ts_salooncity

ts_salooncity

Re: ts_salooncity Posted by the Carpenter on Tue Jun 13th 2006 at 11:32pm
the Carpenter
24 posts
Posted 2006-06-13 11:32pm
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
1st time to this board.

I've been mapping HL for about 6 years.

My finished work can be seen here: Bob Endo - Sprites & Maps

Pix of my latest are further down.





I came.
I sawed.
I conquered.
Bob Endo Maps & Sprites
Re: ts_salooncity Posted by Orpheus on Tue Jun 13th 2006 at 11:57pm
Orpheus
13860 posts
Posted 2006-06-13 11:57pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Hello, I Make Maps.
No, go away. We no need no stinkin mappers around'ere. :heee:

I gotta say though that I am a bit underwhelmed by the screens. 6 years you say?

Maybe you shoulda found Snarkpit sooner. I can confidently say that we would have had you a bit further along by now.

Before I piss you off to much let me say.. Welcome to Snarkpit.

The best things in life, aren't things.
Re: ts_salooncity Posted by Juim on Wed Jun 14th 2006 at 2:16am
Juim
726 posts
Posted 2006-06-14 2:16am
Juim
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726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
The architecture is definitely crisp looking Orph. And the texturing is top notch. I especially like the last shot. Very colorful. I like it. Has great potential.

PS. I believe these are pre-source screens.
Re: ts_salooncity Posted by Orpheus on Wed Jun 14th 2006 at 10:15am
Orpheus
13860 posts
Posted 2006-06-14 10:15am
Orpheus
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Are we looking at the same links? The blue ones?

I see dark, grey, flat buildings no better than those things Sulsa built years ago.

No offense but, they are dismal.

/me rechecks.. Perhaps I was badly mistaken for which I apologize whole heartedly.

The best things in life, aren't things.
Re: ts_salooncity Posted by reaper47 on Wed Jun 14th 2006 at 3:36pm
reaper47
2827 posts
Posted 2006-06-14 3:36pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Very, crisp, clean mapping. I like.
Could need a lot more contrast in lighting, though. Looks like three white spotlights are brightening up the whole thing (and it's still dark).

Welcome to the Snarkpit, Carpenter. Orpheus is as critical as he is honest so don't take it to hard. If you hadn't the 6 years of experience his comments would have been 6 times harsher, believe me it's possible.
Re: ts_salooncity Posted by the Carpenter on Thu Jun 15th 2006 at 5:13am
the Carpenter
24 posts
Posted 2006-06-15 5:13am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
6 years = thick skin/humble

More progress in the last 24 hrs though & I thought I'd show it.

Even further down, now.
Re: ts_salooncity Posted by R-o-D on Thu Jun 15th 2006 at 3:45pm
R-o-D
6 posts
Posted 2006-06-15 3:45pm
R-o-D
member
6 posts 21 snarkmarks Registered: Apr 28th 2006
yeah... 6 years?

I COULD say I've been mapping for 10+ if I included the screwing around with doom I did when i was a kid but, I dont.

looks very blocky to me.
textures appear to be very boring/monotone;

I think its time to move to source.
or quake 3 (since its practically free these days.)

ml><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: ts_salooncity Posted by G.Ballblue on Thu Jun 15th 2006 at 4:43pm
G.Ballblue
1511 posts
Posted 2006-06-15 4:43pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I personally think it looks rather cartoony. Colors seem to be of
more solid colors than textures, but that may be because I just got out
of the shower and my wet hair is danglining in front of my eyes :heee:

Just try to keep the w_poly down a bit and you're all set. I
realize that having fun with mapping and still making low-r_speed
architecture is nearly impossible, but you seem to be all set with
it. (I saw that one screen had 847 w_polys, which isn't too bad
in my book :smile: )

Also, there doesn't seem to be much cover in those streets. TS
leans towards realism, and a few sure-shot players or snipers would
clean house against anyone unlucky enough to be in those streets -- put
something in there that I can jump behind when some s.o.b. comes
charging out with an ak :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: ts_salooncity Posted by reaper47 on Mon Jun 19th 2006 at 3:37pm
reaper47
2827 posts
Posted 2006-06-19 3:37pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Again, do something with lighting. Add some yellowish or blueish tones to the lights to get a cold/warm contrast or make some of them brighter, some of the lamps look like they hardly reach the floor, making the greyish ambient light the only thing you see.

