func_button?

func_button?

Re: func_button? Posted by halexmorph on Wed Jul 20th 2005 at 8:58pm
halexmorph
44 posts
Posted 2005-07-20 8:58pm
44 posts 4 snarkmarks Registered: Jan 27th 2005
I want to make a button to shut and lock a door. I've searched
the forums and tutorials, and everything says to make a func_button,
but whenever i try to do that the entity thing creates a
func_ladderendpoint instead. i can't find anyone who actually
describes HOW to make a func_button. can anyone help me?
Re: func_button? Posted by rs6 on Wed Jul 20th 2005 at 9:14pm
rs6
640 posts
Posted 2005-07-20 9:14pm
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
First make a trigger brush where you want the button and tie it to an entity. Then hit ALT+enter (will bring up properties screen) and search for func_button in the drop box.
Re: func_button? Posted by halexmorph on Wed Jul 20th 2005 at 9:16pm
halexmorph
44 posts
Posted 2005-07-20 9:16pm
44 posts 4 snarkmarks Registered: Jan 27th 2005
ok, but what's a trigger brush? sorry i'm a noob.
Re: func_button? Posted by DrGlass on Wed Jul 20th 2005 at 11:25pm
DrGlass
1825 posts
Posted 2005-07-20 11:25pm
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make a brush that will serve as your button, press ctrl+T and select func_button.

The settings are easy to figure out, just remeber to set the dont move flag.

Now make your door, name it door1.

now go back to the button and set up two outputs.

on press ----(trigger)---> door1 -----> close

on press ----(trigger)---> door1 -----> lock ---(delay)---> 2
Re: func_button? Posted by Myrk- on Thu Jul 21st 2005 at 12:25am
Myrk-
2299 posts
Posted 2005-07-21 12:25am
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Theres a dropdown list on entities you do realise? Geeze use your head! Mapping isn't just about learning from others, its about self tuition and logic, and dedication (at least some).
-[Better to be Honest than Kind]-
Re: func_button? Posted by halexmorph on Thu Jul 21st 2005 at 2:39am
halexmorph
44 posts
Posted 2005-07-21 2:39am
44 posts 4 snarkmarks Registered: Jan 27th 2005
func_button isn't in the drop-down list of entities. i checked.
jeez use your head, mapping isn't just about criticizing others before
you get your facts straight.
Re: func_button? Posted by fishy on Thu Jul 21st 2005 at 3:25am
fishy
2623 posts
Posted 2005-07-21 3:25am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
<DIV class=quote>
<DIV class=quotetitle>? quoting halexmorph</DIV>
<DIV class=quotetext>func_button isn't in the drop-down list of entities. i checked. jeez use your head, mapping isn't just about criticizing others before you get your facts straight.
</DIV></DIV>

it's not in the list of point entities, but no-one said it was. try actually following the advice that people give you, instead of bitching at them. myrk plays drums and listens to heavy metal, so we don't expect him to be civilized.
i eat paint
Re: func_button? Posted by omegaslayer on Thu Jul 21st 2005 at 3:33am
omegaslayer
2481 posts
Posted 2005-07-21 3:33am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
func_button isn't in the drop-down list of entities. i checked.
jeez use your head, mapping isn't just about criticizing others before
you get your facts straight.
Dont take Myrk too seriously.

http://img319.imageshack.us/my.php?image=funcbutton0yi.jpg

Here is a screen shot of it in hammer. I dont know how you couldn't
find it in the drop down list :razz: because its there for every
modification of HL2 (its the most basic entity :razz: ).
Posting And You
Re: func_button? Posted by DrGlass on Thu Jul 21st 2005 at 5:28am
DrGlass
1825 posts
Posted 2005-07-21 5:28am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
glass said:
make a brush that will serve as your button, press ctrl T and select func_button.
come on... I didn't add that it was in the drop down menu because that
would insult even the noobest noob's intelligence, but I did tell you
exactly how to make it.

