, and really, if you need to turn it up that much, your area is too dark.

And hows about those trees?
Re: HD_Forest Posted by Vash on Fri Dec 12th 2003 at 4:27am
Vash
1206 posts
Posted 2003-12-12 4:27am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Shouldve mentioned, lighting perfection isnt done in there :biggrin:
Re: HD_Forest Posted by Dr Brasso on Fri Dec 12th 2003 at 4:33am
Dr Brasso
1878 posts
Posted 2003-12-12 4:33am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
this forest i keep hearing about....umm....has it been harvested already??... :heee:

Doc Brass... :dodgy:
Re: HD_Forest Posted by Jinx on Fri Dec 12th 2003 at 4:35am
Jinx
874 posts
Posted 2003-12-12 4:35am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
someone please kill cassius for that avatar, it about gave me a seizure :mad:

looks like a good start, vash. I agree that that rock texture isn't so good. it looks more like something for an outside wall, not something inside.

the scale in some areas seems off, too- like the rooms/halls are way too big.

good start, though :smile:
Re: HD_Forest Posted by Vash on Fri Dec 12th 2003 at 4:51am
Vash
1206 posts
Posted 2003-12-12 4:51am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Ty jinx

I am going to state a bunch of things :smile:

Custom textures soon [Rock texture is a place holder]

I am just making the basic construction of mine, after thats done comes the detail :smile: .

Ah, trees soon! Calm down..And as I stated, I might change the name to Nature or something..Might not be a whole forest, just trees in some places :smile:
Re: HD_Forest Posted by beer hunter on Fri Dec 12th 2003 at 7:51pm
beer hunter
281 posts
Posted 2003-12-12 7:51pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Dunno if you've decided on what sky box to use but Counter Strike had one called Forest which was used for an old, official escape map set in a... forest (can't remember its name), it may fit the map.

Gawd damn it, i wanna see some trees !

/puts on armoured codpiece for protection against Vash's fury :smile:
Re: HD_Forest Posted by Vash on Fri Dec 12th 2003 at 9:02pm
Vash
1206 posts
Posted 2003-12-12 9:02pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
[Unleashes fury but fails]

Actually, I was thinking the same thing last night! Can anyone shoot me a link to DL it? Dont want CS infecting my system with is 1337ness.

[EDIT]

Images are currently down for a bit.
Re: HD_Forest Posted by Vash on Sat Dec 13th 2003 at 9:30pm
Vash
1206 posts
Posted 2003-12-13 9:30pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
User posted image
User posted image
User posted image

Happy now :smile: ? Will being mapping out parts of the forest and stuff, all tree models made by The DoenerKing.
Re: HD_Forest Posted by Cassius on Sun Dec 14th 2003 at 6:32am
Cassius
1989 posts
Posted 2003-12-14 6:32am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Any more than five or six of those onscreen at once and you will get epolied up the ass. Hook yourself up with some sprites, boy.
  • xoxo,
Cassius

P.S. Liking the new avatar, Vash.
Re: HD_Forest Posted by Vash on Sun Dec 14th 2003 at 6:34am
Vash
1206 posts
Posted 2003-12-14 6:34am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Will look into it Cass :smile: , and ty for the avatar comment.

[EDIT]

I was just looking through some wad's that DoenerKing gave me, and I have seen quite a few scenery and tree textures.

User posted image

User posted image

User posted image

Only going to show you three, dont got time to cut half and upload em :smile: .

Also, ingame I viewed all those tree models at once, and got a reasonable r_speed reading [At least I think it was].

User posted image
Re: HD_Forest Posted by Tracer Bullet on Sun Dec 14th 2003 at 7:26am
Tracer Bullet
2271 posts
Posted 2003-12-14 7:26am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
i dono if it's propper to use it oustside of that mod, but it seems like dod_kalt has a pretty good spruce tree model
Re: HD_Forest Posted by Vash on Sun Dec 14th 2003 at 7:47am
Vash
1206 posts
Posted 2003-12-14 7:47am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I can use it if its from DOD, I mean, IF its an offical map. Because DOD is an offical Valve MOD, and all acsessories to it are allowed to be used for multiple MODs.

If it is an offical map, send me a link to download please :smile: .

Got another tree, not skinned yet..:

User posted image

I have the skin for the tree, but its 512x512, and everytime I compile it in Milkshape..It crashes. If anyone cares to help fix the skin problem, you can view it Here.