Reminds me of oldschool mapping a la si_urban.
Re: ts_salooncity Posted by Cassius on Fri Jun 23rd 2006 at 10:04pm
Cassius
1989 posts
Posted 2006-06-23 10:04pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Orpheus said:
I see dark, grey, flat buildings no better than those things Sulsa built years ago.
I agree. It looks like the urban areas of Duke Nukem, to be quite honest. Is this intended to be a TSRP map? - if this is the case, I can understand the blockiness.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: ts_salooncity Posted by the Carpenter on Sun Jun 25th 2006 at 3:23am
the Carpenter
24 posts
Posted 2006-06-25 3:23am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
No ... death to roleplay.
Re: ts_salooncity Posted by Orpheus on Sun Jun 25th 2006 at 3:35am
Orpheus
13860 posts
Posted 2006-06-25 3:35am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I realize our first meeting was somewhat less than optimal but... I really must ask that you read my tutorial.

I'd like to participate in any image viewing too.

The best things in life, aren't things.
Re: ts_salooncity Posted by the Carpenter on Sun Jun 25th 2006 at 3:42am
the Carpenter
24 posts
Posted 2006-06-25 3:42am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Are you trying to say you can't clicky the linkies ?
Re: ts_salooncity Posted by Orpheus on Sun Jun 25th 2006 at 3:45am
Orpheus
13860 posts
Posted 2006-06-25 3:45am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
the Carpenter said:
Are you trying to say you can't clicky the linkies ?
Does my tutorial have anything at all to do with link creation?

sighs

Must I explain?

says slowly and concisely

56K!!!

The best things in life, aren't things.
Re: ts_salooncity Posted by the Carpenter on Sun Jun 25th 2006 at 3:46am
the Carpenter
24 posts
Posted 2006-06-25 3:46am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Oh, dear God !!!

No !!!

You poor, poor bast**d !

How can you live that way ?

:biggrin:
Re: ts_salooncity Posted by Orpheus on Sun Jun 25th 2006 at 3:49am
Orpheus
13860 posts
Posted 2006-06-25 3:49am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
the Carpenter said:
How can you live that way ?
Slowly?

It seems I have no choice but to manage as best as I can. It is a decidedly different life style than I was used to.

I had 1.5mbs DSL until this year.

I cry myself to sleep every night. Speaking of which..

Nite-Nite everyone..
/me goes to bed.

The best things in life, aren't things.
Re: ts_salooncity Posted by Gwil on Mon Jun 26th 2006 at 9:15am
Gwil
2864 posts
Posted 2006-06-26 9:15am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I think the solution here Orph is really to stop trying to make the point in a roundabout way.

Say, "Like other people on this site, I am limited to a 56k connection.
Please take the time to ensure your screenshots are under 100kb in
filesize. This tutorial can help. Thanks"
Re: ts_salooncity Posted by mazemaster on Mon Jun 26th 2006 at 1:14pm
mazemaster
890 posts
Posted 2006-06-26 1:14pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Anyone remember that mapper Davros? Made Davroplex and a Dr. Who map as well. Anyways this map looks like his style.
http://maze5.net
Re: ts_salooncity Posted by Orpheus on Mon Jun 26th 2006 at 8:43pm
Orpheus
13860 posts
Posted 2006-06-26 8:43pm
Orpheus
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Gwil said:
I think the solution here Orph is really to stop trying to make the point in a roundabout way.
I tried "Blunt" and "Hinting"

I suppose there must be a center ground. I will just quote you hence forth. Can't get much more centered than that.

I played Davroplex.. Can't say I see any resemblance. If anything, the buildings look Dukish. All flat fronted.

The best things in life, aren't things.
Re: ts_salooncity Posted by the Carpenter on Tue Jul 4th 2006 at 5:56am
the Carpenter
24 posts
Posted 2006-07-04 5:56am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Screenies below ...
Re: ts_salooncity Posted by G.Ballblue on Tue Jul 4th 2006 at 7:09am
G.Ballblue
1511 posts
Posted 2006-07-04 7:09am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I still think it's rather cartoony lookin' :razz:

The sky in particular adds that effect -- it's one, big, flat, color.

