'detail textures' in HL?

'detail textures' in HL?

Re: 'detail textures' in HL? Posted by Jinx on Mon Jan 5th 2004 at 10:37pm
Jinx
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Posted 2004-01-05 10:37pm
Jinx
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I noticed this when I was playing Action HL on Steam:

<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
BUILD 2583 SERVER (0 CRC)
Server # 519
No detail texture mapping file: maps/ahl_nocredit_detail.txt
Requesting pldecal.wad from server
Requesting pldecal.wad from server


[/quote]
Is there some way to use 'detail textures' in HL? I think they are small grayscale bitmaps that add additional detail to a texture when seen very close up.
Re: 'detail textures' in HL? Posted by Edge Damodred on Mon Jan 5th 2004 at 10:58pm
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Posted 2004-01-05 10:58pm
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That's kind of a vague statement there. Due to the age of the HL engine, I'm more inclined to think it has more to do with either texture filters or mipmap level settings since it's asking for a text file. I could be wrong though.
Re: 'detail textures' in HL? Posted by Jinx on Mon Jan 5th 2004 at 11:03pm
Jinx
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Posted 2004-01-05 11:03pm
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hmm, still could be useful though edge.

that's why I'm asking, though, I don't know! :razz:
Re: 'detail textures' in HL? Posted by Adam Hawkins on Mon Jan 5th 2004 at 11:13pm
Adam Hawkins
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Posted 2004-01-05 11:13pm
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I'm sure I read a while back that CS:CZ has detail textures - though I doubt that helps you much :confused:
Re: 'detail textures' in HL? Posted by Campaignjunkie on Mon Jan 5th 2004 at 11:28pm
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Posted 2004-01-05 11:28pm
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I remember seeing bump-mapping in HL somewhere. Possibly by the same guy that did Polyfighter/Canned Tuna/Turbo, randomnine. It looked pretty bad though.
Re: 'detail textures' in HL? Posted by Cassius on Tue Jan 6th 2004 at 12:06am
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Posted 2004-01-06 12:06am
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I once made a rock texture where points in the apparent shape of the cliff aligned to the grid, and manually 'bump-mapped' it with brushes. Looks pretty good, really.
Re: 'detail textures' in HL? Posted by Hornpipe2 on Tue Jan 6th 2004 at 12:11am
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Posted 2004-01-06 12:11am
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...and you did one wall that way, then r_speeds were through the roof?
Re: 'detail textures' in HL? Posted by Cassius on Tue Jan 6th 2004 at 5:18am
Cassius
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Posted 2004-01-06 5:18am
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... And no? The pattern was fairly low-polygon, but making it that way was an amazing step up from a flat wall.
Re: 'detail textures' in HL? Posted by DudeTor on Tue Jan 6th 2004 at 7:52am
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Posted 2004-01-06 7:52am
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CJ: That might have been me posting in the nightwatch irc channel. A freind of mine did dynamic lighting, bump mapping, detail textures and mirrors.

Of course it didn't look like HL2 or Doom III, but it was something. The mirror code worked also like real time monitor as seen in the HL2 Tech video where you see Gman and the headcrab.

User posted imageUser posted image
Re: 'detail textures' in HL? Posted by Cassius on Tue Jan 6th 2004 at 8:07am
Cassius
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Posted 2004-01-06 8:07am
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Why didn't you give any of this code to mods?
Re: 'detail textures' in HL? Posted by DudeTor on Tue Jan 6th 2004 at 11:20am
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Posted 2004-01-06 11:20am
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We did, but the mod got closed (we actually thought HL2 might get released on time).

Although most of the code got deleted when my friend formatted, he's now redoing it for another mod.
Re: 'detail textures' in HL? Posted by Gorbachev on Wed Jan 7th 2004 at 2:45am
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Posted 2004-01-07 2:45am
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The Triforce mod I lead has mirrors coded in, same with a lot of other neat effects that aren't in any of the big released mods that I know of.