Re: Big Drop 2
Posted by Victor-933 on
Mon Mar 6th 2006 at 10:59pm
Posted
2006-03-06 10:59pm
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Occupation: Space Trucker
Location: Space Dallas
Having read the review of the original Big Drop I decided to modify
this rudimentary gimmick map to avoid its predecessor's mistakes. It
now features game_player_equips that arm the players upon spawn.
It already featured teleporters at the bottom that sent players back to the top for another round of free-fall combat.
The question is -- should I release this map to the public or just keep it to myself?
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2
Posted by Finger on
Mon Mar 6th 2006 at 11:52pm
Posted
2006-03-06 11:52pm
Finger
member
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Uhm.... where's the gameplay in falling? I don't get it. But hey, knowing the taste of the general public, it will probably be the most played map out there, right below Killbox. Maybe there's a way to work this idea into a fully playable map... a section where you can freefall, with some way to get out of it?
Re: Big Drop 2
Posted by Victor-933 on
Mon Mar 6th 2006 at 11:58pm
Posted
2006-03-06 11:58pm
128 posts
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Occupation: Space Trucker
Location: Space Dallas
hmm.. I see your point. At the moment my full attention is devoted to
Toxicity, but eventually I MAY dust this thing off and work on it some
more.. as for now, into the archives with it.
I'm allergic to tequila, it makes me break out in felonies.
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Feb 15th 2005
It doesn't seem to me that it fills any particular niche. I
definitely remember playing Nipper's version of this map in
Counter-Strike and wasn't much impressed by the gameplay. Kills
seemed random at best.
If I were you I'd focus on Toxicity and forget about this map. :smile:
Re: Big Drop 2
Posted by Victor-933 on
Tue Mar 7th 2006 at 2:38am
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Occupation: Space Trucker
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Well this map is more for laughs than anything -- there's nothing quite
like trying to shoot someone while falling at the fastest speed the
engine can handle.. I had a friend recreate it in Doom and it turned
out awesome.
But yeah I'm going to keep this as a strict WTFDM* map.
*WTFDM is a "mod" (I use that term in the loosest possible sense; it's
really just models, sounds and settings for OZDM) consisting of models
and sounds stolen from all over the place to create the most random DM
experience I could think of. the crowbar is your finger, the gibs are
concrete chunks, the snarks are Walter heads that make Curly noises,
the shotgun unloads all 100 shells in about 2 seconds and the rocket
launcher flings singing soldiers
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2
Posted by Victor-933 on
Tue Mar 7th 2006 at 4:11am
128 posts
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Occupation: Space Trucker
Location: Space Dallas
They're actually illusionaries :O
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2
Posted by Jinx on
Tue Mar 7th 2006 at 11:27am
Posted
2006-03-07 11:27am
Jinx
member
874 posts
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Nov 27th 2002
Location: Ohio
You need to look at my map Meatpit. Free-falls are more fun when they end with meat-grinder :wink:
Re: Big Drop 2
Posted by MJ on
Thu Mar 9th 2006 at 8:09am
MJ
member
80 posts
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Dec 25th 2004
its a... hole!
f**k Fun maps!
Re: Big Drop 2
Posted by Victor-933 on
Thu Mar 9th 2006 at 11:59pm
Posted
2006-03-09 11:59pm
128 posts
473 snarkmarks
Registered:
Feb 19th 2006
Occupation: Space Trucker
Location: Space Dallas
yeah this is far from being one of my best maps... I just found it fun, and wondered if the community wanted me to share it.
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2
Posted by habboi on
Sat Mar 11th 2006 at 1:08pm
habboi
The Spammer of Snarkpit
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Dec 11th 2004
Location: United Kingdom
Haha someone finally made this map...I had thought of this idea as a fun map i'd never release but just never had the time to make it.
I think i'll make one for HL2 now...Thanks.
Re: Big Drop 2
Posted by Elon Yariv on
Sat Mar 11th 2006 at 9:29pm
130 posts
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Registered:
Mar 4th 2006
The idea is neat - fighting in mid air. I agree with captain P though that only a long fall wont be so nice.
Why not try, instead of the teleport, placing a fan at the bottom and place almost near the end of the pit a trigger_push that will push you up to the top. Well...what do you think? Then you wont only go down but also up!
Elon Yariv