Re: ts_salooncity
Posted by Juim on
Wed Jun 14th 2006 at 2:16am
Juim
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Location: Los Angeles
The architecture is definitely crisp looking Orph. And the texturing is top notch. I especially like the last shot. Very colorful. I like it. Has great potential.
PS. I believe these are pre-source screens.
Re: ts_salooncity
Posted by Orpheus on
Wed Jun 14th 2006 at 10:15am
Posted
2006-06-14 10:15am
Orpheus
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Are we looking at the same links? The blue ones?
I see dark, grey, flat buildings no better than those things Sulsa built years ago.
No offense but, they are dismal.
/me rechecks.. Perhaps I was badly mistaken for which I apologize whole heartedly.
The best things in life, aren't things.
Re: ts_salooncity
Posted by reaper47 on
Wed Jun 14th 2006 at 3:36pm
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Very, crisp, clean mapping. I like.
Could need a lot more contrast in lighting, though. Looks like three white spotlights are brightening up the whole thing (and it's still dark).
Welcome to the Snarkpit, Carpenter. Orpheus is as critical as he is honest so don't take it to hard. If you hadn't the 6 years of experience his comments would have been 6 times harsher, believe me it's possible.
Re: ts_salooncity
Posted by R-o-D on
Thu Jun 15th 2006 at 3:45pm
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yeah... 6 years?
I COULD say I've been mapping for 10+ if I included the screwing around with doom I did when i was a kid but, I dont.
looks very blocky to me.
textures appear to be very boring/monotone;
I think its time to move to source.
or quake 3 (since its practically free these days.)
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Re: ts_salooncity
Posted by G.Ballblue on
Thu Jun 15th 2006 at 4:43pm
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Location: A secret Nuclear Bunker on Mars
I personally think it looks rather cartoony. Colors seem to be of
more solid colors than textures, but that may be because I just got out
of the shower and my wet hair is danglining in front of my eyes :heee:
Just try to keep the w_poly down a bit and you're all set. I
realize that having fun with mapping and still making low-r_speed
architecture is nearly impossible, but you seem to be all set with
it. (I saw that one screen had 847 w_polys, which isn't too bad
in my book :smile: )
Also, there doesn't seem to be much cover in those streets. TS
leans towards realism, and a few sure-shot players or snipers would
clean house against anyone unlucky enough to be in those streets -- put
something in there that I can jump behind when some s.o.b. comes
charging out with an ak :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: ts_salooncity
Posted by the Carpenter on
Sun Jun 25th 2006 at 3:23am
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No ... death to roleplay.
Re: ts_salooncity
Posted by the Carpenter on
Sun Jun 25th 2006 at 3:42am
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Are you trying to say you can't clicky the linkies ?
Re: ts_salooncity
Posted by the Carpenter on
Sun Jun 25th 2006 at 3:46am
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Oh, dear God !!!
No !!!
You poor, poor bast**d !
How can you live that way ?
:biggrin:
Re: ts_salooncity
Posted by Gwil on
Mon Jun 26th 2006 at 9:15am
Gwil
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I think the solution here Orph is really to stop trying to make the point in a roundabout way.
Say, "Like other people on this site, I am limited to a 56k connection.
Please take the time to ensure your screenshots are under 100kb in
filesize. This tutorial can help. Thanks"
Re: ts_salooncity
Posted by G.Ballblue on
Tue Jul 4th 2006 at 7:09am
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Location: A secret Nuclear Bunker on Mars
I still think it's rather cartoony lookin' :razz:
The sky in particular adds that effect -- it's one, big, flat, color.
:razz:
Overall, it seems to be nice looking. I think the lighting is a bit too similar in too many areas (shadows don't look harsh enough in relation to the light, but that's just my lighting preference really)
The center of the streets looks a bit empty though. Once again: needs a bit more cover in my opinion.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: ts_salooncity
Posted by Orpheus on
Tue Jul 4th 2006 at 12:03pm
Posted
2006-07-04 12:03pm
Orpheus
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I see nothing wrong if this is the result you were after when you began.
I also see nothing more noteworthy than a decently made Duke Nukem map either. Still not a bad thing considering how much fun I had playing and building maps for that engine.
What I would like to see is several shots with the r_speeds turned on.. (I assume this is the HL1 engine? If not then I'll settle for the FPS)
My only comment, and this one is superficial.. Your street layout looks like you took a bunch of cardboard boxes and lined them up flush with each other and painted buildings on them. Even cartoon buildings rarely line up so flush. Stagger them.
The best things in life, aren't things.
Re: ts_salooncity
Posted by the Carpenter on
Tue Jul 4th 2006 at 1:16pm
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r_speeds haven't changed since the big pix.
Under 1000 everywhere, as specified in the TS mapping "rules".
Re: ts_salooncity
Posted by Cassius on
Wed Jul 5th 2006 at 5:09am
Cassius
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TS is still going strong? I'd better reinstall.
[Im_invisible] "I would suck a man off, but only for sustenance."
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I like how he traded realism for style though.
Personally, I like the way this map looks. Sure, it's not realistic looking in the least, but it works for me.
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Carp, Blue Moon is a great beer, ain't it?
Re: ts_salooncity
Posted by reaper47 on
Wed Aug 9th 2006 at 5:43pm
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That's one sexy gaybar.
These office shots a few posts ago could also benefit from lighting that looks less fullbright. Maybe making the lights a little less bright or making one off here and there. Or try moving them closer to the walls so the light isn't so symmetric.
Re: ts_salooncity
Posted by the Carpenter on
Fri Aug 11th 2006 at 4:00am
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Good suggestion !
Compiling with the new lighting now.
Pix later, of course.
Re: ts_salooncity
Posted by DrGlass on
Fri Aug 11th 2006 at 7:19pm
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I'd download and install CS 1.8 to play this map.
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I like the woman stripping in the window :smile:
Re: ts_salooncity
Posted by midkay on
Tue Aug 15th 2006 at 11:26pm
Posted
2006-08-15 11:26pm
midkay
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That really looks good for being a Half-Life engine map. I really like most of the lighting - very very smooth, and realistic.
-- midkay
Re: ts_salooncity
Posted by Mr.INSANE on
Wed Aug 16th 2006 at 5:23am
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Occupation: Student
Location: California,USA
I must say i love your style Simple Yet Detailed all your maps are rather awesome
Why Do we all have to wear these ridiculous ties
Re: ts_salooncity
Posted by the Carpenter on
Fri Aug 18th 2006 at 1:31pm
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p.s. Cheers, Mr.INSANE !!!
Further ...
Re: ts_salooncity
Posted by the Carpenter on
Fri Aug 25th 2006 at 1:50am
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Jun 13th 2006
Location: Canada
OK ... hard to admit, but I've decided I need some help.
Anybody here able to dirty up my existing textures ?
I've tried a dozen times & the results always suck.
Do you has what it takes ?