Re: ambient_generic not playing :(
Posted by Cash Car Star on
Tue Sep 2nd 2003 at 7:59pm
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Hmm, i recall reading at one point that wavs needed to be 11 kHz, however this was many moon ago. May be worth a shot.
Re: ambient_generic not playing :(
Posted by DocRock on
Tue Sep 2nd 2003 at 8:12pm
DocRock
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Go find an ambient_generic that you know works from one of your previous maps.
Copy and paste it into your current map.
Set it's properties up like ya want..just rename your old one to the current one's properties.
It will work. I've been using the same ambient_generic over and over and it hasn't failed me yet.
Also, the wav should be 11.025 8bit mono, right?
Re: ambient_generic not playing :(
Posted by Jinx on
Tue Sep 2nd 2003 at 8:13pm
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11 or 22 is standard I believe. 22 is 'high quality' for half-life. I have never had a problem using either.
changing it the 11 isn't really an option, as music sounds horrible at that quality.
Doc, I think I actually tried that. No workie.
Re: ambient_generic not playing :(
Posted by DocRock on
Tue Sep 2nd 2003 at 8:16pm
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Using the 22.0 wav will not disrupt the map, but it will give you an error message in console...something about format not supported...
Re: ambient_generic not playing :(
Posted by Tracer Bullet on
Wed Sep 3rd 2003 at 12:21am
Posted
2003-09-03 12:21am
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
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Sure post it up. It looks very cool, I'd love to have a closer look!