Re: Portal/TF2 Mapping
Posted by Gwil on
Sat Oct 27th 2007 at 12:31am
Posted
2007-10-27 12:31am
Gwil
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Simple question really :smile: If your option isn't listed, please feel free to add and expand your ideas.
After initial wariness I'm now really enjoying TF2. In all honesty, I played Portal for about 3 minutes and switched off - perhaps I will try again this weeked, but needless to say I don't intend to map for it. TF2 however, I would like to revive (and lol, maybe even finish!) a Cold War themed map for the game I originally intended as HL TDM. It seems to encourage better teamplay and the absence of grenade spam is refreshing.
So, post away, my filth pots.
Re: Portal/TF2 Mapping
Posted by Yak_Fighter on
Sat Oct 27th 2007 at 12:37am
Posted
2007-10-27 12:37am
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I'm gonna try my hand at an ep2 single player map, but Portal and TF2 are both interesting to try mapping for.
Re: Portal/TF2 Mapping
Posted by Crono on
Sat Oct 27th 2007 at 12:44am
Posted
2007-10-27 12:44am
Crono
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I'd intend to do a bunch of mapping ... some day. (Possibly early February after I'm done with this godamned infernal pain in the ass degree ... dammit son of a bitch)
Doing some stuff for Portal would be really interesting. It'd be even MORE interesting to see some Portal CTF with crazy puzzles to get to team's flags. Would disallowing the use of portals while carrying a flag be too much? Nevermind, that's a horrible idea, it'd be way too easy to just make a gateway between the two flag areas. You'd have crazy Football scores instead of more realistic Futbol scores.
I voted #3.
Blame it on Microsoft, God does.
Re: Portal/TF2 Mapping
Posted by Natus on
Sat Oct 27th 2007 at 1:31am
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I already made a single map for portal, just to for s**ts and giggles, it wasn't much fun, since you have to put a brush over surfaces you don't want to be portal-able, and that was pretty boring, and you have to put a lot of thinking into the design, at least if you want it to be remotely fun, but then again it's like that with every other form of mapping.
Now, if there was a portal multiplayer mod i would try mapping for that, I doubt many computers can handle so many portals though, from what I've heard the way the game renders through portals is pretty weird.
Re: Portal/TF2 Mapping
Posted by fishy on
Sat Oct 27th 2007 at 3:29am
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portal looks like too much effort to map for. unique and interesting puzzles that make good use of portals will, i dare say, be few and far between.
i'd think about mapping for tf2 if they got rid of the spies' invisibility cloak. it may be part of the game, and some people no doubt love it, but it just feels like a cheap hack when some invisible turd stabs me in the back of the neck. there's a few other small niggles i have with tf2, but the spy is the main reason i don't like playing it.
i eat paint
Re: Portal/TF2 Mapping
Posted by RedWood on
Sat Oct 27th 2007 at 3:57am
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Making a quality portal map will be hard, but the time spent actually building in hammer would be short. Assuming you have your idea plotted out before you start.
I opted for 1 because i couldn't chose 1 and 6.
Reality has become a commodity.
Re: Portal/TF2 Mapping
Posted by G.Ballblue on
Sat Oct 27th 2007 at 6:24am
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I'd love to make some stuff for portal -- I'd love to make a really abstract themed map and try whip up a good puzzle to go with it :smile:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Portal/TF2 Mapping
Posted by Naklajat on
Sat Oct 27th 2007 at 10:42am
Posted
2007-10-27 10:42am
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I'll definitely play around with Portal, but at this point I don't have plans to make anything for TF2. I'm tossing around some ideas for a single-player 'mod' using Ep2 for the base (map pack really), but I've got two HL2DM maps in the works on top of school projects, so it'll probably stay in the primordial stage for a while yet. Voted 6.
o
Re: Portal/TF2 Mapping
Posted by FatStrings on
Sun Oct 28th 2007 at 9:22pm
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sometime around summer when i actually have free time from school i will probably start working on some projects