Re: Bah :P
Posted by Leperous on
Mon Jan 19th 2004 at 10:44am
Posted
2004-01-19 10:44am
Leperous
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Fine, have it your way :biggrin:
Re: Bah :P
Posted by Leperous on
Mon Jan 19th 2004 at 11:02am
Posted
2004-01-19 11:02am
Leperous
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Er, that's not board specific, whatever it is... I just tried it with img tags and the 'normal' way of inserting them and they worked fine, are you sure you know how to insert images? :razz: It probably won't work if you just paste an image into the window pane directly, or if it has some javascript hidden inside it's HTML code...
Re: Bah :P
Posted by Cash Car Star on
Mon Jan 19th 2004 at 11:11am
Posted
2004-01-19 11:11am
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One the front page, this forum is listed last. Inside the forums on the left bar, it's listed third. May wanna make it more consistent.
Re: Bah :P
Posted by matt on
Mon Jan 19th 2004 at 12:35pm
Posted
2004-01-19 12:35pm
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the sun is only rising where you are. Here its mid day. how novel.
Re: Bah :P
Posted by ReNo on
Mon Jan 19th 2004 at 3:26pm
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Woohoo, nice to see them here at last. Hopefully this will see some action and pull in some more texture monkeys :smile:
Re: Bah :P
Posted by 7dk2h4md720ih on
Mon Jan 19th 2004 at 3:37pm
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I'd love to see some decent texturing tutorials up. :smile:
Re: Bah :P
Posted by Gollum on
Mon Jan 19th 2004 at 3:57pm
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I recommend people start posting their own topics, rather make this one long uber-topic :wink:
Re: Bah :P
Posted by Dr Brasso on
Mon Jan 19th 2004 at 3:59pm
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recommendtion noted.....i just got excited... :heee:
Doc Brass... :dodgy:
Re: Bah :P
Posted by Gollum on
Mon Jan 19th 2004 at 4:08pm
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Oh yes - and the textures look pretty cool, but suffer from aliasing problems (they seem like badly-reduced high-res photos in places). This could just be the presentation on the boards, not the original textures.
Very nice textures for "special use" (not good for repeating sections).
Re: Bah :P
Posted by 7dk2h4md720ih on
Mon Jan 19th 2004 at 4:12pm
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I'm no texture expert, although I do claim to be while drunk, but it looks like some of those textures have more depth than a 2d texture should have.
I'd like to see more realistic textures, just high quality brick walls and stuff that tile well, but if this space age s**t is where it's at then keep making it. :wink:
Nice work Brasso baby*. :biggrin:
*infant!! :biggrin:
Re: Bah :P
Posted by ReNo on
Mon Jan 19th 2004 at 4:23pm
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I'm with Gollum, they seem very blurry while at the same time very defined, as if they have been blurred and then sharpened. Not sure how to improve such a matter in all honesty, but your the texture dude these days :smile:
My favourite of the bunch is the second last one, makes me think spacey corridor ceiling for some reason. I think you should work on making your textures more generic however, as even it looks as if it could have tiling troubles.
Re: Bah :P
Posted by 7dk2h4md720ih on
Mon Jan 19th 2004 at 5:10pm
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"Infant" wasn't a dig at your texturing bud. :smile:
Re: Bah :P
Posted by 7dk2h4md720ih on
Mon Jan 19th 2004 at 5:40pm
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The reason I put infant in was to avoid any of the sexual connotations that go with calling someone baby. Where are my brick textures anyway?
Re: Bah :P
Posted by 7dk2h4md720ih on
Mon Jan 19th 2004 at 8:13pm
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Ok, lets just pretend I called them s**t then, cause I don't think you're getting me. :biggrin:
Re: Bah :P
Posted by Cassius on
Mon Jan 19th 2004 at 8:13pm
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Like I said the first time he posted his work, Brasso's texturing reminds me very much of the Golgatha 'style', though they are obviously of much higher quality.
