Big Drop 2

Big Drop 2

Re: Big Drop 2 Posted by Victor-933 on Mon Mar 6th 2006 at 10:59pm
Victor-933
128 posts
Posted 2006-03-06 10:59pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
Having read the review of the original Big Drop I decided to modify
this rudimentary gimmick map to avoid its predecessor's mistakes. It
now features game_player_equips that arm the players upon spawn.

It already featured teleporters at the bottom that sent players back to the top for another round of free-fall combat.

The question is -- should I release this map to the public or just keep it to myself?
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2 Posted by Finger on Mon Mar 6th 2006 at 11:52pm
Finger
672 posts
Posted 2006-03-06 11:52pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Uhm.... where's the gameplay in falling? I don't get it. But hey, knowing the taste of the general public, it will probably be the most played map out there, right below Killbox. Maybe there's a way to work this idea into a fully playable map... a section where you can freefall, with some way to get out of it?
Re: Big Drop 2 Posted by Victor-933 on Mon Mar 6th 2006 at 11:58pm
Victor-933
128 posts
Posted 2006-03-06 11:58pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
hmm.. I see your point. At the moment my full attention is devoted to
Toxicity, but eventually I MAY dust this thing off and work on it some
more.. as for now, into the archives with it.
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2 Posted by Addicted to Morphine on Tue Mar 7th 2006 at 2:10am
Posted 2006-03-07 2:10am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
It doesn't seem to me that it fills any particular niche. I
definitely remember playing Nipper's version of this map in
Counter-Strike and wasn't much impressed by the gameplay. Kills
seemed random at best.

If I were you I'd focus on Toxicity and forget about this map. :smile:
Re: Big Drop 2 Posted by Victor-933 on Tue Mar 7th 2006 at 2:38am
Victor-933
128 posts
Posted 2006-03-07 2:38am
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
Well this map is more for laughs than anything -- there's nothing quite
like trying to shoot someone while falling at the fastest speed the
engine can handle.. I had a friend recreate it in Doom and it turned
out awesome.

But yeah I'm going to keep this as a strict WTFDM* map.

*WTFDM is a "mod" (I use that term in the loosest possible sense; it's
really just models, sounds and settings for OZDM) consisting of models
and sounds stolen from all over the place to create the most random DM
experience I could think of. the crowbar is your finger, the gibs are
concrete chunks, the snarks are Walter heads that make Curly noises,
the shotgun unloads all 100 shells in about 2 seconds and the rocket
launcher flings singing soldiers
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2 Posted by mazemaster on Tue Mar 7th 2006 at 3:08am
mazemaster
890 posts
Posted 2006-03-07 3:08am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Cool idea. Inset the lights into the wall so that players dont get stuck on them.
http://maze5.net
Re: Big Drop 2 Posted by Victor-933 on Tue Mar 7th 2006 at 4:11am
Victor-933
128 posts
Posted 2006-03-07 4:11am
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
They're actually illusionaries :O
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2 Posted by Jinx on Tue Mar 7th 2006 at 11:27am
Jinx
874 posts
Posted 2006-03-07 11:27am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
You need to look at my map Meatpit. Free-falls are more fun when they end with meat-grinder :wink:
Re: Big Drop 2 Posted by Captain P on Tue Mar 7th 2006 at 2:28pm
Captain P
1370 posts
Posted 2006-03-07 2:28pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Reminds me of those Serious Sam parts where you were jumping around in a trampoline-room of some kind. The up-and-down going screams of beheaded bombers and those Kleer bones jumping around... crazy...

I think a free-fall only isn't enough to make the map interesting on top of it's uniqueness. Lots of jump-pads, tubes, multiple platforms (that dampen falls and guide the player to other falling tubes or jump platforms)... floating platforms and stuff... perhaps such additions will make it play well too, but a fall only doesn't do it for me.
Create-ivity - a game development blog
Re: Big Drop 2 Posted by MJ on Thu Mar 9th 2006 at 8:09am
MJ
80 posts
Posted 2006-03-09 8:09am
MJ
member
80 posts 38 snarkmarks Registered: Dec 25th 2004
its a... hole!
f**k Fun maps!
Re: Big Drop 2 Posted by Victor-933 on Thu Mar 9th 2006 at 11:59pm
Victor-933
128 posts
Posted 2006-03-09 11:59pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
yeah this is far from being one of my best maps... I just found it fun, and wondered if the community wanted me to share it.
I'm allergic to tequila, it makes me break out in felonies.
Re: Big Drop 2 Posted by habboi on Sat Mar 11th 2006 at 1:08pm
habboi
782 posts
Posted 2006-03-11 1:08pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Haha someone finally made this map...I had thought of this idea as a fun map i'd never release but just never had the time to make it.

I think i'll make one for HL2 now...Thanks.
Re: Big Drop 2 Posted by Elon Yariv on Sat Mar 11th 2006 at 9:29pm
Elon Yariv
130 posts
Posted 2006-03-11 9:29pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
The idea is neat - fighting in mid air. I agree with captain P though that only a long fall wont be so nice.

Why not try, instead of the teleport, placing a fan at the bottom and place almost near the end of the pit a trigger_push that will push you up to the top. Well...what do you think? Then you wont only go down but also up!
Elon Yariv