Re: Should I start a mod?
Posted by Jimmi on
Fri May 26th 2006 at 5:15pm
Jimmi
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Ive started mapping for Source - But I am in question of what you guys would recommend for a 1-person mapper such as I. Should I start my own mod, or should I rather stick to mapping HL2DM or CSS. Please dont say 'Bah choose urself'. If its a mod I must do I have some quite good ideas - but you guys are the pro's so please reccomend something and a mod might be too much of a commitment. Help meh :kitty: Ive been mapping for about 1.5 years.
Re: Should I start a mod?
Posted by Jimmi on
Fri May 26th 2006 at 6:01pm
Jimmi
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Yeah, but I find im not brilliant when it comes to SP.
Re: Should I start a mod?
Posted by French Toast on
Fri May 26th 2006 at 8:08pm
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Mods these days take so many people and so much custom content yours would fail miserably. Without meaning any offence.
Stick to mapping.
Re: Should I start a mod?
Posted by Dr Brasso on
Fri May 26th 2006 at 8:13pm
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have to agree with the little french guy on this one.....although, if you are a perserverent type, you could prolly pull one off by say....the next halflife incarnation....no offense.
Doc B... :dodgy:
Re: Should I start a mod?
Posted by reaper47 on
Fri May 26th 2006 at 8:58pm
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Guessing from your first post you don't even have a concrete idea for a mod which makes it a very bad idea to start one. Stick to HL2DM mapping. Or map for another mod?
Re: Should I start a mod?
Posted by Gwil on
Sat May 27th 2006 at 12:02am
Posted
2006-05-27 12:02am
Gwil
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To start a mod ideally you need to be a coder who is determined, and have experience in other fields.
Your entry to the mod community is through mapping / modelling / sound
etc. Creating and succeeding as a mod leader is extremely difficult. I
didn't vote because I don't think you're up to "starting a mod" (which
was successful) but perhaps you can develop your skills and become part
of a mod team.
Re: Should I start a mod?
Posted by Orpheus on
Sat May 27th 2006 at 12:04am
Posted
2006-05-27 12:04am
Orpheus
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whispers
Didn't this exact poll come up with toastking?
The best things in life, aren't things.
Re: Should I start a mod?
Posted by fishy on
Sat May 27th 2006 at 12:42am
Posted
2006-05-27 12:42am
fishy
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it's coders that make mods, not mappers, though a dedicated (and very good) modeler could make something close.
i eat paint
Re: Should I start a mod?
Posted by Jimmi on
Sat May 27th 2006 at 6:22am
Jimmi
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Thanks for all your wise advice. Ive started on a HL2DM map, and so far looking good. I dont think modding is my 'thing', though I will still create the odd short mission - as in 1 map - (Which one could compare to a short story?)
Re: Should I start a mod?
Posted by Y2kBen_2000 on
Sun May 28th 2006 at 12:44am
Posted
2006-05-28 12:44am
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Stick with mapping and modelling.
It is a known fact that if a mod is made by one person, it will ussually suck. Primarily, moding teams consist of a minimum of 3 people and often take years to complete. Just check out some of the mods still coming out for the origanal Half-life. Unless you can find a group of people that share the same idea for a game as you do and all have a varied intrest in each aspect of the game design process, stick with mapping for already develped games and mods. It's far easier, and a better idea, way for a modding comunity to look at your work and say "we like the ways you pulled this off and we would be happy to have you join the team."
You know, I've actually got nothing to say
Re: Should I start a mod?
Posted by Gwil on
Sun May 28th 2006 at 11:24am
Posted
2006-05-28 11:24am
Gwil
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Making single player maps / map packs is a good idea. We haven't had
much (or I haven't seen) things to rival the good old packs like USS
Darkstar, ETC, They Hunger etc etc.
Re: Should I start a mod?
Posted by fishy on
Sun May 28th 2006 at 11:56am
Posted
2006-05-28 11:56am
fishy
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<DIV class=quote>
<DIV class=quotetitle>? quoting Forceflow</DIV>
<DIV class=quotetext>Start learning to model & code (C++ rocks, but it's pretty hard to learn, trust me.) if you want to do all the mod-stuff yourself, which - imho - never worked before.
</DIV></DIV>except maybe for cs. :wink:
i eat paint