Tree model by Ashteth [Ashteth@mail.com].

[EDIT]

Never mind, I fixed the problem:

User posted image

And thats a "340" for epoly, not "940" :smile: .
Re: HD_Forest Posted by Pegs on Mon Dec 15th 2003 at 1:23pm
Pegs
312 posts
Posted 2003-12-15 1:23pm
Pegs
member
312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
looks better than the sprite looking 1 sided textured tree's :smile:
Re: HD_Forest Posted by Vash on Mon Dec 15th 2003 at 1:27pm
Vash
1206 posts
Posted 2003-12-15 1:27pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Pegs said:
looks better than the sprite looking 1 sided textured tree's :smile:
Thats exactly why I looked for them :biggrin:
Re: HD_Forest Posted by mazemaster on Mon Dec 15th 2003 at 8:51pm
mazemaster
890 posts
Posted 2003-12-15 8:51pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
One of those texes was from hlrally, and the hlrally team doesnt want their wads being used on things other than hlrally.<!-- Kerio Popup Killer - script has been appended by KPF -->

<!-- Kerio Popup Killer - end of the script appended by KPF-->
Re: HD_Forest Posted by Tracer Bullet on Mon Dec 15th 2003 at 9:09pm
Tracer Bullet
2271 posts
Posted 2003-12-15 9:09pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
here you go Vash.

http://www.snarkpit.com/pits/tracer%20bullet/dod_trees.zip

that is all of the tree models I could find that come with dod. I'm pretty sure all of them are official.
Re: HD_Forest Posted by Vash on Mon Dec 15th 2003 at 11:15pm
Vash
1206 posts
Posted 2003-12-15 11:15pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Unless they ripped it from Max Payne 1/2, it isnt theirs.

Thanks for the link tracer
Re: HD_Forest Posted by ReNo on Mon Dec 15th 2003 at 11:20pm
ReNo
5457 posts
Posted 2003-12-15 11:20pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
LOL that would be a humourous situation, if they had taken textures from a different game and then put some sort of "claim" to them :lol:
Re: HD_Forest Posted by mazemaster on Tue Dec 16th 2003 at 1:31am
mazemaster
890 posts
Posted 2003-12-16 1:31am
890 posts 438 snarkmarks Registered: Feb 12th 2002
{forest

Its hlrally material.<!-- Kerio Popup Killer - script has been appended by KPF -->

<!-- Kerio Popup Killer - end of the script appended by KPF-->
Re: HD_Forest Posted by Vash on Tue Dec 16th 2003 at 1:58am
Vash
1206 posts
Posted 2003-12-16 1:58am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I'll ask doener King in a bit about it
Re: HD_Forest Posted by Vash on Tue Dec 16th 2003 at 11:49pm
Vash
1206 posts
Posted 2003-12-16 11:49pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Image 1
Image 2
Image 3


Mores images of the Trees, actual forest construction image's soon.
Re: HD_Forest Posted by Failsafe on Wed Dec 17th 2003 at 12:39am
Failsafe
49 posts
Posted 2003-12-17 12:39am
Failsafe
member
49 posts 65 snarkmarks Registered: May 5th 2003 Occupation: student Location: Midwest, USA
Nice trees there, Vash. I would love to see them used in the map. Don't forget to add plenty of dark places for a person to hide just in case somone gets a slasher rune :biggrin: .
Re: HD_Forest Posted by beer hunter on Wed Dec 17th 2003 at 6:49pm
beer hunter
281 posts
Posted 2003-12-17 6:49pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Vash said:
more images of the Trees, actual forest construction image's soon.
Ahhhh, lovely, now i can chop 'em all down with me axe :biggrin:

/starts to sing, very poorly

Ohhhhh......
I'm a lumberjack and I'm okay,
I sleep at night and I work all day.

I cut down trees
I eat my lunch
I go to the lavatoryyy
On Wednesdays I go shopping
and have buttered scones for tea.

Ohhhhh......
I'm a lumberjack and I'm okay,
I sleep at night and I work all day.

I cut down trees
I skip and jump
I like to press wild flowers
I put on women's clothing
and hang around bars

Ohhhhh......
I'm a lumberjack and I'm okay,
I sleep at night and I work all day.

I cut down trees
I wear high heels
suspenders and a bra
I wish I'd been a girlie
Just like my dear pa-pa !

/coughs