Commander on ns?

Commander on ns?

Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 4:13am
Death To lag?
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Posted 2004-02-01 4:13am
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I have looked in tutorials for about 10 mins or so... and i havent found out how to see map with comm chair in NS its all black.. :\\ if you flame me i dont care i will just ignore it just please answer my question ...

(don't post big smileys- Lep.)
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 5:17am
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Posted 2004-02-01 5:17am
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ya need to make sure you have your commander view set above the rest of the area....its a setting in info_mapinfo ....called view height for commander...also, make sure your boundaries are within thw appointed area....hope that helps....if not, holler back... :wink:

Doc B... :dodgy:
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 5:28am
Death To lag?
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Posted 2004-02-01 5:28am
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Yeah it works... but... one problem.... i know it works becase i seen my resource thingy go +1 so i know im close but how do i find highth... and stuff my rooms on the bottom of the graph.. from the side.. and top and stuff.... on the bar it says @-2200, -3700... thats jus rounded it got numbs...
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 5:33am
Dr Brasso
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Posted 2004-02-01 5:33am
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ok...youll see the edges of your map....the farthes coordinate of your actual build, and add about 100....thats it....do it in all directions, including vertical, which is commander viewpoint....if you know the coordinate system, yer set... :wink:

Doc B... :dodgy:
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 5:34am
Death To lag?
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Posted 2004-02-01 5:34am
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O yeah is it possable to move your stuff ? say u got ur map in a corner could you just like select all the solids and drag em? and if so how? srry for all questions just new to hammer... and i look thru tutorials just cant find stuff i need
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 5:34am
Death To lag?
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Posted 2004-02-01 5:34am
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eww sorry for double post acadently clicked it i tried to delete :\\

but that helped thanks
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 5:39am
Dr Brasso
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Posted 2004-02-01 5:39am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
up in the menu there is a select all feature...under edit, i believe....select all, and drag it where you want it....but beware, itll occasionally shoot off into the netherworlds if yer too close too it visually...in other words, magnify it (zoom out) so you can see most all of it....it helps....its a very resourse draining move, so be careful....

and as far as the questions....thats what we are here for....decorum goes a long way around here... :wink:

and as a postscript, when someones help does the trick for ya, give em the credit....just push the little button thingy, and it will be acredited to the soul in question.... :heee:

Doc B... :dodgy:
Re: Commander on ns? Posted by Kage_Prototype on Sun Feb 1st 2004 at 5:44am
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As a freindly piece of advice, you shouldn't really tackle NS mapping when you're starting out with Hammer. It's a bit too complicated for first-timers, and you're best off perfecting your skills with DM maps and such (this comes from experience, NS mapping is near-impossible to pull off correctly for me).
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 5:52am
Death To lag?
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Posted 2004-02-01 5:52am
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Actually i have been maping for about 3 months and i know how to use it... just i get stuck once and awyle and need help... but he helped me.. i have everything workin expet 1 thing... when i move around in command chair ... everything overlaps like when you go spectator on a map... you go out of the map and look at it and move around... everyhing overlaps... how can i fix this?.... and i know how to make ns maps just not to well :biggrin: but i can make them..
Re: Commander on ns? Posted by fraggard on Sun Feb 1st 2004 at 6:17am
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I can't help you much, because my eyes melted in their sockets halfway through reading those posts.

Just so you know why I'm not helping.
Re: Commander on ns? Posted by Hornpipe2 on Sun Feb 1st 2004 at 6:22am
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Posted 2004-02-01 6:22am
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Use a side view where you can see height in order to check what the minimum and maximum settings need to be. At some point you'll want a map, so make sure to bring down the console in a single-player mode and type in buildminimap
Re: Commander on ns? Posted by Yak_Fighter on Sun Feb 1st 2004 at 6:38am
Yak_Fighter
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Posted 2004-02-01 6:38am
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I'd suggest not tackling NS right now. Three months is not enough experience to make an acceptable map. Hell, I've got over 5 years of experience and I don't know if I could make a good NS map. You are biting off more than you can chew, but good luck swallowing. NS needs more good maps :smile:
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 8:21am
Dr Brasso
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Posted 2004-02-01 8:21am
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Yak_Fighter said:
I'd suggest not tackling NS right now. Three months is not enough experience to make an acceptable map.

i'd have to agree, with these guys , NS mapping is not for the inexperienced, nor the thin skinned, or the impatient type....its a tough mod, with some very specific criteria ....but on the other hand, i learned how to swim by being thrown in the ocean....so....wth.....live, learn, give it yer best, and good luck to ya....

Doc Brass... :dodgy:
Re: Commander on ns? Posted by Orpheus on Sun Feb 1st 2004 at 10:11am
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Death To lag? said:
Actually i have been maping for about 3 months and i know how to use it... just i get stuck once and awyle and need help...
i reflect yaks advice, only because of this comment.

i too have been mapping for a while, and am no where near yaks league and wouldn't try one either.

for the record, to move a whole map,

1) select all

2) be sure texture lock is on.

3) drag it to desired location.

4) (and i am unsure you will need this part) turn on "snap to grid"

5) de-select area.

you should be all set

i would advise against rotating it tho, as invalid solids often occur "IF" you have complex shapes to deal with.

have fun
Re: Commander on ns? Posted by scary_jeff on Sun Feb 1st 2004 at 12:21pm
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The guide at http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php
is old, but using it you should still be able to make your first fully working NS map. It was written for NSv1, so some details might be wrong, but for the purposes of making a first NS map, it should be fine.
Re: Commander on ns? Posted by scary_jeff on Sun Feb 1st 2004 at 12:21pm
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(don't post big smileys- Lep.)
How about disabling image resizing in the post window... I don't think anybody every uses it other than to make annoying smilies.
Re: Commander on ns? Posted by Leperous on Sun Feb 1st 2004 at 1:07pm
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Can't disable it, but I'll look into some scripting that removes any height/width tags attached to smilies...
Re: Commander on ns? Posted by Mr.Ben on Sun Feb 1st 2004 at 1:28pm
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Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 4:17pm
Death To lag?
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To you people sayin i cant do it .. your prolly right ... but im not making a big map... like Nirvana or... Lost.... im making a small map like Siege... or Canyon war... just small map to start out... just like a Rushing map.. first to get powerfull practically winds... this is for Won version of Halflife not Steam 3.0 NS ( beta 1 or 2 ) but thanks guys all you help got me going expet i didnt really understand the part were you see in com chair and its all over laping and stuff... but i can figure out by what you guys said... thanks...
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 4:17pm
Death To lag?
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Posted 2004-02-01 4:17pm
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God i did it again... :\\ sorry delete this if you want to :\\
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 4:57pm
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not to whine here Lep...but i havent even so much as gotten a gold bordered box...is my info bad?.......whats the criteria these days sir?....im just curious....

Doc B....
Re: Commander on ns? Posted by Orpheus on Sun Feb 1st 2004 at 5:04pm
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Dr Brasso said:
not to whine here Lep...but i havent even so much as gotten a gold bordered box...is my info bad?.......whats the criteria these days sir?....im just curious....

Doc B....
right above the "submit" button is a dropdown box, chose " This is an answer to your problem"
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 8:10pm
Death To lag?
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Posted 2004-02-01 8:10pm
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Can somone help me with the command part... i see map... but when i move its liek it overlaps.... the map... like when you spectate on a map you go out of the map and look back at it and move mouse around everthing over laps... its like that... if you know lots about ns maps... post plz.. i might have to send you my map... so you could take a look at it or might even fix it :\\ im making small maps like Siege007 and stuff like that not no hude map so plz help meh

And i didnt wana post again so im gona put it on here... when i go in com chair i see the top of my roof.... on the building.. like a square room.. i see the top of the roof on the square... arnt you sopos to see thru that?
Re: Commander on ns? Posted by Orpheus on Sun Feb 1st 2004 at 8:15pm
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i have to ask this..

do you truly think, that exchanging caplocks for bold text will somehow motivate others to your plight?

i suggest patience, and possibly seeking additional services of an NS forum..
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 8:18pm
Death To lag?
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Posted 2004-02-01 8:18pm
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Actually no bold was becase a person said awalago that he couldnt read it becase it looked like this ( this ) so i put it in bold... im not yelling or im not inpationt .... i just put it in bold so he could read it.... sorry ...... i wont use it again.. sheesh
Re: Commander on ns? Posted by Orpheus on Sun Feb 1st 2004 at 8:19pm
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Death To lag? said:
Actually no bold was becase a person said awalago that he couldnt read it becase it looked like this ( this ) so i put it in bold... im not yelling or im not inpationt .... i just put it in bold so he could read it.... sorry ...... i wont use it again.. sheesh
don't appologise, your explaination was valid enuff..

if you need to use bold text, do so.
Re: Commander on ns? Posted by Death To lag? on Sun Feb 1st 2004 at 8:20pm
Death To lag?
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yeah thanks... so can you help me?
Re: Commander on ns? Posted by Orpheus on Sun Feb 1st 2004 at 8:25pm
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Death To lag? said:
yeah thanks... so can you help me?
actually no, my only help is my name is green, other than that i can only point you towards others..

try an NS forum too..

ns is played/mapped for here, but its not as common as HLDM..

sorry
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 8:33pm
Dr Brasso
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Posted 2004-02-01 8:33pm
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send me yer rmf please, ill have a looksee....no sense in screwing around with it like this.... :wink:

bugmanrox@aol.com the file size is easily handled at this addy....

Doc Brass... :dodgy:
Re: Commander on ns? Posted by Gollum on Sun Feb 1st 2004 at 8:55pm
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BTW there's no need to ask, "please don't flame me". People here are quite willing to help and don't want to shout at you.

But often when you go somewhere expecting a fight, you will find one.
Re: Commander on ns? Posted by Cash Car Star on Sun Feb 1st 2004 at 9:12pm
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Don't post your rmf yet. Post a screenshot. I'm not understanding what you mean by the overlapping part; if it's what I think it is then there may be nothing wrong at all. Either way, I think a lot of people here could really benefit from seeing what's giving you trouble in action.
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 9:57pm
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well, either way cash, id still like to look at his rmf, since he is quite new to this....dig?

Doc B.... :dodgy:
Re: Commander on ns? Posted by Yak_Fighter on Sun Feb 1st 2004 at 10:24pm
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I can barely understand what you're blabbering on about...but I'm going to take a stab at one of your problems. The reason why you cannot see through your ceilings when in the commander mode is that you have to use a special brush entity called "func_seethrough" in the NS.fgd . As I understand it, every single brush that you want the commander to be able to see through has to be set as this entity, otherwise it won't work.

See, its things like this that make NS mapping hard :razz:
Re: Commander on ns? Posted by scary_jeff on Sun Feb 1st 2004 at 10:49pm
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I'm pretty sure you don't have to do that. If you will just go to the tutorial that I posted, and follow the steps, the problem will be fixed. Just a case of if you can be bothered to read it really.
Re: Commander on ns? Posted by Dr Brasso on Sun Feb 1st 2004 at 11:27pm
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no yak, you dont have to do that....yer viewpoints set the field of vision restrictions....its actually not as hard as it may seem, just a matter of the right entities in the right places, with the right or appropriate settings....id suggest using the link jeff provided, and use it as a starting point....

Doc Brass... :dodgy:
Re: Commander on ns? Posted by Cash Car Star on Sun Feb 1st 2004 at 11:45pm
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Once RMFs start getting sent, it starts to become less of "let's help this guy" and it transitions into "let's solve this guy's problem for him with him not truly understanding how he did it." Plus, we'll probably end up with a ton of comments on how clean/sloppy his brushwork is that really aren't relevant to this thread.

