Re: SPLA Map
Posted by Wild Card on
Wed Dec 31st 2003 at 5:50pm
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Yay, now that my computer is in working order, I can work on the map now.
Re: SPLA Map
Posted by Wild Card on
Sun Jan 4th 2004 at 12:52am
Posted
2004-01-04 12:52am
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In need of collective advice.
I've fixed the rough spots there there.. and to be honest, I havent goten around to starting even planning my section. I've been working on D_C2. I just added a new section to it and its looking real spiffy IMO. It would fit SPLA as well and was thinking of integrating it (makes a great centerpiece and adds connectivity as well as a vertical aspect)
PitCrew 2! Cast your vote. Shall I use it or not cause it will be the same piece as will appear in D_C2.
Re: SPLA Map
Posted by Dr Brasso on
Sun Jan 4th 2004 at 1:26am
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personally, i dont care much for repeatative use of map parts.....but i have done it to a small extent, so i say..."if it feels good to ya , do it..." time constraints, hardware issues, etc etc etc all contribute to the amount of time you can/want to put into it, its understood.... :wink: do the best you can.....woot!
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Tracer Bullet on
Sun Jan 4th 2004 at 2:34am
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I just like useing that smily
Re: SPLA Map
Posted by Gollum on
Sun Jan 4th 2004 at 11:47am
Posted
2004-01-04 11:47am
Gollum
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Oh God, what have I started?
Re: SPLA Map
Posted by Dr Brasso on
Sun Jan 4th 2004 at 4:04pm
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polishing shotguns**** :heee:
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Sim on
Sun Jan 4th 2004 at 5:04pm
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I can't see everything from the shot but it looks a tad odd having 3 identical floors stacked on top of each other. The square door seems okay, but I'd change the positions/appearances of the wide rounded doors.
Re: SPLA Map
Posted by Hornpipe2 on
Sun Jan 4th 2004 at 8:19pm
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What's with all the NS textures?
Re: SPLA Map
Posted by Wild Card on
Sun Jan 4th 2004 at 10:38pm
Posted
2004-01-04 10:38pm
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lol, I didnt know they were all NS. I have about 50-60+ .WADs loaded into VHE, I just started with the design then added the wall texture and from there, found matching sets for the doors, floors, etc.
It was the best I could find for making AVP style section.
Re: SPLA Map
Posted by Sim on
Mon Jan 5th 2004 at 10:57am
Posted
2004-01-05 10:57am
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It's been down every time I look at it for several weeks now. Someone should give Bewbies a kick.
Re: SPLA Map
Posted by Schmung on
Tue Jan 6th 2004 at 12:43am
Posted
2004-01-06 12:43am
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erm, do I get this sometime? Sorry, but I've been away, so I''m not sure what the state of play is..
Re: SPLA Map
Posted by G4MER on
Tue Jan 6th 2004 at 1:46am
G4MER
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/kick
There maybe that will help..
($)
Re: SPLA Map
Posted by Crackerjack on
Tue Jan 6th 2004 at 2:25am
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WC looks a bit repetitive but really cant say much till we get that ingame.. u know what i mean?
Re: SPLA Map
Posted by Wild Card on
Tue Jan 6th 2004 at 2:38pm
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Yea, I know, Im trying to get that part finished off soon so I can compile it and see how it looks ingame, but now that Christmas break is over, that might take a slight bit longer.
Re: SPLA Map
Posted by sde on
Tue Jan 6th 2004 at 2:55pm
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slight warning by the way...i'm not sure if you are trying to replicate it, but there is a part in AVP2 that is EXACTLY like that - I mean, right down to the finest detail 0_o
Re: SPLA Map
Posted by Mr.Ben on
Tue Jan 6th 2004 at 3:02pm
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SPLA map 2 is actually an NS map? Eh? :S
If it's not NS you can't use the textures, if i'm an idiot and you've changed it already or this is an NS map or something crazy ignore me but i thought it was a DM map and i'm not reading 44+ pages to figure out what is going on. :smile:
Re: SPLA Map
Posted by Wild Card on
Tue Jan 6th 2004 at 3:02pm
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Well its not IDENTICAL but it is fairly close. Thats where I got the "motivation" for that area, cause I've played both AVP1 and 2 and wanted to make a map in that style, and when I got to this part in AVP2 I liked it so much I decided to make by own version of it. Mind you since that pic it has changed, and it still looks off from the AVP version.
Re: SPLA Map
Posted by matt on
Tue Jan 6th 2004 at 4:05pm
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Do you mean the bit in AVP2 when you've gotta get to your team quite near the end. I think that bits near where you have toi fight with the Predator. Blindingly sweet game, AVP2 is, I can see how you got the insperation for that little bit of a level there.
Re: SPLA Map
Posted by Tracer Bullet on
Tue Jan 6th 2004 at 6:06pm
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I thought NS had become a valve official, in which case you ought to be able to swipe whatever content you desire for another valve mod...???
Re: SPLA Map
Posted by Forceflow on
Tue Jan 6th 2004 at 6:46pm
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NS will have full (official) steam support, if that's what you mean.
