<DIV class=quote>
<DIV class=quotetitle>? quoting
FatStrings</DIV>
<DIV class=quotetext>first of all, the movement is very restricted and everything's really tight, if this is a dm map i'm thinkin you might want a little more movement allowed </DIV></DIV>
Well it's not a D.M. map but I still think you have a point. When I make the actual map I will make it slightly bigger.
Only slightly albeit, because I don't want to run into problems populating it, thus making it look far too far too far too empty :biggrin:
<DIV class=quote>
<DIV class=quotetitle>? quoting
FatStrings</DIV>
<DIV class=quotetext>your walker looks like it's having seizures, it shakes, you might want to make it a prop_static </DIV></DIV>
O' rly? I dunno about this one- I would say the animation is quite subtle.
<DIV class=quote>
<DIV class=quotetitle>? quoting
FatStrings</DIV>
<DIV class=quotetext>i believe it's been mentioned, but your rotors on your helicopter are in motion, which just looks odd </DIV></DIV>
Unless there is a texture that makes the stuff it surrounds invisible, I don't know what to do about this one.
The maps I make always have problems like this; they seem too improvised 8=\
<DIV class=quote>
<DIV class=quotetitle>? quoting
FatStrings</DIV>
<DIV class=quotetext>this fence just seems odd to me, the whole chain link doesn't seem like combine to me, at least not in a military facility </DIV></DIV>
Well number one the Combine have taken this facility over, and number two this is inside the confines of the facility; so, there you go, that's my excuse for that one :razz:
<DIV class=quote>
<DIV class=quotetitle>? quoting
FatStrings</DIV>
<DIV class=quotetext>this door just doesn't work with the tower in front of it </DIV></DIV>
The impression I'm try'na give here is that the Combine do whatever they want, they don't give a phuck about blocking off a door or two.
It just shows how the Combine stuff is forced up on the human race.
Well the last bit was there just to sound good...but, well, yeah, you get the idea :biggrin:
<DIV class=quote>
<DIV class=quotetitle>? quoting
FatStrings</DIV>
<DIV class=quotetext>this ramp is odd and steep making it seem unuseable by machinary, you might just make some steps to a basement door </DIV></DIV>
The Snarks have smiled upon us. I have made the ramp shallower, and the door wider.
<DIV class=quote>
<DIV class=quotetitle>? quoting
FatStrings</DIV>
<DIV class=quotetext>one other thing, you might think about a barracks or some facilities for the soldiers as well </DIV></DIV>
Meh, I would like to think about sticking to my theme!
lol, j/k.
Really I would like to improve the first bit first...and...well...you know the rest :kitty:
Thank you very much for taking the time to download it and have a walk around, I see you've even donned the crowbar!
I dunno what it is with that thing, whenever I walk around a map I seem to end up with it as well.
I know it's quite alot of hassle to download a map and then put it in the right folder and then fire up H-L 2 and play it etc, but I really appreciate the help.
Thank you :smile:
On a side note,
here's the new map with a wider mouth and more skybox objects.
Any comments are welcome; especially tips on how to make it like a Valve map.
Or even close, as Valve tend to rely upon props for alot of their custom content so creating something they haven't isn't as easy as creating...say...another part of City-17 for instance.
Just Kidding
Just Kidding