WTF is an "Aim" Map?!

WTF is an "Aim" Map?!

Re: WTF is an "Aim" Map?! Posted by reaper47 on Tue Dec 19th 2006 at 1:49pm
reaper47
2827 posts
Posted 2006-12-19 1:49pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
man, you've gotten bitter... :rolleyes:
Why snark works.
Re: WTF is an "Aim" Map?! Posted by smackintosh on Tue Dec 19th 2006 at 2:51pm
smackintosh
175 posts
Posted 2006-12-19 2:51pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
I'm still not used to CS:S, I miss the gravity gun too much.
The gun game forced me to use alot of weapons I generally ignored,
and thus I didn't really see their potential. Now when I go back to the normal
game I feel more comfortable with under-used weapons.

The money aspect has been a sore spot lately, valve keeps messing with it.
a deagle was $7,000 a couple weeks ago. Prices were going up and down like the stock market.

I wish more people still played HL2dm...
Re: WTF is an "Aim" Map?! Posted by Naklajat on Tue Dec 19th 2006 at 4:24pm
Naklajat
1137 posts
Posted 2006-12-19 4:24pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
CS as a franchise has stagnated, and while Valve is trying to bring new life to it with the recently added features, I think they're losing sight of the basic "what makes a game fun" things. A game should be able to stand on it's own without a majority of servers running mods that dramatically alter gameplay.
I wish more people still played HL2dm...
I wish HL2DM was a better game. Most of the weapons are lame, and the only two game modes are DM and TDM.

o

Re: WTF is an "Aim" Map?! Posted by amanderino on Tue Dec 19th 2006 at 5:31pm
amanderino
205 posts
Posted 2006-12-19 5:31pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
If you really don't like the dynamic pricing, you can just turn it off.

Bring down your console:
mp_dynamicpricing 0
map ____________

After you do that, it will be back to the old CS:S. I just tested it to make sure it worked. I left it at mp_dynamicpricing 1, bought a USP pistol. It cost me $428. I changed the server to mp_dynamicpricing 0 loaded up de_dust, bought a USP and it cost me $500.

That's all.
Re: WTF is an "Aim" Map?! Posted by Orpheus on Tue Dec 19th 2006 at 6:06pm
Orpheus
13860 posts
Posted 2006-12-19 6:06pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
reaper47 said:
man, you've gotten bitter... :rolleyes:
I would like to point out the registration dates. Not to flaunt them, but to express the sincerest desire to point out that Yak hasn't recently gotten anything.

Yak is still one of the most influential and worded people here, once you get his dander up. He would even give Master Cassius a run for his money.

The point is, he hasn't recently done anything. He's been at it for a while. He has just let the scabs heal a might before continuing his tirade. :heee:

On the other side of that coin, he can be counted on to help any mapper here who shows a desire to improve himself. I for one think that thats a wonderful combination. :smile:

The best things in life, aren't things.
Re: WTF is an "Aim" Map?! Posted by reaper47 on Tue Dec 19th 2006 at 6:24pm
reaper47
2827 posts
Posted 2006-12-19 6:24pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I so predicted this reply! :biggrin:

so:

Obviously Yak was more passionate about mapping a long time ago and last but not least made one of the fines maps for HL2DM to date so it wasn't too hard to clearly see a shift of emotion towards mapping. Perhaps a low point in motivation in what hopefully is a curve.

I think it's impossible to deny Yak_Fighter's influence, thus I don't feel bad pointing out the bitterness in his words. I must say this is all too nihilistic for me, I miss a constructive idea how to improve the situation rather than drowning in self-pity. We all know what it's like. I'm bored with this. I want to see good maps for HL2DM, instead of hearing it's impossible to make them all the time. I even agree with all this and it's very smart and sharp but it's simply not new anymore.

I'm not fighting a ridiculous "war" of any kind, I'm just trying to show that there are people who still enjoy mapping, and enjoy doing so for the new engine. It's easy to forget, looking at many new threads here :cry:
Why snark works.
Re: WTF is an "Aim" Map?! Posted by Orpheus on Tue Dec 19th 2006 at 6:34pm
Orpheus
13860 posts
Posted 2006-12-19 6:34pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
reaper47 said:
I so predicted this reply! :biggrin:
Dude, I'd do it for anyone. Enemy or Friend.

The point is, Yak hasn't gotten bitter. He has always been more toward negativity. That said, HL2 didn't live up to my expectations and I am in favor of believing that Yaks were bruised as well.

In the end, Yak is on my private list of members who can do no wrong. These members have contributed so much around the net, that nothing they do henceforth can overshadow it.

shrugs

I don't expect anyone else to share this view though, but I think it prudent to mention its existence. That way, you know why I post the way I did about a certain member.

The best things in life, aren't things.
Re: WTF is an "Aim" Map?! Posted by reaper47 on Tue Dec 19th 2006 at 6:38pm
reaper47
2827 posts
Posted 2006-12-19 6:38pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Hmm, well I think I should say that I didn't mean it on any personal level. This is solely about HL2DM mapping philosophy.

I apologize if it sounded that way. :/
Why snark works.
Re: WTF is an "Aim" Map?! Posted by Orpheus on Tue Dec 19th 2006 at 6:48pm
Orpheus
13860 posts
Posted 2006-12-19 6:48pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
You my friend, are doing A-OK by me.

You are one of the very few newer members whom can comment in such a way as to get your point across without letting it tumble into a flamefest.

Sad that you didn't end up green, instead of that other new guy. :rolleyes:

OOPS, did I type that out loud?

Anywho, you are alright in my book. And from my perspective, you didn't get any more personal than the situation warranted. :clap:

The best things in life, aren't things.
Re: WTF is an "Aim" Map?! Posted by Yak_Fighter on Tue Dec 19th 2006 at 7:07pm
Yak_Fighter
1832 posts
Posted 2006-12-19 7:07pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
reaper47 said:
Hmm, well I think I should say that I didn't mean it on any personal level. This is solely about HL2DM mapping philosophy.

I apologize if it sounded that way. :/
Don't worry, I am a bitter person in real life too! :biggrin: I will admit I've been pouring it on a bit more than necessary recently but two years of WoW and getting so badly burned by that piece o' crap is enough to drive anyone off the deep end!
Re: WTF is an "Aim" Map?! Posted by Captain P on Tue Dec 19th 2006 at 7:07pm
Captain P
1370 posts
Posted 2006-12-19 7:07pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
CS as a franchise has stagnated, and while Valve is trying to bring new life to it with the recently added features, I think they're losing sight of the basic "what makes a game fun" things. A game should be able to stand on it's own without a majority of servers running mods that dramatically alter gameplay.

I disagree. It's easy to see 'the players' as a big bunch of people with similar taste, but I think it's just not like that. Think about it: the moddability of HL is one of it's strongest points. That should give an indication to how much people like to customize their games.
I believe it's a good thing to try to add fresh things to the old CS. When I look at WoW, how addicting it really is (is it actually that much fun, or has it become an addiction?)... as a game-developer, I want to bring my players a fun experience, not an addiction.

I wish HL2DM was a better game. Most of the weapons are lame, and the only two game modes are DM and TDM.
I agree. I've gotten into it again and while I like the fast-paced nature of the game, the wild grav-throwing and all, I miss some variation in the weapon array and subsequently in the mapping options.
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