Re: SPLA Map
Posted by Mr.Ben on
Tue Jan 6th 2004 at 6:57pm
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no, ns textures are still NS only.
Re: SPLA Map
Posted by Dr Brasso on
Tue Jan 6th 2004 at 7:04pm
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yep....seconded....from the mouth of KFS, among others...
Doc B... :dodgy:
Re: SPLA Map
Posted by Crackerjack on
Wed Jan 7th 2004 at 2:27am
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Mr. Ben i was thinking this is a DM map and thats what my part of the SPLA 2 consist of.. DM play and im hoping thats what u guys are doing.....
Re: SPLA Map
Posted by Dr Brasso on
Wed Jan 7th 2004 at 2:30am
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it is, and we are....give em hell CJ... :heee:
Doc B... :dodgy:
Re: SPLA Map
Posted by Sinner_D on
Wed Jan 7th 2004 at 7:47am
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ok guys, im back from vegas :sad: had lots of fun.
so WC did you fix my section for me? if not you can always hand it over and ill start the fixing process tomorrow as im really beat right now.
aight hit me up WC. vacaution is over, time to start workin again :biggrin:
Re: SPLA Map
Posted by mazemaster on
Wed Jan 7th 2004 at 7:52am
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Proof of the texture restrictions please. I have seen many valve quotes saying that all official content san be used with any HL mod.
Re: SPLA Map
Posted by Yak_Fighter on
Wed Jan 7th 2004 at 8:24am
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:rolleyes: This has been stated over and over again by Valve: The moment the mod becomes official, the textures can be used by anyone working on a Half-Life level. I can use DoD, CS, TFC, DMC, and Ricochet (but why would anyone?) textures anywhere and everywhere HL related.
Now, I don't know if NS getting Steam support means its been dubbed official, and I would highly doubt it... I think official means Valve has been cutting checks to people or has been doing lots of coding/taken over aspects of its design... so I would say those textures are off limits for now. If the NS team wants to keep their textures theirs, they better not let Valve start helping.
Re: SPLA Map
Posted by Wild Card on
Wed Jan 7th 2004 at 2:12pm
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Well if NS wants to keep their textures, I have plenty more to choose from. But if they want to keep them, why release them to the public? Kinda lame if you ask me.
Sinner_D, I've fixed up your pipes for ya, I havent compiled though to check. I'll send the map to ya when I get home I guess, cause I'm at school right now.
Re: SPLA Map
Posted by Mr.Ben on
Wed Jan 7th 2004 at 7:10pm
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How are you supposed to make NS maps without the NS textures?
Re: SPLA Map
Posted by Wild Card on
Wed Jan 7th 2004 at 7:37pm
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but as far as I know, it isnt specified when you download the game that you cant use the textures. They are just there.
Dont get me wrong, if I am not allowed, I will remove the .WADs. But is it specified or is it just that you guys say that?
Re: SPLA Map
Posted by Gollum on
Wed Jan 7th 2004 at 7:41pm
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Go check out the NS website/readmes/information files of any description. You should find repeated references that forbid using the NS textures outside of NS maps.
Re: SPLA Map
Posted by Dr Brasso on
Wed Jan 7th 2004 at 8:09pm
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well, just to reitrerate what ive said all along, ive spent about 2 hours this morning and last night trying to find reference that says you CAN use them, especially since mazey brought up the point of the absorbtion by Valve of NS as an official valve backed mod....and i can find absolutely nothing that contradicts the known....NS textures are off limits for other mods still, as far as i can tell....i couldnt even find hints that it might be ok....so, use your own discretion.....but to be safe for this project, i'd say dont use em WC....the only reason i used them was i was too lazy to change over my wad stockpiles back to the norm....just my 2 cents man....
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Wild Card on
Wed Jan 7th 2004 at 8:29pm
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In which case, .WAD's removed :smile:
Re: SPLA Map
Posted by Sinner_D on
Thu Jan 8th 2004 at 10:20am
Posted
2004-01-08 10:20am
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aight WC, thnx alot man
as for the NS texture usage, i too read on the NS site where they state that any use of NS textures outside of the NS mod were forbidden under any circumstances, and seeing as how NS isnt currently a Valve offical mod, you really cant use them legally. GL retexturing :biggrin:
Re: SPLA Map
Posted by Crackerjack on
Thu Jan 8th 2004 at 11:06am
Posted
2004-01-08 11:06am
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Personally I dont give two s**ts lol... I suggest you all forget NS, CS, and DOD textures and just use custom or HL textures for this map.. and why are you arguing over it.. KFS has come in many times to say the same thing he has on numerous forums.. DO NOT USE NS TEXTURES FOR MAPS OTHER THAN NS ONE. Conversation done... now whos got the map so i can add my section on and finish it up and we can finally release this shiznatch.
Re: SPLA Map
Posted by 7dk2h4md720ih on
Thu Jan 8th 2004 at 1:40pm
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Nobody was arguing, WC was just asking if he could use them you little drama queen. :smile: