Re: HL Single Player Map Error...
Posted by North_Star on
Sun Jan 4th 2004 at 9:52pm
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I've come across this problem in a HL single player map of mine... Theres a room that you fall out of a vent shaft into, breaking the top of a box, where two monster_zombies are. This works ok, but the monsters are stuck in the floor and no matter how high i raise them they still get stuck. Also, the player cannot stand when he falls through the vent, he's stuck being crouched. I've checked and there are no invisible or damaged brushes going through this room. I've tried to copy each brush into a new map and compile that but the same error comes up. Any help would be much apreciated!
Re: HL Single Player Map Error...
Posted by Vash on
Sun Jan 4th 2004 at 9:55pm
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Sound's a bit odd..Maybe you could seclude the room and upload it for us to take a peek? Or have you tried re:building the entire room all togather?
Re: HL Single Player Map Error...
Posted by North_Star on
Sun Jan 4th 2004 at 10:00pm
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2004-01-04 10:00pm
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I tried to re-build the room in a different area (moved the vent shaft about a bit), but doesn't seem to help. Also, I get the note "Node graph out of date, rebuilding" when i try to run the map. I don't have a pit the now, but i could get my friend to host the file for a bit.
Re: HL Single Player Map Error...
Posted by Vash on
Sun Jan 4th 2004 at 10:24pm
Posted
2004-01-04 10:24pm
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Node graphs, Im not too clear on them, but its basically the enemies and allies AI paths. When you re:build parts of the map and stuff, It has to re:buil paths of the AI.
Re: HL Single Player Map Error...
Posted by Wild Card on
Sun Jan 4th 2004 at 10:40pm
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2004-01-04 10:40pm
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check the .map file and see if something is buggy. Because what you make in the .rmf isnt the same as what is loaded in the .map and in turn isnt the same as what is compiled into the .bsp
Re: HL Single Player Map Error...
Posted by Tracer Bullet on
Mon Jan 5th 2004 at 5:22am
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I like the avatar. System Shock is one of the best games ever made!
Re: HL Single Player Map Error...
Posted by Sim on
Mon Jan 5th 2004 at 11:02am
Posted
2004-01-05 11:02am
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Node graphs are only built when you start putting in nodes and air nodes. But yes, they will have to be rebuilt just about every time you change your map.
As for the problem, are you sure there aren't any little holes in the ground that your player can fall into and get stuck? Or have you got some weird func_wall_toggle/func_button/func_door around you floor? Try putting a clip brush above your floor and put your zombies on it, then see if they or the player get stuck.
Re: HL Single Player Map Error...
Posted by North_Star on
Mon Jan 5th 2004 at 2:10pm
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In a section below the room in question, there was a func_door that moved upwards on the top view when triggered. This seems (somehow) to be the cause of the problem, as i removed it and the following section too; and the problem sorted out. However, any time i replace that door (I tried a func_door_rotating too), the error returns. I've tried looking at the .map file and it seems to be ok. Im using ZHLT Custom Build 1.7 if it helps. :sad:
Re: HL Single Player Map Error...
Posted by 7dk2h4md720ih on
Wed Jan 7th 2004 at 6:22pm
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Did you try placing the clip brush in the floor? That sounds like it should work. It's just a brush totally covered with the clip texture in case you didn't know.
Re: HL Single Player Map Error...
Posted by DocRock on
Wed Jan 7th 2004 at 7:21pm
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Are the monsters always there, or are they teleported in from a different spot? If they're teleported in, make sure the info_teleport_destination isn't too low for the monster's height.
Also, the box. Before it breaks...if you were to have your player in it...would the player need to duck to fit in it? If so...change the box's height so the player would be able to stand in it before it breaks.
Re: HL Single Player Map Error...
Posted by North_Star on
Thu Jan 8th 2004 at 11:21am
Posted
2004-01-08 11:21am
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The monsters are always there to begin with.. I guess i could have them spawn in when the box breaks... Again i'm at school the now so I'll try the clip brush when i get home.
Re: HL Single Player Map Error...
Posted by Gwil on
Sat Jan 10th 2004 at 6:10pm
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Try using a smaller grid size, and raising them a unit or two above the floor - at the moment theyre almost dead level with the floor, which could cause problems.