And Yak Fighter is not wholly right about the func_seethrough... remember the brushes are more or less lost in the compile process. You can see through automatically any face looking straight down or near it, typically you don't have to do anything to your ceiling to see through it. I made a functional NS map (not wholly complete, but wholly functional) with only like three func_seethrough's
Re: Commander on ns? Posted by Orpheus on Sun Feb 1st 2004 at 11:53pm
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Cash Car Star said:
Once RMFs start getting sent, it starts to become less of "let's help this guy" and it transitions into "let's solve this guy's problem for him with him not truly understanding how he did it."
i concur

a major portion of learning is personal problem solving skills, but a significant portion of snarkpit is dedicated to our database, and if we skip it often enuff, well it becomes less efficient.

i am a staunch supporter of our database system, i would ask that our other oldtimers be as well.

/ 2cents
Re: Commander on ns? Posted by Death To lag? on Mon Feb 2nd 2004 at 12:20am
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Most somewhat helpd i sent the rmf to him hes gona check it out then tell meh

N ty gain yall
Re: Commander on ns? Posted by Dr Brasso on Mon Feb 2nd 2004 at 12:40am
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well, at the risk of sounding argumentative, which im not trying to do, most of you guys around here know damn well i dont circumvent the database, in fact im one of the more staunch supporters of it.....and no offense intended to Death, but youve seen how this kid posts, and quite honestly, im not friggin sure what hes talking about, as is the same with a few others inm this thread....ive done enough NS map parts to know a few tricks of my own, and you can bet yer ass and yer housecat ill be doing a full report when i get it figured....so, chill, ill figure it out, and ya'll will be the second to know.....cool? i feel like im being scolded for helping this guy, or trying to anyway, and its not necessary, imho..... :wink:

Doc Brass.... :dodgy:
Re: Commander on ns? Posted by Death To lag? on Mon Feb 2nd 2004 at 12:44am
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Did you get the rmf.... ehh :\\ kinda s**tty ehh well its my first and its not that big....
Re: Commander on ns? Posted by Orpheus on Mon Feb 2nd 2004 at 12:51am
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Dr Brasso said:
well, at the risk of sounding argumentative, which im not trying to do, most of you guys around here know damn well i dont circumvent the database, in fact im one of the more staunch supporters of it.....and no offense intended to Death, but youve seen how this kid posts, and quite honestly, im not friggin sure what hes talking about, as is the same with a few others inm this thread....ive done enough NS map parts to know a few tricks of my own, and you can bet yer ass and yer housecat ill be doing a full report when i get it figured....so, chill, ill figure it out, and ya'll will be the second to know.....cool? i feel like im being scolded for helping this guy, or trying to anyway, and its not necessary, imho..... :wink:

Doc Brass.... :dodgy:
doc... shaddup :biggrin:

i plan on sending you s**tloads of maps someday, so its not that, and its not about YOU :wink:

at least its not always about YOU..

my point in posting with cash, was to deture new mappers from asking people to look at the rmf, not to deture people from recieving them.

and if i have to take ass chewings, so do you , so there :biggrin:
Re: Commander on ns? Posted by Dr Brasso on Mon Feb 2nd 2004 at 1:17am
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yes death, i got your rmf....and honestly , its not that bad for a first effort...as soon as the game is over, ill look it over....and then jon, ya better put on yer spectacles there pops, 'cause im about to write a friggin book.... :wink:

....and i want my ass back..... :razz:

Doc "i have no ass at all" Brass... :dodgy:
Re: Commander on ns? Posted by Orpheus on Mon Feb 2nd 2004 at 1:25am
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Dr Brasso said:
....and i want my ass back..... :razz:
just say "goodnite gracie"

be good.. i'm off to bed, and then to new jersey in morning..