Re: Bah :P
Posted by KoRnFlakes on
Mon Jan 19th 2004 at 8:20pm
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I suggest you try to remove the jaggedy/fuzzy pieces of them as much as possible & then scale them down in photoshop (which should hopefully remove most of it)
Theyre definately fuzzy & I dont mean warm n fuzzy :S
Re: Bah :P
Posted by Dr Brasso on
Mon Jan 19th 2004 at 8:23pm
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agreed korny, but as i said, they are a work in progress....prolly shouldna posted em, but, hey, i got excited... :heee:
Doc Brass... :dodgy:
Re: Bah :P
Posted by Cassius on
Tue Jan 20th 2004 at 2:27am
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It's exactly as I had believed. The amount, resolution, and variance of the different pictures that come together to make a complete Brasso texture make it seem like some manner of patchwork, really.
That being said, it's some pretty sexy patchwork. Doesn't look half bad to me, though the purpose of these gadgets is beyond me. Looks like the inside of a submarine.
Re: Bah :P
Posted by Dr Brasso on
Tue Jan 20th 2004 at 3:05am
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so what yer telling me is what?....that patch work for a noob learning a skill is...unacceptable? im not sure i follow....accept for the sexy part. :heee: .....i still havent learned how to transfer my drawings to the pc, and manipulate them to any degree of efficency yet.... i respect your texture ability more than you know cass....if you could elaborate, id appreciate it...and if youd care to share a few trade secrets, well, that wouldnt hurt my feelings a bit man.... :wink:
go figure....8 years in the submarine force.... :heee:
Doc B... :dodgy:
Re: Bah :P
Posted by KoRnFlakes on
Tue Jan 20th 2004 at 8:42am
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I think the fact they have excessive details & metal shapes on them is what makes them THEM. I'd leave them that way.
Re: Bah :P
Posted by Leperous on
Tue Jan 20th 2004 at 10:15am
Posted
2004-01-20 10:15am
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Hmm, that image bug seems to be now fixed, so have a free sailor smiley :wink:
Re: Bah :P
Posted by 7dk2h4md720ih on
Tue Jan 20th 2004 at 1:42pm
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Get the rest of those up Korn. Good old nazi youth movement. :smile:
Re: Bah :P
Posted by Forceflow on
Tue Jan 20th 2004 at 3:51pm
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Fits perfectly for DoD maps,imho.
Re: Bah :P
Posted by KoRnFlakes on
Tue Jan 20th 2004 at 7:11pm
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I could do with some more nazi posters if you have any m8 :smile:
Re: Bah :P
Posted by Gollum on
Tue Jan 20th 2004 at 7:29pm
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I don't want to discourage you from detail - your textures are amazing in that respect :smile: All I mean is that if every part of every texture is highly detailed, then the overall look of a map based on the texture set will be too "busy".
I do think that in some particular cases, the borders between different parts/layers of your textures are too rough and "cut-out". If your blending was as slick as your detailing, then these would be flawless "special-use" textures.
Re: Bah :P
Posted by Dr Brasso on
Wed Jan 21st 2004 at 3:06pm
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ok Korndawg....i have a zip file for ya....its about 2.1 megs, so tell me where to send it, or id be happy to load it up on my pit, and send you a link via PM...what say ye sir?... :smile:
Doc Brass... :dodgy:
Re: Bah :P
Posted by Dr Brasso on
Thu Jan 22nd 2004 at 2:46am
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thanx otz...im trying my arse off.... :heee: ......i have a s**tpot full of tutorial links, some good, some so-so.....permission to post em lep?
Doc Brass... :dodgy:
Re: Bah :P
Posted by SuperCrazy on
Thu Jan 22nd 2004 at 5:05am
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Very nice Brasso. I think textures that detailed work better as skins for models though, have you considered doing that? It looks bad to see a ton of 3d parts on a wall, only to find that the wall is perfectly flat once you're standing next to it.
Regardless of how you decide to use them, you have a ton of skill. Keep it up.
Re: Bah :P
Posted by SuperCrazy on
Thu Jan 22nd 2004 at 5:29am
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Yeah, that would work perfectly. I think it would be a shame to only use such detailed textures on BSP though, when an actual model would bring it out a lot better.
Re: Bah :P
Posted by Dr Brasso on
Thu Jan 22nd 2004 at 7:04pm
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ok....tell me if this is more like what yer getting at mike...its a little less busy, yet has some defined detail....
[simg]http://www.snarkpit.com/pits/dr brasso/textures/al_ABC_203f.jpg[/simg]
Doc Brass... :dodgy: