Re: A map in progress{gortesco}
Posted by gorami on
Tue Feb 14th 2006 at 2:12pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Generally iam trying to improve my mapping skills i would be gratefull for abit advice on the map. Ive just started making basicially its plains are to be a supermarket callled tesco. It consists of a car park underneath the shop and elevators and lifts up to the shop floor. At the moment ive bult a basic structure of the car park and need to work on it further just send your ideas and advice.Also if you know slough thats great youll know the setup of the tesco building.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Glad you've made a work in progress thread for your map. I'm
about to set off for a full day of classes, but when I get back I'll
write up something for you. Don't stop working on your map
though... develop it enough to give us a couple more shots.
Re: A map in progress{gortesco}
Posted by Orpheus on
Tue Feb 14th 2006 at 10:09pm
Posted
2006-02-14 10:09pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
1st off, do not get discouraged, we will be tough on you but you will benefit from it.
2ndly, any map can find people to play it. That is not a good indicator of how well you made it. It is an indicator, but not a reliable one.
3rdly, find some maps you think are examples of what you wish to accomplish. Mappers have big heads by default and when another mapper copies his style, it swells exponentially.
4thly, once you found the maps that look like what you wish to create, note the popularity and scores. They are indicators as well of your possible success. Not a guarantee but an indicator.
5thly, if you come out of this thread no better than you are now, its your fault.
Good luck
The best things in life, aren't things.
Re: A map in progress{gortesco}
Posted by Andrei on
Tue Feb 14th 2006 at 11:07pm
Posted
2006-02-14 11:07pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Oh, and don't neglect the vertical axis. From the looks of that basic
structure you've shown us, the map's pretty flat-out. That's a
major no-no many mappers, even experienced ones, make.
Re: A map in progress{gortesco}
Posted by gorami on
Fri Feb 17th 2006 at 6:25pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Great tutorial thanks for telling me about that A.d morphine Reno did a dam good job of that. Basially iam slowly working though it and its a good step by step tutorial and ill be working on it more. Heres my progress on a corridor using the vertex and chop tool. Its first efforts but hey it is alot more interesting using this exciting tool iam learning alot more thx.
Re: A map in progress{gortesco}
Posted by Orpheus on
Fri Feb 17th 2006 at 6:30pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
looking at new screen
Be careful. You will fall into "the right side looks like the left side" trap.
We all have been there. Its not the best hole to be in.
The best things in life, aren't things.
Re: A map in progress{gortesco}
Posted by gorami on
Sat Feb 18th 2006 at 5:54pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Hey MYRX that be a challedge iam trying to improve my skills then by then i looking at this complex map of that supermarket and work round it thx for the advice i try working on that thx MYRX. Reno your right i cant really set a exact theme at the moment iam working though getting a better mapper. Then by then my map will change completely its only early.
Re: A map in progress{gortesco}
Posted by Victor-933 on
Mon Feb 20th 2006 at 11:57am
Posted
2006-02-20 11:57am
128 posts
473 snarkmarks
Registered:
Feb 19th 2006
Occupation: Space Trucker
Location: Space Dallas
what I did to improve my skills -- not saying this will work for you --
is I just made craploads and craploads and CRAPLOADS of tiny little
projects on the side (my RMF directory has roughly 465 projects in it
:O). I'm just now working on my first two DM maps. One of them is
already complete and awaiting release; the other is still being tweaked.
Good luck on your ambitions, however
Re: A map in progress{gortesco}
Posted by gorami on
Mon Feb 20th 2006 at 11:11pm
Posted
2006-02-20 11:11pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Rather boring but abit atomoshephere has been added learnt abit slowly working though artucultural tutorial but heres a tiny abit work on the map. Iam getting a picture now idea are coming.
Posted
2006-02-21 12:08am
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Looking at the second screen you've added to the map profile, it looks
like the walls aren't lined up correctly, and they don't touch the
floor or ceilings. Are you working on a small grid size? It
might be easier to make your walls line up if you're working on a grid
size of 32 or even 64 for all the basic geometry.
Looking forward to more updates.
Re: A map in progress{gortesco}
Posted by Orpheus on
Tue Feb 21st 2006 at 12:11am
Posted
2006-02-21 12:11am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Watch your placement. The solids do not seem to be matching well.
Those textured lights. Each one counts as 6 entity lights when you compile. So, the map will compile longer with each addition. I hope you have a big machine.
Its always best to have a texture in mind when making creative architecture. Its not imperative to use it right off but make sure it will fit eventually.
As previously stated, try some variety.
Keep it up. I wanna see more.
The best things in life, aren't things.
Re: A map in progress{gortesco}
Posted by gorami on
Mon Feb 27th 2006 at 11:08pm
Posted
2006-02-27 11:08pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Abit of changes to the area hoping to make into the tesco car park which is underneath and the building is supported above. As you see i need to get rid of the repetiveness in the lighting and do something to the general texture.The tutorials are sure helping though.
Re: A map in progress{gortesco}
Posted by gorami on
Sat Mar 11th 2006 at 10:31pm
Posted
2006-03-11 10:31pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Hey give me some advice you all ran alway but i suppose theres alot maps in progress well anyway.Still spicing the area up hoping to be car park soon which looks interesting.
Re: A map in progress{gortesco}
Posted by Myrk- on
Sat Mar 11th 2006 at 10:51pm
Posted
2006-03-11 10:51pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
You've created too much minor detail- in particular the lines on the sides of the roads, but also the pipe holders. Most of these problems are consistent with mapping large, open, indoor areas.
-[Better to be Honest than Kind]-
Re: A map in progress{gortesco}
Posted by gorami on
Sat Mar 11th 2006 at 11:21pm
Posted
2006-03-11 11:21pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
But its improved at the moment iam working at the ceiling creating something interesting but iam going to start doing the chop vertex tutorials when i can.
Re: A map in progress{gortesco}
Posted by Myrk- on
Sat Mar 11th 2006 at 11:43pm
Posted
2006-03-11 11:43pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
The new shot looks good, but try this.
With the pipe supports instead of making them curl round with loads of verticies, make 1 block that is a func_wall, and make it going through the pipe verticie, I'll try and show you with lines...
Currently:
.........__
.........--
What you need:
........__
------|---|------
------|---|------
.......|__|
-[Better to be Honest than Kind]-
Posted
2006-03-12 12:01am
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Gorami, it looks like you have a lot of brushes poking through one
another, particularly the angled walls in the second shot. With
vertex manipulation and the clip tool you shouldn't have sloppy
brushwork. Also, it seems like your solids aren't aligned.
What grid size are you working on?
Re: A map in progress{gortesco}
Posted by gorami on
Fri Mar 31st 2006 at 9:25pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Being having problems with hlrad telling me too many patches MAX_patches something to do with to many surface which does my head in.How do i go about this because you know its tesco by time on work on the building theys going to be alot of surfaces and sides etc. Any advance or tutorials for this fault and what causing the compiler like hlbsp to say inlegal operation the most god crap ever.
Re: A map in progress{gortesco}
Posted by Gwil on
Sat Apr 1st 2006 at 12:35am
Posted
2006-04-01 12:35am
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
Check up on the HL editing forums search - i'm pretty certain max
patches has been done before. AFAIR, it's to do with face counts OR
light_ entities on a solid surface.
As has been said you're handling architecture nicely, in terms of
creating a nice looking room - now its all about reducing that room to
the smallest number of shapes possible.
Clean, and efficient mapping is second to architecture control in my
view, because it allows you the freedom to add minor details (ie 1/2
brush size).
Re: A map in progress{gortesco}
Posted by fishy on
Sat Apr 1st 2006 at 1:38am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
adding -sparse to the hlrad paramaters should fix the max_patches error
i eat paint
Re: A map in progress{gortesco}
Posted by Orpheus on
Sat Apr 1st 2006 at 1:10pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
The max_patches error is easily searched and resolved.
The best things in life, aren't things.
Re: A map in progress{gortesco}
Posted by Orpheus on
Sat Apr 1st 2006 at 9:19pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Is there a download link yet?
and, I assume you are using my HLCC tut?
The best things in life, aren't things.
Re: A map in progress{gortesco}
Posted by gorami on
Thu Apr 6th 2006 at 5:30pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Coming along now abit parking bays its looking more like a car park all the time.But it needs something dont you think.
Re: A map in progress{gortesco}
Posted by gorami on
Wed Apr 26th 2006 at 9:20pm
gorami
member
45 posts
155 snarkmarks
Registered:
Jan 9th 2006
Occupation: robbing banks
Capatain thanks for the advice i worked a tiny bit on the supports on the ceiling and changed it and had a fairly good outcome. As you said the connection between the supports and ceiling need sorting.Changing the texture going to help and some pipe work should work.