I mean does anyone even read this stuff, I even made some of the words different colors!
Re: func_button? Posted by rival on Thu Jul 21st 2005 at 6:26am
rival
512 posts
Posted 2005-07-21 6:26am
rival
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(i see we have to go into full detail to explain things...) make a brush that you want your button to be. right click on it in one of the 2d views and select 'tie to entity' a menu should come up. in that menu youll find a drop down selection. in there fine 'func_button' and select it then set the nesscarry settings and make the door and the I/O commands as our drglass kindly provided above and your set! easy as pie!
Bullet Control: $5000 for a bullet.
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
Re: func_button? Posted by Madedog on Thu Jul 21st 2005 at 9:08am
Madedog
487 posts
Posted 2005-07-21 9:08am
Madedog
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487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
rival explained it correctly.

And halexmorph should take an advice and forget mapping. If you can't
do a SINGLE BUTTON without a help of a whole community and buncha posts
especially for you... Hammer is not the program for you.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: func_button? Posted by Myrk- on Thu Jul 21st 2005 at 1:38pm
Myrk-
2299 posts
Posted 2005-07-21 1:38pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
fishy said:
myrk plays drums and listens to heavy metal, so we don't expect him to be civilized.
:razz: But my criticism was fine, I said its on a drop menu, I didn't say where, but as I said- self tuition. If your gunna cry to mommy every time you have a problem then your not gunna get anywhere. Some things you have to find out yourself, use your logic!
-[Better to be Honest than Kind]-
Re: func_button? Posted by halexmorph on Thu Jul 21st 2005 at 6:52pm
halexmorph
44 posts
Posted 2005-07-21 6:52pm
44 posts 4 snarkmarks Registered: Jan 27th 2005
it's not in the list of point entities, but no-one said it was. try
actually following the advice that people give you, instead of bitching
at them. myrk plays drums and listens to heavy metal, so we don't
expect him to be civilized.
ok, i never bitched at him first of all, i merely said the same thing
he said to me in reverse. secondly, he said it was in the "drop
down list." If i'm supposed to take his advice i need to
understand it. its not my fault if he wasn't being clear enoughf
or a noob. i assumed he meant the list right on the right side of
the hammer editor screen.

and:

to those of you who actually helped (rs6, drglass, omegaslayer, and
rival) thank you. to the rest of you, stop complaining.
This is the first mapping i've ever done and Hammer has terrible help
files. Try growing up a little and stop making these forums so
difficult to post in. maybe next time i'll think twice before
admitting i need help and seeking for it here if i'm going to be
harassed for it.
Re: func_button? Posted by DrGlass on Thu Jul 21st 2005 at 7:06pm
DrGlass
1825 posts
Posted 2005-07-21 7:06pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
it's not in the list of point entities, but no-one said it was. try
actually following the advice that people give you, instead of bitching
at them. myrk plays drums and listens to heavy metal, so we don't
expect him to be civilized.
ok, i never bitched at him first of all, i merely said the same thing
he said to me in reverse. secondly, he said it was in the "drop
down list." If i'm supposed to take his advice i need to
understand it. its not my fault if he wasn't being clear enoughf
or a noob. i assumed he meant the list right on the right side of
the hammer editor screen.

and:

to those of you who actually helped (rs6, drglass, omegaslayer, and
rival) thank you. to the rest of you, stop complaining.
This is the first mapping i've ever done and Hammer has terrible help
files. Try growing up a little and stop making these forums so
difficult to post in. maybe next time i'll think twice before
admitting i need help and seeking for it here if i'm going to be
harassed for it.
Its not much of a threat to say your not going to ask for help beucase
there may be some mis-understanding and back lash. I love to help
people but no one is going to care if you stop asking for help.
Re: func_button? Posted by halexmorph on Thu Jul 21st 2005 at 8:38pm
halexmorph
44 posts
Posted 2005-07-21 8:38pm
44 posts 4 snarkmarks Registered: Jan 27th 2005
it wasn't a threat, more of a note that its pointless to complain about people wanting help in their own forum they posted in order to get help. It
was meant to be a point, not a threat, because yes, you are right, that
would be a pointless threat. any internet threat is pointless
anyhow, what am i gonna do? e-kick people? haha. thanks again for
the help, but give me some credit, i may be new to mapping, but i'm not
stupid. :razz:
Re: func_button? Posted by fishy on Thu Jul 21st 2005 at 10:04pm
fishy
2623 posts
Posted 2005-07-21 10:04pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
my post was originally worse, because i hadn't realised that you were paraphrasing myrk. i still intended it to refer you back to previous posts though, one of which you have now marked as the right answer. it appeared less offensive then than it does now, but that's possibly due to my comparing it with the first draught. :razz:

a good tip for someone as new to the editor as you seem to be, would be to have a right good read at the hammer docs, with shortcut keys being a main focus of your attention. the explainations of the keys give you a wealth of info in relation to what can be done in the editor (and may save you a little time with mouse clicks).
i eat paint
Re: func_button? Posted by halexmorph on Sat Jul 23rd 2005 at 5:07pm
halexmorph
44 posts
Posted 2005-07-23 5:07pm
44 posts 4 snarkmarks Registered: Jan 27th 2005
ok cool, i'll get to work on those. thanks a lot!
Re: func_button? Posted by SUPERLAG on Wed Jul 25th 2007 at 11:52pm
SUPERLAG
6 posts
Posted 2007-07-25 11:52pm
SUPERLAG
member
6 posts 1 snarkmarks Registered: Mar 9th 2007 Occupation: Problem Solver
none of this s**t is very user friendly at all. Worldcraft sucked too. Noone should ever feel bad for finding themselves lost, frustrated, or even downright suicidal after trying to make a map. even the simple explanations some of us give as answers aren't really all that simple at all. just because we understand something completely doesn't mean we have any talent at all in teaching it. a lot of the answers I read require even more answers to all of the stuff the teacher took for granted that I'd know.

I long for the day when there is a program for mapping that works easily and correctly and actually has a comprehensive manual to read with it
Re: func_button? Posted by RedWood on Thu Jul 26th 2007 at 1:08am
RedWood
719 posts
Posted 2007-07-26 1:08am
RedWood
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719 posts 652 snarkmarks Registered: Sep 13th 2006
I long for the day when there is a program for mapping that works easily and correctly and actually has a comprehensive manual to read with it
What Valve and other comps. do is art but if they maid it to easy they be in risk at putting themselves out of a job. Besides once you get a grip on it, it's not that hard to understand. It's just a b@#ch to get it working the way you want it too.
Re: func_button? Posted by Stadric on Thu Jul 26th 2007 at 3:41am
Stadric
848 posts
Posted 2007-07-26 3:41am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Read this a few times if it doesn't sink in at first:

Valve does not owe you anything.

You should appreciate everything they do for the modding community, and that they haven't forgotten where they came from.

As for a manual, the Source SDK is one of the most extensively documented collection of game developing tools ever. Just because you don't know where it is, that doesn't mean it isn't there.

So as not to be as callous as I would otherwise want to be, here is an overabundance of information on the subject.
The Valve Developer Wiki
Half-Life 2 World, home of the other developer wiki
Interlopers, home of the famous Error Page

Just for kicks and giggles, I'll save you some time with the next few most important links.
Zombie's Optimizing Page
The Steam forums
Steam Support
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: func_button? Posted by SUPERLAG on Thu Jul 26th 2007 at 3:58am
SUPERLAG
6 posts
Posted 2007-07-26 3:58am
SUPERLAG
member
6 posts 1 snarkmarks Registered: Mar 9th 2007 Occupation: Problem Solver
Thanks! I appreciate everything except the whole, "Valve doesn't owe me anything" bit. That comment has made me even more retarded as it sank in. Considering I have bought Valve's products, had to pay for mods that used to be free, recieved near zero support from steam, had to use steam to begin with, and am required to know where documentation exists because the help files that come with it are weak, and the usual crashes, bugs, etc - I feel like they owe me quite a bit. I expect a full reimbursement by you since you seem to be their PR man. A blank check wil suffice. Thanks again.

*as I open all of your links I see that I already have every last one of them saved, so I guess I did know where (I should say HOW) to look
Re: func_button? Posted by reaper47 on Thu Jul 26th 2007 at 10:01am
reaper47
2827 posts
Posted 2007-07-26 10:01am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Valve does not owe you anything.
Sorry, Stadric, but I have to agree with SUPERLAG to a point. Valve owes the modding community Counter-Strike, Team Fortress, Day of Defeat and hundreds of thousands of other mods and maps which are the only reason HL and HL2 are still so popular.
Why snark works.
Re: func_button? Posted by Stadric on Fri Jul 27th 2007 at 2:49am
Stadric
848 posts
Posted 2007-07-27 2:49am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Sorry, I should've explained further. They owe you the game you bought, and that it will work on a system equipped to do so as it says on the game box and online. As far as I can tell, you haven't complained about HL2, HL2DM, CSS, or DODS, just the (free) SDK.

That's what you paid for, that's what you get. Asking Valve employees to work on a development kit for free is kind of greedy don't you think?

It's like expecting Linux to work all the time.

I admit that the Half-Life series' popularity is based heavily on it's modding community, but how much revenue is coming to Valve because of them?
Plenty for the mods that cost something. That's a nice kickback for Valve, but when are you going to generate revenue for them?

What most of the dev community does is generate free advertising for Valve, but online game communities always do that.

I still don't see what exactly they owe us, since even their free products work.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: func_button? Posted by reaper47 on Fri Jul 27th 2007 at 10:31am
reaper47
2827 posts
Posted 2007-07-27 10:31am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I think you're missing my point. People spend thousands of work hours of their free time to develop games like TF, CS, DOD, Garry's Mod ect. which would have never existed without them. Valve bought them (I admit, for a fair price, as far as I know) and now are making millions with it. CS has become the multiplayer FPS game of the decade. Nothing is even comparable. I'm sure they made millions with CS alone. It wouldn't have existed without some amateurs like us fiddling around with the SDK. Without these mods no-one would play (and still buy!) HL anymore! At least not on that scale.

They might not owe me or you anything. But it's not selfish to ask for better usability as, in the end, it's totally symbiotic. Criticizing the SDK's flaws is one of the most helpful things you can do for Valve. It's not really that important whether you use swear words or not. In the end, the tools might become more attractive for the guy who's going to make the successor of CS - or a company that decides to buy the engine.

We're free testers for the SDK just like they provide us with free tools.
Why snark works.
Re: func_button? Posted by SUPERLAG on Fri Jul 27th 2007 at 5:40pm
SUPERLAG
6 posts
Posted 2007-07-27 5:40pm
SUPERLAG
member
6 posts 1 snarkmarks Registered: Mar 9th 2007 Occupation: Problem Solver
I could go into products of theirs that I bought and did not get them to even work. I had the original DOD on this computer and it played fine. Then one day I change to a new Steam account (meaning I bought, yet another HL key) and then found I must now pay to have DOD again. Well, thanks to one of my buddies pestering me I bought the p.o.s. game and it would no longer run on my machine without crashing. So what did support do for me ? They gave me a dozen different instructions in a list I like to call, "Your next 3 days homework" and I proceeded to do bury myself in PC Geek activities . Three days later they finally refunded my money (but not my time and frustration - and lemme tell ya what $10 could get you in the kind of computer geek work I was involved in over this) and told me it was a one-time refund to show how nice they are. I would have just bought DOD source but why gamble and have to go through all of that horses**t again? The game played on my machine before, it's a crummy little HL mod, for Pete's sake I run BF2, CoH, WoW, CS:S, you name it on this PC.

And that's just ONE story. I am required to have Steam to even play my games so in a sense I bought that p.o.s. too and I don't even have room to even BEGIN to get started with stories of my so called, "support" with that.

I am still here enjoying Valve products and I will be paying for TFC when they release it and I will continue to obsess over mapping, gaming, servering and I will continue to be highly pissed and bitch about a lot of it even if some fanboi thinks he's earning Valve Miles when the great Valve God reads his posts defending the bastards.

Agape
Re: func_button? Posted by Stadric on Fri Jul 27th 2007 at 6:06pm
Stadric
848 posts
Posted 2007-07-27 6:06pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
It didn't work, and you got a refund. You wasted 3 days, but you didn't send Valve a bill for your time.

You don't like Valve, or Steam, yet you continue to use their products. I absolutely despise the McAfee firewall and virus scan I have installed, and as a result, I'm ditching them both as soon as my year contract ends.

@Reaper
I can understand the relationship that way. Valve makes an investment in us, and then we occasionally give them something worth that investment. That's a good way of looking at it.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying