2D/3D art

2D/3D art

Re: 2D/3D art Posted by Orpheus on Wed Mar 1st 2006 at 10:20pm
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Belgarion said:
you better count this as art. ^_^
Oh you bet we do. Doc Glass made an artistic rendition of doggy poo a while back and we just loved it. This is leagues better than poop. :rofl:

The best things in life, aren't things.
Re: 2D/3D art Posted by Addicted to Morphine on Wed Mar 1st 2006 at 10:24pm
Posted 2006-03-01 10:24pm
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Looks great -- and I love despair.com

Are you still working on the fish?
Re: 2D/3D art Posted by Belgarion on Thu Mar 2nd 2006 at 12:51am
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uhhh havn't actually started. i was trying to make a tree earlier... that was a bad idea. i'll try the fish next perhaps, or do something simple and apply the "logo" to the tank. ^_^ seriously.. trees are hard.
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Re: 2D/3D art Posted by ReNo on Thu Mar 2nd 2006 at 1:06am
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The sofa looks wonderful, as does some of the rest of the furniture, and overall it looks pretty cool, but the detail just seems a tad too inconsistant to me. From the glorious sofa to the completely bare bones reception desk, is just a rather jarring jump. Great job learning max in such a short period of time though - I've spent more time with it than that with far less success :smile:
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Re: 2D/3D art Posted by Finger on Thu Mar 2nd 2006 at 3:46am
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Yeah, I agree - that's some very nice stuff there. As Reno said, a little more attention to detail is needed to push this further. That last 20% of polish is sometimes the hardest to achieve, but ultimately what sets people above mediocrity (not that your stuff is mediocre).

Overall, I would say there are 2 simple, yet gigantic lessons any artist needs to REALLY LEARN, in order to really hit their potential.

A. Composition is key

B. Presentation is everything.

These may sound like fairly cliche statements, but they are so crucial and it's unbelievable how many good artists don't really grasp them. I have seen portfolios of designers at work, who obviously had experience and talent, but were overlooked on poor presentation alone. Also, I ahve seen some of the most AMAZING concept art made out of a few squiggly brush strokes and some blocky shapes, that impressed on composition alone.

So.. maybe think about ways you can present your environment in a more personal way. Right now it looks like a static setpiece. Allthough well modeled, it has very little 'life' and atmosphere. Think about this as a real place with some sense of story, and try to spice it up with more dramatic lighting, some atmospheric effects, little details that make it feel lived in....etc.

Anyway, very nice work. Thanks for sharing.
Re: 2D/3D art Posted by Addicted to Morphine on Thu Mar 2nd 2006 at 5:24am
Posted 2006-03-02 5:24am
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Finger said:
little details that make it feel lived in....etc.
Oooh! Spread some papers across the countertop... model a phone, a
computer, some pens etc and make it a true receptionists desk :smile:

Scuff up the floor a bit too maybe?
Re: 2D/3D art Posted by Belgarion on Thu Mar 2nd 2006 at 7:39am
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lol. oh die. i didn't want to put that much effort into this project. well... sort of.. dangit. now i have to. look what you did to me now. after i finish my rose.

btw, thanks for the pointers finger. you really can't hear stuff like that too often.
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Re: 2D/3D art Posted by Orpheus on Thu Mar 2nd 2006 at 12:28pm
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If its an office, its more than likely to have Styrofoam cups, used gum wrappers and perhaps a used condom packet lying about.

If its an older office, a cigarette ashtray would look cool.

Water coolers, copy machines, waste paper baskets, "IN and OUT" trays, type writers, paper for copy machines, coffee cups with company logo's, hat racks, clothes hangers on backs of doors, pictures from home, date planners or Rolodex, etc,etc.

The best things in life, aren't things.
Re: 2D/3D art Posted by Belgarion on Thu Mar 2nd 2006 at 6:47pm
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well, i can't actually say what it was. that might be a violation of NDA. at the time i started the scene I wasn't under nda, but they didn't tell me exactly what it was (I think). But, of course, they told me what it was supposed to be later. I changed the logo, so I'm pretty sure that satisifies the NDA, since this was not created under it, and I didn't reveal the name of the place. I think I will make the garden, redo the chairs and call it finished.
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Re: 2D/3D art Posted by Belgarion on Fri Mar 17th 2006 at 10:33pm
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Posted 2006-03-17 10:33pm
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Made this for someone in the HL2world forums. 420(rawr! reduced to 344!) faces right now (without the phone). I have no idea how good or bad that is. This is my first prop model (well, very nearly), but I think it's pretty optimized, though I admittedly am very new to modeling.

User posted image User posted image

:evilgrin: dit:
finished. I think. 430 something faces I think. Plus or minus 15 faces. Did it all in one day! Woohoo!
User posted image User posted image
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Re: 2D/3D art Posted by nooba on Sat Mar 18th 2006 at 9:58am
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Here is my latest model... I'm attempting to skin it :cool:

User posted image
Re: 2D/3D art Posted by Dr Brasso on Sat Mar 18th 2006 at 1:01pm
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after its skinned completely, i think this should look damn nice...if i may though sir, imho the arch part is a little too proportionately thick for the columns and the opening width.....the skinning so far looks pretty damn nice sir.....well done....i wanna see the finished product... :smile:

Doc B... :dodgy:
Re: 2D/3D art Posted by Orpheus on Sat Mar 18th 2006 at 2:31pm
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With the advent of all these new attempts at modeling, some of you need to scan through the "Recently Photographed" thread. There are some nice pictures in there.

The best things in life, aren't things.
Re: 2D/3D art Posted by ReNo on Sat Mar 18th 2006 at 4:44pm
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Belgarion: Looks really nice. Are those two seperate versions, one with an open door and one with a closed door, or am I looking at them wrong? Looking forward to seeing it skinned anyway - how are your 2D art skills? That's always my biggest stumbling block!

Nooba: Good work - simple model but does what it needs to. The skin on the arch looks cool, but I'm not so impressed by the skin on the pillars. Maybe once it covers the whole length it will look better, but at the moment I can't help but feel it is too flat. Give it some staining or something towards the bottom maybe, and maybe some very slight baked in lighting around the corners? Keep it up anyway :smile:
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Re: 2D/3D art Posted by pepper on Sat Mar 18th 2006 at 8:54pm
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One of the weapons i created for the mod Half-Life : Hostage Situation.

A FAMEA S.A.F. original weapon has a remarkeble resemblance with the H&K MP5/k. Not so strang because FAMEA(Chilean army weapons manifacturer) bought serval weapons under license from other manufacturers.

User posted image
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pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.
Re: 2D/3D art Posted by ReNo on Sat Mar 18th 2006 at 10:29pm
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You should post up the wireframe or faceted/edged flatshaded pics so people can comment on how efficiently made it is. Given the low polycount though, it looks pretty good. The gun itself looks pretty cool but could use more detail, and the skin looks a little stretched/low res in places (specifically the clip). What type of model is this - view model, world model, or player model?
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Re: 2D/3D art Posted by pepper on Sat Mar 18th 2006 at 10:53pm
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A v_model.

But the clip looks low quality because G-max has a horrible rendering.

most of the skins are 512x512, sharpend and well. BUt the only problem was that the fire chamber was one object, thus i decided to pit it into one 512x512 file. As you can understand that limits the quality of the texture.

Here is a wire, unoptimized and a old version:

User posted image
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pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.
Re: 2D/3D art Posted by Addicted to Morphine on Sun Mar 19th 2006 at 3:00am
Posted 2006-03-19 3:00am
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All these modelling shots are great!

Belgarion, with a good texture I think that booth'll look really nice.

Nooba, I completely agree with ReNo as I was going to say something similar. I love the way you've texture the arch, specifically the light and dark variation, but the pillars themselves are too gray and monochromatic. Like ReNo said some stains or even a dark trim along the vertical edges might look nice.

pepper, I'd seen this model somewhere before, and I really like it. Do you have any in-game shots?
Re: 2D/3D art Posted by nooba on Sun Mar 19th 2006 at 4:54am
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Thanks for all the nice comments and suggestions :smile:

Here is a little update

User posted image

I've been experimenting with the pillars... If you look at the bottom you'll see what I've done to them, is that any better?
Re: 2D/3D art Posted by Addicted to Morphine on Sun Mar 19th 2006 at 5:34am
Posted 2006-03-19 5:34am
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I think that's a definite improvement with the dark lines.

I just love the way the stone looks on the arch... great job.
Re: 2D/3D art Posted by nooba on Sun Mar 19th 2006 at 6:05am
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Thanks AtM, please don't think that I'm a great texture making person :razz: All of my textures come from photos..
Re: 2D/3D art Posted by Dark_Kilauea on Sun Mar 19th 2006 at 7:23am
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Don't they all?

Seriously, nice job so far. :smile:
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Re: 2D/3D art Posted by pepper on Sun Mar 19th 2006 at 8:46am
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Nice argh nooba, you might want to try to define the corners a little by dodging or burning with a light percentage.

@Addicted to morphine: Could be, i posted it in a few forums before.
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The strength of the turbulence is directly proportional to the temperature of your coffee.
Re: 2D/3D art Posted by parakeet on Mon Mar 20th 2006 at 3:27am
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recently i've been having mild fun with apophysis :razz: personally at my level of skill with the product , i dont consider it art .. because i have no idea what i'm doing :razz: . But this is the fancy things i've been playing with...

http://www.deviantart.com/view/30591292/
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Re: 2D/3D art Posted by nooba on Sat Mar 25th 2006 at 12:26pm
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Ok, all done :smile:

User posted image

C&C still welcome

If you'd like... I could release this, or maybe a little pack of models?
Re: 2D/3D art Posted by ReNo on Sat Mar 25th 2006 at 2:46pm
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Thats really nice - the additional detailing at the bottom of the pillars makes a huge difference :smile: I'm sure any models you released would be very well accepted, especially if they match the standards of this one! Keep it up mate.
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Re: 2D/3D art Posted by Addicted to Morphine on Sat Mar 25th 2006 at 4:53pm
Posted 2006-03-25 4:53pm
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Nooba that looks great! Definitely release it... although maybe you could model a few more arches and release them all as a pack.
Re: 2D/3D art Posted by Orpheus on Sat Mar 25th 2006 at 5:52pm
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1st, I must say its wonderful Nooba.

2nd, I'd like to see what its patterned after. It appears to be combining architectures. I am not an architect, but the style seems to combine patterns somehow.

3rd, who cares. Its a great looking structure.

The best things in life, aren't things.
Re: 2D/3D art Posted by Dark_Kilauea on Sat Mar 25th 2006 at 7:40pm
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Sexy looking arch there, keep it up :smile:
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Re: 2D/3D art Posted by Captain P on Sat Mar 25th 2006 at 9:29pm
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Looks nice, I love the textures on it. :smile:

A model-pack would certainly be nice, with some more models in the same style or theme. What architecture style did you take for this?
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Re: 2D/3D art Posted by nooba on Sun Mar 26th 2006 at 12:39am
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Thanks for the nice comments :eek:

Heres the picture that I based my arch off of.. Its French architecture

User posted image

Well, I'd better get started on the next model for the little pack.. :biggrin:
Re: 2D/3D art Posted by Orpheus on Sun Mar 26th 2006 at 1:15am
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Cool. It looks however as if the arch is the only unique part. The base is just modified wall.

Still, a nice reproduction.

Well done.

The best things in life, aren't things.
Re: 2D/3D art Posted by Loco on Sun Mar 26th 2006 at 3:51pm
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Nooba - awesome model! I'd love to see this and others in a pack some day
My site
Re: 2D/3D art Posted by parakeet on Tue Mar 28th 2006 at 10:08pm
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latest piece done with apophysis.. it's hard to make aphophysis look like anything other than random lines..
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Re: 2D/3D art Posted by parakeet on Wed Mar 29th 2006 at 10:28pm
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Ey nooba .. what program you use?
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Re: 2D/3D art Posted by nooba on Thu Mar 30th 2006 at 2:39am
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Ey nooba .. what program you use?
3dsmax :cool:
Re: 2D/3D art Posted by nooba on Fri Mar 31st 2006 at 5:32am
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Is it alright if I double post?
Re: 2D/3D art Posted by Dark_Kilauea on Fri Mar 31st 2006 at 6:13am
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If your posting another piece of art, yes.

Looks nice :smile:
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Re: 2D/3D art Posted by nooba on Tue Apr 4th 2006 at 3:55am
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Been doing some creature modelling lately..

Low poly

User posted image

Low poly wire

User posted image

High poly

User posted image

High poly wire

User posted image

Don't be too harsh :razz: This is kind of my first creature model...

P.S. Thanks D_K :smile:
Re: 2D/3D art Posted by ReNo on Tue Apr 4th 2006 at 4:06am
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Hehehe, thats cool! Looks like the smoothing is a little awkward around the back arm thing (?) on the low poly version, but its not too bad. The spikes are also a little wierd looking, but as a first effort its very commendable. Keep it up man you're getting some great modelling skills!
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Re: 2D/3D art Posted by nooba on Tue Apr 4th 2006 at 1:20pm
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Thanks Reno

Here is an update. I'm done with this forever, I accidently lost the low poly version, so now I can't edit it :sad:

User posted image

He looks a little retarded doesn't he? :lol:
Re: 2D/3D art Posted by Orpheus on Tue Apr 4th 2006 at 1:43pm
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I dunno. He either looked better without the legs, or the fact that you attached them wrong is throwing me off. Try 8 legs, and add an abdomen.

Tell you what, if someone could create a model of the leaches in King Kong.. Those would look great in a map.

I hate to be a prick but, XAT can get those simple black and white screens down to 40k.

Yes, this is an arts thread, so I am hesitant but, simple B/W screens shouldn't be 100+k

Use your own judgment.

The best things in life, aren't things.
Re: 2D/3D art Posted by Addicted to Morphine on Tue Apr 4th 2006 at 4:44pm
Posted 2006-04-04 4:44pm
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I know you're not going to work on that model anymore, but he looks
really top heavy.... like if you pushed him he'd just fall to the
ground.

If you just had the legs coming out near the head I think it would look
cooler, like a deformed spider. But that's just me. Good job
overall, :smile:
Re: 2D/3D art Posted by nooba on Wed Apr 5th 2006 at 1:49pm
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Ok, I just updated it a bit more... :razz:

User posted image

Just made the legs bigger, thats all
Re: 2D/3D art Posted by Finger on Wed Apr 5th 2006 at 7:35pm
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Technically, it's a very nice model and a great job for somewhat of a novice modeler. I would say (as others have hinted at) the biggest problem is the actual functionality of the creature. That's what throws me off - at first glance, i'm not sure exactly what this guy does. Does he bite with his face? Does he shoot laser beams from his tiny arms? He looks like a spider, but doesn't have mandables...hmm. He has a human'ish torso, yet no hint of muscle structure that would allow him to bend or pivot.

You want to figure out what this guy does, and push the art and construct of him to support and sell that vision, so that poeple 'get it' instantly.

Don't worry, I've done plenty a drawing or model that didn't have much forethough, turned out kinda cool looking, but ultimately failed for lack of focus.

Keep it coming.
Re: 2D/3D art Posted by nooba on Thu Apr 6th 2006 at 8:22am
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Technically, it's a very nice model and a great job for somewhat of a novice modeler. I would say (as others have hinted at) the biggest problem is the actual functionality of the creature. That's what throws me off - at first glance, i'm not sure exactly what this guy does. Does he bite with his face? Does he shoot laser beams from his tiny arms? He looks like a spider, but doesn't have mandables...hmm. He has a human'ish torso, yet no hint of muscle structure that would allow him to bend or pivot.

You want to figure out what this guy does, and push the art and construct of him to support and sell that vision, so that poeple 'get it' instantly.

Don't worry, I've done plenty a drawing or model that didn't have much forethough, turned out kinda cool looking, but ultimately failed for lack of focus.

Keep it coming.
Gold! Thanks Finger, maybe I will continue work on this... :smile:
Re: 2D/3D art Posted by G.Ballblue on Thu Apr 6th 2006 at 8:55pm
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Ok, I just updated it a bit more... :razz:

User posted image

Just made the legs bigger, thats all
Looks a bit like something out Serious Sam :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: 2D/3D art Posted by Orpheus on Thu Apr 6th 2006 at 8:59pm
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Just my thought:

Move the legs up to an abdomen and you'll be fine.

Monsters don't have to look like they have a purposeful design but it helps.

The best things in life, aren't things.
Re: 2D/3D art Posted by parakeet on Sat Apr 8th 2006 at 3:18pm
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Done in 3dsmax7 .. no post processing :biggrin: .. i used a toon material

woot dandelions :razz:
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Re: 2D/3D art Posted by nooba on Thu Apr 13th 2006 at 2:03pm
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Cool dandelion, Parakeet :smile: You could make the stalk a bit smoother so it isn't so.. uh.. squareish..

Here is the latest model for the pack

User posted image