Re: func_train problem
Posted by half-dude on
Thu Jan 22nd 2004 at 5:37am
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Hey all,
Ive got my intro tram ride finally working well, but a moment after the tram starts moving it stops moving but keeps playing the moving sound. It's like somethings in its way, but brush based entitys can go through other brush based entitys. what do you thinks happining?
Re: func_train problem
Posted by Tracer Bullet on
Thu Jan 22nd 2004 at 6:12am
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Just a shot in the dark, but maybe you should thack your track_corner's or whatever they are called.
Re: func_train problem
Posted by Cash Car Star on
Thu Jan 22nd 2004 at 8:20am
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This isn't a solution to the problem... typing stopsound into your console will cut the looping sound off. Bind it to a key and it'll never trouble you long.
This may be a solution to the problem... what type of entity are you using? When certain entities (such as a func_door) run into players they will bounce back to the start and that is typically when a sound will loop forever and ever. Does the tram only not work when people ride it? This shouldn't happen with a func_train though, since it will move people along rather than bouncing back.
Re: func_train problem
Posted by matt on
Thu Jan 22nd 2004 at 9:39am
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Have you got something re-triggering itself? So that when the func_train starts its re-trigerred and stopped. This happened to me when I gave the same name to my button that started the train as the name of the func_train.
Re: func_train problem
Posted by half-dude on
Thu Jan 22nd 2004 at 6:06pm
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come to think of it, I do have a alien slave and a contructon model right next to and to the side of were it stops... hmmm...
here are a list of entitys I'm using for my train
*func_track_train (du)
*path_track
*trigger_auto -delay set to 5.8
And one more thing, can anyone tell me how to get my train to stop for a desired time then move again?
Re: func_train problem
Posted by Gollum on
Thu Jan 22nd 2004 at 6:43pm
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At the appropriate path_corner, tick the flag "wait for retrigger". The train will stop until you trigger it [the train] again. Alternatively, at the same path_corner, use the "wait here (secs)" key to specify a pause of that length.
Re: func_train problem
Posted by half-dude on
Fri Jan 23rd 2004 at 1:05am
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your right FISHY there was a non-wanted func_breakable near by. thx dude