func_train problem

func_train problem

Re: func_train problem Posted by half-dude on Thu Jan 22nd 2004 at 5:37am
half-dude
580 posts
Posted 2004-01-22 5:37am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Hey all,

Ive got my intro tram ride finally working well, but a moment after the tram starts moving it stops moving but keeps playing the moving sound. It's like somethings in its way, but brush based entitys can go through other brush based entitys. what do you thinks happining?
Re: func_train problem Posted by Dr Brasso on Thu Jan 22nd 2004 at 5:41am
Dr Brasso
1878 posts
Posted 2004-01-22 5:41am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
hmm...ive run into the occasional "invisible" brush from hell....i have no idea where they come from or wtf causes them....but i trim the area back to the wanted wall space and it seems to go away....dont know if that helps, but hey...what do i know. might actually be something else in the way.... :confused:

Doc Brass... :dodgy:
Re: func_train problem Posted by Tracer Bullet on Thu Jan 22nd 2004 at 6:12am
Tracer Bullet
2271 posts
Posted 2004-01-22 6:12am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Just a shot in the dark, but maybe you should thack your track_corner's or whatever they are called.
Re: func_train problem Posted by Cash Car Star on Thu Jan 22nd 2004 at 8:20am
Cash Car Star
1260 posts
Posted 2004-01-22 8:20am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
This isn't a solution to the problem... typing stopsound into your console will cut the looping sound off. Bind it to a key and it'll never trouble you long.

This may be a solution to the problem... what type of entity are you using? When certain entities (such as a func_door) run into players they will bounce back to the start and that is typically when a sound will loop forever and ever. Does the tram only not work when people ride it? This shouldn't happen with a func_train though, since it will move people along rather than bouncing back.
Re: func_train problem Posted by matt on Thu Jan 22nd 2004 at 9:39am
matt
1100 posts
Posted 2004-01-22 9:39am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Have you got something re-triggering itself? So that when the func_train starts its re-trigerred and stopped. This happened to me when I gave the same name to my button that started the train as the name of the func_train.
Re: func_train problem Posted by fishy on Thu Jan 22nd 2004 at 10:18am
fishy
2623 posts
Posted 2004-01-22 10:18am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
half-dude said:
but brush based entitys can go through other brush based entitys. what do you thinks happining?
i had a problem once, where a train was being stopped by a mini-turret. the turret wasn't directly in front of the train, but in the roof and a little to the side.

so maybe you have a solid point entity nearby?
Re: func_train problem Posted by half-dude on Thu Jan 22nd 2004 at 6:06pm
half-dude
580 posts
Posted 2004-01-22 6:06pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
come to think of it, I do have a alien slave and a contructon model right next to and to the side of were it stops... hmmm...

here are a list of entitys I'm using for my train

*func_track_train (du)

*path_track

*trigger_auto -delay set to 5.8

And one more thing, can anyone tell me how to get my train to stop for a desired time then move again?
Re: func_train problem Posted by Gollum on Thu Jan 22nd 2004 at 6:43pm
Gollum
1268 posts
Posted 2004-01-22 6:43pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
At the appropriate path_corner, tick the flag "wait for retrigger". The train will stop until you trigger it [the train] again. Alternatively, at the same path_corner, use the "wait here (secs)" key to specify a pause of that length.
Re: func_train problem Posted by half-dude on Fri Jan 23rd 2004 at 1:05am
half-dude
580 posts
Posted 2004-01-23 1:05am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
your right FISHY there was a non-wanted func_breakable near by. thx dude