Re: natural selection
Posted by wil5on on
Tue Dec 16th 2003 at 10:00am
Posted
2003-12-16 10:00am
wil5on
member
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Dec 12th 2003
Occupation: Mapper
Location: Adelaide
OK, Ive just started mapping for NS. My 1st map is progresing nicely, using those rockin NS textures.
The problem is, if Im on the alien team and I try changing to an Onos, I get stuck in the floor! There is enough room there for an onos. I even tried changing to onos in a default ns map, and it worked. So, there must be something wrong with the map.
Any ideas?
Re: natural selection
Posted by Pegs on
Tue Dec 16th 2003 at 10:23am
Posted
2003-12-16 10:23am
Pegs
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Aug 30th 2003
Location: England
not that i can think of but it is not saprising considering when you actualy see them they are sort of in the floor :sad:
Re: natural selection
Posted by KoRnFlakes on
Tue Dec 16th 2003 at 10:34am
Posted
2003-12-16 10:34am
1125 posts
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Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
just make your room higher. 256 units tall I suggest.
Re: natural selection
Posted by Mr.Ben on
Tue Dec 16th 2003 at 12:10pm
Posted
2003-12-16 12:10pm
Mr.Ben
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Aug 29th 2003
Have you compiled with the correct hull thing in your csg line?
From the mapping guidelines: "All NS maps must use the CSG switch "-hullfile <half-life path>/ns/nshulls.txt" when being compiled for player clipping to work properly"
Re: natural selection
Posted by wil5on on
Tue Dec 16th 2003 at 1:00pm
wil5on
member
1733 posts
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Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
kornflakes - yes, the room is definitely high enough. its atleast 512.
mr ben - i didnt know that, ill try it. thanks.
EDIT: yeah that fixed it. thanx
Re: natural selection
Posted by KungFuSquirrel on
Tue Dec 16th 2003 at 4:26pm
751 posts
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
This is the problem that caused ns_nancy to be removed from NS. Another reason why I find it so horribly painful to see so many fanatic people trying to re-create a map that couldn't even be compiled correctly.
Yes, I'm still bitter about that one.
Re: natural selection
Posted by KungFuSquirrel on
Tue Dec 16th 2003 at 4:30pm
751 posts
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
Jesus christ, I hate Oktagone
Re: natural selection
Posted by KungFuSquirrel on
Tue Dec 16th 2003 at 4:34pm
751 posts
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Registered:
Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
The site died while I was trying to post
Re: natural selection
Posted by KungFuSquirrel on
Tue Dec 16th 2003 at 4:36pm
751 posts
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
And now we have this.
Words of wisdom: Oktagone = bad. Should rename it octa-gone since their servers seem to be "gone" 8 times a day...
Sorry for the quad-post.
Re: natural selection
Posted by Mr.Ben on
Tue Dec 16th 2003 at 4:42pm
Mr.Ben
member
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Aug 29th 2003
Ooooh, imagine if this remake gets fixed and put back into NS. pictures KFS's reaction Better hope it doesn't :smile:
Re: natural selection
Posted by Cash Car Star on
Tue Dec 16th 2003 at 7:11pm
1260 posts
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Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
Are they still working on that Nancy remake? I thought they pretty much had it when I was last visiting the boards like three months ago. Nothing's gonna save that map though... it's just too much crap all around.
Re: natural selection
Posted by scary_jeff on
Tue Dec 16th 2003 at 10:24pm
Posted
2003-12-16 10:24pm
1614 posts
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Registered:
Aug 22nd 2001
Why don't thy just make 'nancy2', using the same theme?
As for the downtime, I have noticed it to.