Monsters don't react kindly to being in close proximity with walls either (ie your cardboard box) - a big cloud of yellow "flies" appear around the monster (not sure what they are) and it tends to screw up the AI code. Move them slightly above the floor and further away from the box.
Finally, why not make the room slightly taller, so there is a bigger drop on to the box - it might fix the problem. Plus, it just doesnt make sense to have a box right below a ventilation shaft entrance.. how would the air circulate? :razz:
Re: HL Single Player Map Error...
Posted by North_Star on
Tue Jan 13th 2004 at 11:15am
Posted
2004-01-13 11:15am
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Sorry Gwil... I tried to remove the monsters and the box entirely, and yet when you fall out of the vent shaft you still cannot stand. I'm going to try to make the vent come out of a wall, with the player not crouched to see if that works.
Re: HL Single Player Map Error...
Posted by Gwil on
Tue Jan 13th 2004 at 2:41pm
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Make your vent slightly bigger, in width and height?
Re: HL Single Player Map Error...
Posted by Wilddoggie on
Thu Jan 15th 2004 at 11:29am
Posted
2004-01-15 11:29am
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make sure that you dont have the floor tied to a entity, or if theres one of those entitys there that stop you from getting hurt when you fall, i might have something happen like that on me, what you can try is make a big solid box, hallow it to -2 or something, then put the vent in and carve the vent into the top, and see if that works
Re: HL Single Player Map Error...
Posted by North_Star on
Thu Jan 15th 2004 at 2:03pm
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The room below the vent shaft is just an ordinary set of world brushes, and there's no trigger of any type there, except 3 info_nodes for the monster_zombies, but I have tried to take them all out and I still have the error. I'm at school again so I'll try carving when I get back.
Re: HL Single Player Map Error...
Posted by Leperous on
Thu Jan 15th 2004 at 4:10pm
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Sounds like there's a clipnode lower than your ceiling pushing the monsters into the floor and stopping you from standing? Try making the ceiling a bit higher, or put an air duct in or wall support or something to 'break it up', and try again... And show us your map if it's still not working :razz: (oh and checked your map for errors?)
Re: HL Single Player Map Error...
Posted by Wilddoggie on
Thu Jan 15th 2004 at 8:27pm
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AHHH wow, i just ran into the same problem, i used monster_sitting_scientist in a map and hes sitting in the floor in the corners.. i've tried changing everything, but hes just sitting there, i replaced him with a standing scientist, and its good, but how do i fix the sitting dude? i think it has something to do with this...
you have the entity box (teal colour) of the scientist thats sitting (2D view) if you highlight it, the X thats suspose to be in the middle of the box is like 2 feet lower, north star, check if your entities are having the same problem, im thinking my ciling is too low, but for my map, i cant change it without making it look bad.
does anyone else know posabilities?
Re: HL Single Player Map Error...
Posted by SHeeP on
Fri Jan 16th 2004 at 4:27pm
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move the vent to the other side of the room and just have the breakables on the box triggered, replace the zombies with snarks or other enemies to see if it is infact your entitity placement causing the prob
Re: HL Single Player Map Error...
Posted by mrfranswa on
Sat Jan 17th 2004 at 1:33pm
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Are you stuck, or are you just going through the floor?
It sounds like a simple entity problem. Do what everyone else said. However, if that still works and you use custom models, (And the guys are just sticking through the floor), it could be your origins aren't placed right. However, if they are actually stuck then I don't know.
Try moving the entire map to a diffrent spot. Are they at the origin of the grid?
Re: HL Single Player Map Error...
Posted by Wilddoggie on
Sun Jan 18th 2004 at 3:10am
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try testing the vent and the room in a different mod or something like counter-strike when you compile it, its just a guess
Re: HL Single Player Map Error...
Posted by matt on
Sun Jan 18th 2004 at 1:27pm
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Hmm right, I don't usually get mad at crap maps (seeing as I practically wrote the book on them) but least of the problem you described doesn't even appear the version I compiled, you have more pressing problems than that.
1) Theres only six lights. If you want to see your level, you must put lights in.
2) Your map isn't a hull. Ie it is exposed to the outside area, which isn't good.
3) Which means I had to put a box around the entire level and create a massive skybox and hollow it. This really ennoyed me.
4) Thus It can be deduced that you are not using Zoners. If you don't know what I mean by this, then someone should put a big sine on this website saying "only sign up once you have installed Zoners"
So, based on these three problems, here is my suggestiom to you: delete the map and move on. Sorry if this sounds a little harse, but thats just how it is.
