I never counted the hours I have spent playing Goldeneye and Perfect Dark in 4-player splitscreen mode. It must have been months, combined. I'm not bashing the console as a platform here.
I just think that, whatever game you make, you have to make it for one platform, and then port it to others. It
always begins somewhere. Even if the engine works just as well on all three platforms, the movement, controls, graphics, menu-design, etc will always lean towards one platform and it seems publishers tend to push to the XBox 360 to be that leading platform for everything in the future. And suddenly PC-releases have that weird "Games for Windows" badge, which only shows where this is leading.
I haven't pirated a game since my teenage years (with the exception of some rare old ones, which you can't get in stores anymore). But I think it's useless to get all moral about this. It's hypocritical in most cases anyway, who of us hasn't "pirated" a game as a teenager? By today's definition of "pirating", even lending a game to a friend is considered piracy.
Specific anti-piracy measures like DRM always end up screwing the people who are legally buying the products. Piraters don't have to worry about DRM, they can use the software freely. In the end, you feel fooled as a customer (I say it again: Bioshock and SecuRom). The only way to effectively tackle piracy directly would be an Orwellian police state and that, I think most would agree, is not an option.
Basically, I'm sick of the whining. Especially the hypocritical whining in message boards and the "we would have sold 10 million copies if it wasn't for the evil pirates!" press releases by big corporations. They wouldn't have sold 10 million copies. Maybe 10% more, but who can do exact math based on a few bittorrent statistics?
Maybe the fact that a good 50% of potential gamers do not want to buy the new, expensive hardware that is needed to even get to run the game
at all? Maybe it is just a crappy clone of an existing game and people don't want to rewad the company that made it with their money? Maybe, instead of whining about piracy, adding additional services that go beyond selling the program code on a CD would convince people that downloading a virus-loaden crack from mininova isn't all that convenient?
Why snark works.