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                        Posted by Juim on 
    Wed Jun 14th 2006 at 2:16am
                     
                    
                 
                
            
            
                
    
                    
                             Juim
                            Juim
            
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                    Occupation: Motion Picture Grip
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                        The architecture is definitely crisp looking Orph. And the texturing is top notch. I especially like the last shot. Very colorful. I like it. Has great potential.
PS. I believe these are pre-source screens.
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by Orpheus on 
    Wed Jun 14th 2006 at 10:15am
                     
                    
                        
                        Posted 
    2006-06-14 10:15am
                     
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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                        Are we looking at the same links? The blue ones?
I see dark, grey, flat buildings no better than those things Sulsa built years ago.
No offense but, they are dismal.
/me rechecks.. Perhaps I was badly mistaken for which I apologize whole heartedly.
                                            
                        
The best things in life, aren't things.
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by reaper47 on 
    Wed Jun 14th 2006 at 3:36pm
                     
                    
                 
                
            
            
                
    
            2827 posts
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                            Location: Austria
             
                
                        Very, crisp, clean mapping. I like.
Could need a lot more contrast in lighting, though. Looks like three white spotlights are brightening up the whole thing (and it's still dark).
Welcome to the Snarkpit, Carpenter. Orpheus is as critical as he is honest so don't take it to hard. If you hadn't the 6 years of experience his comments would have been 6 times harsher, believe me it's possible.
                                    
             
        
            
            
                                
                    
                        Re: ts_salooncity
                        Posted by R-o-D on 
    Thu Jun 15th 2006 at 3:45pm
                     
                    
                 
                
            
            
                
    
            6 posts
        21 snarkmarks
        Registered: 
    Apr 28th 2006
                     
                
                        yeah... 6 years?
I COULD say I've been mapping for 10+ if I included the screwing around with doom I did when i was a kid but, I dont.
looks very blocky to me. 
textures appear to be very boring/monotone;
I think its time to move to source.
or quake 3 (since its practically free these days.)
ml><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by G.Ballblue on 
    Thu Jun 15th 2006 at 4:43pm
                     
                    
                 
                
            
            
                
    
            1511 posts
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                    Occupation: Student
                            Location: A secret Nuclear Bunker on Mars
             
                
                        I personally think it looks rather cartoony.  Colors seem to be of
more solid colors than textures, but that may be because I just got out
of the shower and my wet hair is danglining in front of my eyes :heee:
Just try to keep the w_poly down a bit and you're all set.  I
realize that having fun with mapping and still making low-r_speed
architecture is nearly impossible, but you seem to be all set with
it.  (I saw that one screen had 847 w_polys, which isn't too bad
in my book :smile: )
Also, there doesn't seem to be much cover in those streets.  TS
leans towards realism, and a few sure-shot players or snipers would
clean house against anyone unlucky enough to be in those streets -- put
something in there that I can jump behind when some s.o.b. comes
charging out with an ak :razz:
                                            
                        Breaking the laws of mapping since 2003 and doing a damn fine job at it
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by the Carpenter on 
    Sun Jun 25th 2006 at 3:23am
                     
                    
                 
                
            
            
                
    
            24 posts
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    Jun 13th 2006
                            Location: Canada
             
                
                        No ... death to roleplay.
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by the Carpenter on 
    Sun Jun 25th 2006 at 3:42am
                     
                    
                 
                
            
            
                
    
            24 posts
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                            Location: Canada
             
                
                        Are you trying to say you can't clicky the linkies ?
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by the Carpenter on 
    Sun Jun 25th 2006 at 3:46am
                     
                    
                 
                
            
            
                
    
            24 posts
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                        Oh, dear God !!!
No !!!
You poor, poor bast**d !
How can you live that way ?
 :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by Gwil on 
    Mon Jun 26th 2006 at 9:15am
                     
                    
                 
                
            
            
                
    
                    
                             Gwil
                            Gwil
            
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                        I think the solution here Orph is really to stop trying to make the point in a roundabout way.
Say, "Like other people on this site, I am limited to a 56k connection.
Please take the time to ensure your screenshots are under 100kb in
filesize. This tutorial can help. Thanks"
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by G.Ballblue on 
    Tue Jul 4th 2006 at 7:09am
                     
                    
                 
                
            
            
                
    
            1511 posts
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                            Location: A secret Nuclear Bunker on Mars
             
                
                        I still think it's rather cartoony lookin' :razz:
The sky in particular adds that effect -- it's one, big, flat, color.
 :razz:
Overall, it seems to be nice looking.  I think the lighting is a bit too similar in too many areas (shadows don't look harsh enough in relation to the light, but that's just my lighting preference really)
The center of the streets looks a bit empty though.  Once again:  needs a bit more cover in my opinion.
                                            
