Posted
2006-03-01 10:24pm
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Looks great -- and I love despair.com
Are you still working on the fish?
Re: 2D/3D art
Posted by Finger on
Thu Mar 2nd 2006 at 3:46am
Finger
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Yeah, I agree - that's some very nice stuff there. As Reno said, a little more attention to detail is needed to push this further. That last 20% of polish is sometimes the hardest to achieve, but ultimately what sets people above mediocrity (not that your stuff is mediocre).
Overall, I would say there are 2 simple, yet gigantic lessons any artist needs to REALLY LEARN, in order to really hit their potential.
A. Composition is key
B. Presentation is everything.
These may sound like fairly cliche statements, but they are so crucial and it's unbelievable how many good artists don't really grasp them. I have seen portfolios of designers at work, who obviously had experience and talent, but were overlooked on poor presentation alone. Also, I ahve seen some of the most AMAZING concept art made out of a few squiggly brush strokes and some blocky shapes, that impressed on composition alone.
So.. maybe think about ways you can present your environment in a more personal way. Right now it looks like a static setpiece. Allthough well modeled, it has very little 'life' and atmosphere. Think about this as a real place with some sense of story, and try to spice it up with more dramatic lighting, some atmospheric effects, little details that make it feel lived in....etc.
Anyway, very nice work. Thanks for sharing.
Re: 2D/3D art
Posted by Orpheus on
Thu Mar 2nd 2006 at 12:28pm
Posted
2006-03-02 12:28pm
Orpheus
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If its an office, its more than likely to have Styrofoam cups, used gum wrappers and perhaps a used condom packet lying about.
If its an older office, a cigarette ashtray would look cool.
Water coolers, copy machines, waste paper baskets, "IN and OUT" trays, type writers, paper for copy machines, coffee cups with company logo's, hat racks, clothes hangers on backs of doors, pictures from home, date planners or Rolodex, etc,etc.
The best things in life, aren't things.
Re: 2D/3D art
Posted by Dr Brasso on
Sat Mar 18th 2006 at 1:01pm
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Location: Omaha,NE
after its skinned completely, i think this should look damn nice...if i may though sir, imho the arch part is a little too proportionately thick for the columns and the opening width.....the skinning so far looks pretty damn nice sir.....well done....i wanna see the finished product... :smile:
Doc B... :dodgy:
Re: 2D/3D art
Posted by Orpheus on
Sat Mar 18th 2006 at 2:31pm
Orpheus
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With the advent of all these new attempts at modeling, some of you need to scan through the "Recently Photographed" thread. There are some nice pictures in there.
The best things in life, aren't things.
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All these modelling shots are great!
Belgarion, with a good texture I think that booth'll look really nice.
Nooba, I completely agree with ReNo as I was going to say something similar. I love the way you've texture the arch, specifically the light and dark variation, but the pillars themselves are too gray and monochromatic. Like ReNo said some stains or even a dark trim along the vertical edges might look nice.
pepper, I'd seen this model somewhere before, and I really like it. Do you have any in-game shots?
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I think that's a definite improvement with the dark lines.
I just love the way the stone looks on the arch... great job.
Re: 2D/3D art
Posted by nooba on
Sun Mar 19th 2006 at 6:05am
nooba
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Location: Australia
Thanks AtM, please don't think that I'm a great texture making person :razz: All of my textures come from photos..
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Nooba that looks great! Definitely release it... although maybe you could model a few more arches and release them all as a pack.
Re: 2D/3D art
Posted by Orpheus on
Sat Mar 25th 2006 at 5:52pm
Orpheus
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1st, I must say its wonderful Nooba.
2nd, I'd like to see what its patterned after. It appears to be combining architectures. I am not an architect, but the style seems to combine patterns somehow.
3rd, who cares. Its a great looking structure.
The best things in life, aren't things.
Re: 2D/3D art
Posted by Orpheus on
Sun Mar 26th 2006 at 1:15am
Orpheus
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Cool. It looks however as if the arch is the only unique part. The base is just modified wall.
Still, a nice reproduction.
Well done.
The best things in life, aren't things.
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I know you're not going to work on that model anymore, but he looks
really top heavy.... like if you pushed him he'd just fall to the
ground.
If you just had the legs coming out near the head I think it would look
cooler, like a deformed spider. But that's just me. Good job
overall, :smile:
Re: 2D/3D art
Posted by Finger on
Wed Apr 5th 2006 at 7:35pm
Finger
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Technically, it's a very nice model and a great job for somewhat of a novice modeler. I would say (as others have hinted at) the biggest problem is the actual functionality of the creature. That's what throws me off - at first glance, i'm not sure exactly what this guy does. Does he bite with his face? Does he shoot laser beams from his tiny arms? He looks like a spider, but doesn't have mandables...hmm. He has a human'ish torso, yet no hint of muscle structure that would allow him to bend or pivot.
You want to figure out what this guy does, and push the art and construct of him to support and sell that vision, so that poeple 'get it' instantly.
Don't worry, I've done plenty a drawing or model that didn't have much forethough, turned out kinda cool looking, but ultimately failed for lack of focus.
Keep it coming.
Re: 2D/3D art
Posted by Orpheus on
Thu Apr 6th 2006 at 8:59pm
Orpheus
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Just my thought:
Move the legs up to an abdomen and you'll be fine.
Monsters don't have to look like they have a purposeful design but it helps.
The best things in life, aren't things.