:razz:

Overall, it seems to be nice looking. I think the lighting is a bit too similar in too many areas (shadows don't look harsh enough in relation to the light, but that's just my lighting preference really)

The center of the streets looks a bit empty though. Once again: needs a bit more cover in my opinion.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: ts_salooncity Posted by Orpheus on Tue Jul 4th 2006 at 12:03pm
Orpheus
13860 posts
Posted 2006-07-04 12:03pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I see nothing wrong if this is the result you were after when you began.

I also see nothing more noteworthy than a decently made Duke Nukem map either. Still not a bad thing considering how much fun I had playing and building maps for that engine.

What I would like to see is several shots with the r_speeds turned on.. (I assume this is the HL1 engine? If not then I'll settle for the FPS)

My only comment, and this one is superficial.. Your street layout looks like you took a bunch of cardboard boxes and lined them up flush with each other and painted buildings on them. Even cartoon buildings rarely line up so flush. Stagger them.

The best things in life, aren't things.
Re: ts_salooncity Posted by the Carpenter on Tue Jul 4th 2006 at 1:16pm
the Carpenter
24 posts
Posted 2006-07-04 1:16pm
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
r_speeds haven't changed since the big pix.

Under 1000 everywhere, as specified in the TS mapping "rules".
Re: ts_salooncity Posted by Cassius on Wed Jul 5th 2006 at 5:09am
Cassius
1989 posts
Posted 2006-07-05 5:09am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
TS is still going strong? I'd better reinstall.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: ts_salooncity Posted by the Carpenter on Fri Jul 7th 2006 at 1:00am
the Carpenter
24 posts
Posted 2006-07-07 1:00am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Do it !
Re: ts_salooncity Posted by Forceflow on Sat Jul 8th 2006 at 12:50am
Forceflow
2420 posts
Posted 2006-07-08 12:50am
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Cassius still alive ?
:: Forceflow.be :: Nuclear Dawn developer
Re: ts_salooncity Posted by the Carpenter on Sat Jul 8th 2006 at 3:27am
the Carpenter
24 posts
Posted 2006-07-08 3:27am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
See further below ...
Re: ts_salooncity Posted by Forceflow on Sat Jul 8th 2006 at 9:01am
Forceflow
2420 posts
Posted 2006-07-08 9:01am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I'm sorry, but like all the others said, your textures look way too clean te convince me this is an urban environment.
:: Forceflow.be :: Nuclear Dawn developer
Re: ts_salooncity Posted by Addicted to Morphine on Sat Jul 8th 2006 at 2:11pm
Posted 2006-07-08 2:11pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I like how he traded realism for style though.

Personally, I like the way this map looks. Sure, it's not realistic looking in the least, but it works for me.
Re: ts_salooncity Posted by the Carpenter on Tue Jul 11th 2006 at 6:46am
the Carpenter
24 posts
Posted 2006-07-11 6:46am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Further ...
Re: ts_salooncity Posted by Addicted to Morphine on Tue Jul 11th 2006 at 7:20am
Posted 2006-07-11 7:20am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Carp, Blue Moon is a great beer, ain't it?
Re: ts_salooncity Posted by the Carpenter on Wed Aug 2nd 2006 at 5:50am
the Carpenter
24 posts
Posted 2006-08-02 5:50am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
See tour below.
Re: ts_salooncity Posted by Stadric on Wed Aug 2nd 2006 at 5:57am
Stadric
848 posts
Posted 2006-08-02 5:57am
Stadric
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I'm sure Orph will love that gif. :rolleyes:

It's looking very crisp, that third screenshot especially.

I can't say I like the texture of the ceiling in the first shot, but I've never been in a gay bar, so who am I to judge.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: ts_salooncity Posted by the Carpenter on Sat Aug 5th 2006 at 5:28am
the Carpenter
24 posts
Posted 2006-08-05 5:28am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
more down
Re: ts_salooncity Posted by the Carpenter on Sat Aug 5th 2006 at 8:05pm
the Carpenter
24 posts
Posted 2006-08-05 8:05pm
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
More ...
Re: ts_salooncity Posted by the Carpenter on Wed Aug 9th 2006 at 3:47am
the Carpenter
24 posts
Posted 2006-08-09 3:47am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
More still ...
Re: ts_salooncity Posted by reaper47 on Wed Aug 9th 2006 at 5:43pm
reaper47
2827 posts
Posted 2006-08-09 5:43pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
That's one sexy gaybar.