4 a.m. comes mighty early
Re: Commander on ns? Posted by Yak_Fighter on Mon Feb 2nd 2004 at 1:27am
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Well, shut my mouth. That makes it all so much simpler... :biggrin:
Re: Commander on ns? Posted by Dr Brasso on Mon Feb 2nd 2004 at 5:21am
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ok mr death....

there are a few issues that are basic that need to be addressed....i cant get this sucker to compile the way it is, and im wondering how you did....all that aside...heres the first report, for the sake of the pit.......and im going to pm you the rest, and it probably wont be till tommorrow....theres alot to be done here....

you really need to thoroughly understand the concept of the NS map...its not really designed for serious vertical gameplay...a little is acceptable, but i think youve overdone it. the ready room....its a nice idea, but youll find in the end, you will need the resources because most NS maps get to be pretty large....im assuming this was going to be a CO_ map, due to the unorthodox hive setup.....

brushwork....needs a bit of work sir....i say that to you only to encourage good mapping practices....overlaps in this case are not necessary, and itll only add to the compile time, and make it that much harder to find yer problem areas....the 1 to 1 grid is usually a point of contention, but its a good rule to vertex manipulate yer brushes to hit the grid...it helps alleviate invalid solids....

its also a good idea to build youe map a little closer to the interior of the mapping area, as you are getting alot of errors by having it all the way to the edges....ill post my attempted compile log if youd care to see it, or i can send it via PM....

my best advice to you at this point would be to go back and re-read the tutorials, especially the mapping guidelines....they are the best setup guide for NS maps ive seen, short of someone walking you thru it....

i like the ideas you have going...in concept, they could make for a really nice map, so dont get discouraged man, youve got a good start on....once i get this pup rolling right, we'll talk about it, and see if we can get her going full steam....sound like a plan?

....and to all my pit brethren who are thinking im just gonna piss off the database....

:razz:

Doc "i have no ass" Brass... :dodgy:

EDIT>>> and after looking at it, there is no way i'd want to post screenies without your permission Death, although i will say that it would make for a very good lesson set in NS mapping....its up to you though.... :wink:
Re: Commander on ns? Posted by Leperous on Mon Feb 2nd 2004 at 4:07pm
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Quick side note, you can't stretch smilies any more :smile: Well, you can, but they'll look normal when you submit the post. And you can still stretch off-site smileys...
Re: Commander on ns? Posted by scary_jeff on Tue Feb 3rd 2004 at 12:51am
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Awsome, nice work Lep :smile:
Re: Commander on ns? Posted by Dr Brasso on Tue Feb 3rd 2004 at 1:09am
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ok mr death....an update.....

the reason your having problems with the commanders chair was simply the settings in your info_mapinfo entity...just a rule of thumb of mine, set your height 50-100units higher than your tallest structure.....now, herein lies a design problem....that tower you have from the ready room....well, its entirely too tall, and being an architect of sorts, it pains me to say that like you wouldnt believe!... :lol: ya gotta cut it down to a useable level, similar to the rest of your structures....i tell ya, i wish it wasnt that way, because that entry design from the ready room is one helluva rush!... :wink: also, you need to get your other entry entities installed....

i got the map compiled finally, and its interesting the way its set up. but i dont think itll work in this way, simply harkening back to my last post, NS map designs are not condusive to vertical gameplay....the main reason in this instance is the ready room entry tower...its in the way of your commanders view...

keep on it man.....do yer best....you have a good start on.... :wink:

Doc Brass... :dodgy:

to be continued....
Re: Commander on ns? Posted by Death To lag? on Tue Feb 3rd 2004 at 4:13am
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153 posts 15 snarkmarks Registered: Jan 28th 2004
Hey ... i can fix that.... ill move it or ill even cut the whole tower off... no problem... and its a Ns_map not Co_ just fo ur info... its like a Small map... were you get time to build up like on Siege... or custom maps like that.... you know u get like 5 mins then the door opens and the teams colide.... in a fight.... nothing big... just a small map.... but thanks for the help... n info
Re: Commander on ns? Posted by Death To lag? on Tue Feb 3rd 2004 at 4:22am
Death To lag?
153 posts
Posted 2004-02-03 4:22am
153 posts 15 snarkmarks Registered: Jan 28th 2004
Now about fixin the roof problem wyle seen the roof's of buildings when comming..? o yeah btw i made the readyroom tower about 8/10's smaller... so its like lol... not very big anymore... heh....
EDIT <<<<
Whats TOP XY CULL DISTANCE on Info_mapinfo.? last property ? it dont tell you on Ns.org/map-guildines.. or whatever ... ( i have that sight on fav's now .. it helps.... )