Re: HL Single Player Map Error...
Posted by matt on
Mon Jan 19th 2004 at 8:59am
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But then how the hell did he compile the map if he is using zoners and theres loades of leaks in the map???
Re: HL Single Player Map Error...
Posted by North_Star on
Mon Jan 19th 2004 at 11:22am
Posted
2004-01-19 11:22am
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Yes this map IS a work in progress, so this is only a small section of it. I AM using XP-Cagey's compile tools, and I'm compiling it through VHE while I work on this error. Once I've fixed it, I normally use ZHLT Compile GUI v8. Also, when I seal the map by deleting the section after the func_door_rotationg, there are no leaks, and the error is still there.
Re: HL Single Player Map Error...
Posted by matt on
Mon Jan 19th 2004 at 11:29am
Posted
2004-01-19 11:29am
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Well when I compiled it there was no such error, so the fault must lie in the machine your compiling on.
Re: HL Single Player Map Error...
Posted by omegaslayer on
Thu Jan 22nd 2004 at 11:19pm
Posted
2004-01-22 11:19pm
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This may be a little late (you may have solved the problem already) but try placing a small clip brush within the zombies, I dont know if it will work, but its what you do to sitting scientists to make them sit on the chair. Try that or I would suggest trying a different monster like a human grunt or slave, or alien grunt. Cause I have had this problem with placing shotgun ammo, a clip brush in the center solves the problem. Hope it works.
Re: HL Single Player Map Error...
Posted by Cash Car Star on
Sun Feb 1st 2004 at 9:19pm
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Don't want this to sink too low so here's a little bump. I've heard some talking in other threads that Cagey's tools are still prone to their bugs. Perhaps you could try compiling the map with Merl's more stable tools?
Re: HL Single Player Map Error...
Posted by Pinky Suavo on
Fri Feb 6th 2004 at 3:47am
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You use the Compilers with Worldcraft? I hear that causes some bugs and crap and that you should use Batch compiler or something other than WC's compilers. I dunno tho.
Re: HL Single Player Map Error...
Posted by warlord on
Fri Feb 13th 2004 at 2:00am
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ok i think i solved it
first of all the rebuilding nodes message doesent mean crap anymore
second to maybe prevent the always crouching problem try making some fake space in the vent directly above the breakable vent piece and make the space 1 unit wider then the breakable, and hide it with an illusionary. this way the player will atempt to stand up 1 unit before falling thru the vent that way it will be hard for the player to stop right on the vent lip.
hope you understood that the way i tried to explain
and as for the zombies
i belive the problem is that they are too close to the box
i am sure that you have to give 32 units of space between the monster and a wall or the breakable
if you really want to keep the monsters that close than you would have to make the breakables fake as well and use env renders and illusionarys to simulate the box
Re: HL Single Player Map Error...
Posted by matt on
Fri Feb 13th 2004 at 10:55am
Posted
2004-02-13 10:55am
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Have ye solved it yet then?
Re: HL Single Player Map Error...
Posted by North_Star on
Sat Feb 14th 2004 at 9:12pm
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Right... I've decided to simply re-arrange the entire area, I'm finding that this error is becoming too involving for what it is stopping me from doing. I've tried virtually everything that has been suggested here, with several different compile tools, and I'm yet to find luck with this. Thanks to everybody who has given their time to try to solve this.
Re: HL Single Player Map Error...
Posted by omegaslayer on
Thu Feb 19th 2004 at 5:16am
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Have You solved the problem Yet North Star? cause its not a compiler issue, its just the brush (I think) try using a thicker brush, or build a test map for zombies.
Re: HL Single Player Map Error...
Posted by North_Star on
Thu Feb 19th 2004 at 11:22am
Posted
2004-02-19 11:22am
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Omegaslayer, I've decided to just leave the whole section - It's being completely re-designed. I have deduced that the error is not with the complilers, and I have also tried to compile it on a different machine with the same result. This problem seems to have just been a one-off.
Re: HL Single Player Map Error...
Posted by omegaslayer on
Thu Feb 19th 2004 at 9:59pm
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Well did u try a test map for zombies? becuse I have a similar problem, shotgun ammo falls through solid brushes as well, and ive tried fixing it but nothing works.