These office shots a few posts ago could also benefit from lighting that looks less fullbright. Maybe making the lights a little less bright or making one off here and there. Or try moving them closer to the walls so the light isn't so symmetric.
Re: ts_salooncity Posted by the Carpenter on Fri Aug 11th 2006 at 4:00am
the Carpenter
24 posts
Posted 2006-08-11 4:00am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Good suggestion !

Compiling with the new lighting now.

Pix later, of course.
Re: ts_salooncity Posted by DrGlass on Fri Aug 11th 2006 at 7:19pm
DrGlass
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Posted 2006-08-11 7:19pm
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I'd download and install CS 1.8 to play this map.
Re: ts_salooncity Posted by the Carpenter on Fri Aug 11th 2006 at 7:26pm
the Carpenter
24 posts
Posted 2006-08-11 7:26pm
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Don't do that !

It's for the Specialists

(Not CS.)
Re: ts_salooncity Posted by the Carpenter on Mon Aug 14th 2006 at 12:48am
the Carpenter
24 posts
Posted 2006-08-14 12:48am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Further ...
Re: ts_salooncity Posted by Addicted to Morphine on Tue Aug 15th 2006 at 6:52pm
Posted 2006-08-15 6:52pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I like the woman stripping in the window :smile:
Re: ts_salooncity Posted by midkay on Tue Aug 15th 2006 at 11:26pm
midkay
398 posts
Posted 2006-08-15 11:26pm
midkay
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398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
That really looks good for being a Half-Life engine map. I really like most of the lighting - very very smooth, and realistic.
-- midkay
Re: ts_salooncity Posted by Mr.INSANE on Wed Aug 16th 2006 at 5:23am
Mr.INSANE
156 posts
Posted 2006-08-16 5:23am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
I must say i love your style Simple Yet Detailed all your maps are rather awesome
Why Do we all have to wear these ridiculous ties
Re: ts_salooncity Posted by the Carpenter on Fri Aug 18th 2006 at 1:31pm
the Carpenter
24 posts
Posted 2006-08-18 1:31pm
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
p.s. Cheers, Mr.INSANE !!!

Further ...
Re: ts_salooncity Posted by the Carpenter on Sat Aug 19th 2006 at 5:28pm
the Carpenter
24 posts
Posted 2006-08-19 5:28pm
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Anybody ?
Re: ts_salooncity Posted by the Carpenter on Fri Aug 25th 2006 at 1:50am
the Carpenter
24 posts
Posted 2006-08-25 1:50am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
OK ... hard to admit, but I've decided I need some help.

Anybody here able to dirty up my existing textures ?
I've tried a dozen times & the results always suck.
Do you has what it takes ?
Re: ts_salooncity Posted by Stadric on Fri Aug 25th 2006 at 5:44am
Stadric
848 posts
Posted 2006-08-25 5:44am
Stadric
member
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I doubt that I personally has what it takes to join the homestarmy, but it wouldn't help to post a (shrunken?) copy of the texture in question.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: ts_salooncity Posted by Cassius on Fri Aug 25th 2006 at 6:41am
Cassius
1989 posts
Posted 2006-08-25 6:41am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
the Carpenter said:
Anybody here able to dirty up my existing textures ?
I've tried a dozen times & the results always suck.
Do you has what it takes ?
Send me a URL for the WAD. I'll go ashcan.
Re: ts_salooncity Posted by the Carpenter on Sun Aug 27th 2006 at 12:09am
the Carpenter
24 posts
Posted 2006-08-27 12:09am
24 posts 12 snarkmarks Registered: Jun 13th 2006 Location: Canada
Next one should have it ...

p.s. Don't even look Orpheus ... :wink:



I came.
I sawed.
I conquered.
Bob Endo Maps & Sprites