                        Breaking the laws of mapping since 2003 and doing a damn fine job at it
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by Orpheus on 
    Tue Jul 4th 2006 at 12:03pm
                     
                    
                        
                        Posted 
    2006-07-04 12:03pm
                     
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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                            Location: Long Oklahoma - USA
             
                
                        I see nothing wrong if this is the result you were after when you began.
I also see nothing more noteworthy than a decently made Duke Nukem map either. Still not a bad thing considering how much fun I had playing and building maps for that engine.
What I would like to see is several shots with the r_speeds turned on.. (I assume this is the HL1 engine? If not then I'll settle for the FPS)
My only comment, and this one is superficial.. Your street layout looks like you took a bunch of cardboard boxes and lined them up flush with each other and painted buildings on them. Even cartoon buildings rarely line up so flush. Stagger them.
                                            
                        
The best things in life, aren't things.
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by the Carpenter on 
    Tue Jul 4th 2006 at 1:16pm
                     
                    
                 
                
            
            
                
    
            24 posts
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                        r_speeds haven't changed since the big pix.
Under 1000 everywhere, as specified in the TS mapping "rules".
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by Cassius on 
    Wed Jul 5th 2006 at 5:09am
                     
                    
                 
                
            
            
                
    
                    
                             Cassius
                            Cassius
            
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                        TS is still going strong? I'd better reinstall.
                                            
                        [Im_invisible] "I would suck a man off, but only for sustenance."
                                    
             
        
            
            
            
                
    
            3012 posts
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                        I like how he traded realism for style though.
Personally, I like the way this map looks.  Sure, it's not realistic looking in the least, but it works for me.
                                    
             
        
            
            
            
                
    
            3012 posts
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        Registered: 
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                        Carp, Blue Moon is a great beer, ain't it?
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by reaper47 on 
    Wed Aug 9th 2006 at 5:43pm
                     
                    
                 
                
            
            
                
    
            2827 posts
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                            Location: Austria
             
                
                        That's one sexy gaybar.
These office shots a few posts ago could also benefit from lighting that looks less fullbright. Maybe making the lights a little less bright or making one off here and there. Or try moving them closer to the walls so the light isn't so symmetric.
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by the Carpenter on 
    Fri Aug 11th 2006 at 4:00am
                     
                    
                 
                
            
            
                
    
            24 posts
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        Registered: 
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                            Location: Canada
             
                
                        Good suggestion !
Compiling with the new lighting now.
Pix later, of course.
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by DrGlass on 
    Fri Aug 11th 2006 at 7:19pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
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            1825 posts
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    Dec 12th 2004
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                            Location: USA
             
                
                        I'd download and install CS 1.8 to play this map.
                                    
             
        
            
            
            
                
    
            3012 posts
        529 snarkmarks
        Registered: 
    Feb 15th 2005
                     
                
                        I like the woman stripping in the window :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by midkay on 
    Tue Aug 15th 2006 at 11:26pm
                     
                    
                        
                        Posted 
    2006-08-15 11:26pm
                     
                 
                
            
            
                
    
                    
                             midkay
                            midkay
            
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    Apr 15th 2005
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                        That really looks good for being a Half-Life engine map. I really like most of the lighting - very very smooth, and realistic.
                                            
                        -- midkay
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by Mr.INSANE on 
    Wed Aug 16th 2006 at 5:23am
                     
                    
                 
                
            
            
                
    
            156 posts
        86 snarkmarks
        Registered: 
    Jan 29th 2006
                    Occupation: Student
                            Location: California,USA
             
                
                        I must say i love your style Simple Yet Detailed all your maps are rather awesome
                                            
                        Why Do we all have to wear these ridiculous ties
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by the Carpenter on 
    Fri Aug 18th 2006 at 1:31pm
                     
                    
                 
                
            
            
                
    
            24 posts
        12 snarkmarks
        Registered: 
    Jun 13th 2006
                            Location: Canada
             
                
                        p.s. Cheers, Mr.INSANE !!!
Further ...
                                    
             
        
            
            
                                     
                                
                    
                        Re: ts_salooncity
                        Posted by the Carpenter on 
    Fri Aug 25th 2006 at 1:50am
                     
                    
                 
                
            
            
                
    
            24 posts
        12 snarkmarks
        Registered: 
    Jun 13th 2006
                            Location: Canada
             
                
                        OK ... hard to admit, but I've decided I need some help.
Anybody here able to dirty up my existing textures ?
I've tried a dozen times & the results always suck.
Do you has what it takes ?