Re: dm_tech
Posted by Junkyard God on
Thu Apr 12th 2007 at 2:02pm
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Looking sweet man, No comments on this atall, I'll dl it when i come home to check out the layout etc. :smile: but it looks very nice.
Re: dm_tech
Posted by BlisTer on
Thu Apr 12th 2007 at 3:12pm
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it is well executed mapping-wise but personally it reminds me of the common ns style too much. The textures are ofcourse very nice separately, but as a whole it comes over too busy, cluttered, dark-contrasted and unoriginal imo. but maybe i'm just biased by the many ns maps i've seen. i would just like to see a refreshingle simple futuristic design sometime. But since the map is close to finished anyway, just ignore my personal general ramblings :wink:
Re: dm_tech
Posted by Junkyard God on
Thu Apr 12th 2007 at 4:52pm
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I think it's a nice mapping style, ns might have had a bit of an overkill of this type of theme.
I think that the lighting sceme might be able to come out more if the overal lighting is a bit dimmer, so all the colours are more ontop, if you know what i mean.
Hell, is an half-filled auditorium
Re: dm_tech
Posted by Gwil on
Fri Apr 13th 2007 at 12:32am
Posted
2007-04-13 12:32am
Gwil
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It looks nice, but it looks like a lot of grey metal with moody
lighting. Even if it is only a small map, variation in architecture and
lighting, texturing - perhaps even a focal point (eg a atom compression
chamber, use your imagination) works as a landmark.
Also, (i've not d/l'd the map), it looks like a bunch of passageways.
Try cutting a few out and linking two areas up with a fancy corridor. Z
axis use, would be nice :smile:
Re: dm_tech
Posted by Juim on
Fri Apr 13th 2007 at 5:32am
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I downloaded the map today at work, I must say iy is impressive looking. I wonder what the performance would be like if you made much more of the decorative architecture model based as Reaper said (my poor laptop avereaged 25 fps throughout). This is a good 2 on 2 map. I wish it was about 3 times larger as well. Impressive.
Re: dm_tech
Posted by Junkyard God on
Fri Apr 13th 2007 at 7:17am
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I think it would be nice if you'd maybe expand this map a bit for maybe a v2.
To support some more players, maybe you could add some kind of outdoor area (something like a mars landscape ala quake 4?) or something like that.
This map would be nice to run around on with more than just 3 or 4 players.
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Mar 17th 2007
very,very nice map.It not only looks good,but it has decent FPS as well.Which seems to be a rarity these days :smile: Shame theres no props to throw about,but ya cant have everything I s'pose.Plus it could be a gnats c**k bigger,maybe a outside bit and a couple of rooms.
As its a tech demo,have you added 12 or more spawn-points.Cause I really wanna add this to the 22g small maps server.
Anyway cheers for a great map and keep up the good work :biggrin:
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Mar 17th 2007
Hmmm yes quoting,well even posting seems a bit of a mission on here.Why ya gotta change font colour all the time????just seems a tad odd.And when ya do quote whats with all the funny red lines that show up???
Anyway MisterB,we've already added this map to our small maps server.And so far its gone down a storm.
Cheers:)
Re: dm_tech
Posted by Kasperg_JM on
Fri Apr 20th 2007 at 6:57pm
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May 20th 2006
Nice little layout and specially nice looks. There is so much eye candy that it's impossible to look somewhere and not find a little architectural detail or a great lighting effect over a nice texture.
That same thing could also be a reason that makes it a bit hard for me to know where I am in the map, since the geometry, textures and lighting look good and similar throughout the whole map.
I would rate it an 8 or 9 because I'm not specially fond of tech maps like the ones we see countless times in Unreal. But as a fellow mapper I can see that your effort was worth it and you achieved your goal perfectly.
P.S. While technically much more polished than your previous map, this one is not as great as a concept.
Re: dm_tech
Posted by omegaslayer on
Sat Apr 21st 2007 at 1:09am
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/cry
www.eternalsilence.net
we need you + your texture artist.
Re: dm_tech
Posted by Orpheus on
Sat Apr 21st 2007 at 2:06pm
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As long as you've been here, and you remember us in hindsight. :/
Re: dm_tech
Posted by half-dude on
Sun Apr 22nd 2007 at 11:31pm
Posted
2007-04-22 11:31pm
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Wow, its HL2 but it looks just like HL1.
Regardless of that, it looks amazing! Nice contrast of lighting and texture using.
Re: dm_tech
Posted by Kampy on
Thu Apr 26th 2007 at 8:19am
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Just watching the screenshots Id say that its an excellent piece of work