Re: Flatshaded (working title)
Posted by mrnatural on
Sat May 29th 2004 at 1:07pm
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a flat pirate ship? yeha maybe. but too corny to play on for sure.
but anyway the two diminsional things.
do the weapons. put them paritally in the ground so the normal ones dont show but when you walk over the 2d ones you touch the hit box of the weapon underground and get it. should work.
but spinning 2d weapons. gotta spin for multi direction veiwing.
so 2d objects and spiked theme.
like it?
Re: Flatshaded (working title)
Posted by ReNo on
Sat May 29th 2004 at 1:12pm
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A "spiked" theme? I'd say its kinda hard to use a primitive object for a theme :biggrin: I get what you mean but I don't just wanna re-use buildings all the way around. I'm unsure what I'll do you'll just need to wait and see I think :smile:
2D weapon images spinning is a cool idea, might give that a shot!
Re: Flatshaded (working title)
Posted by mrnatural on
Sat May 29th 2004 at 9:14pm
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im just saying emphysis on a pirate theme is goofy. maybe. just stick to a serious theme with a cartoon map.
yeah do 2d stuff. would fit in well with this map. very well.
sharks are awsome and seagulls rock.
i think it rocks now. with no more buildings. an inside section. too much and it kills it to me. or too much complexity.
your map.
Re: Flatshaded (working title)
Posted by beer hunter on
Sun May 30th 2004 at 11:47am
Posted
2004-05-30 11:47am
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imo a pirate ship wouldn't look out of place, would be quite trick if it was firing cannons or maybe have a cannon where players could use it or you could climb into one and get shot out of it wheeeeeeeee !
Re: Flatshaded (working title)
Posted by OtZman on
Tue Jun 8th 2004 at 8:27pm
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Very sweet map. I really like it.
Re: Flatshaded (working title)
Posted by matt on
Wed Jul 7th 2004 at 4:37pm
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Blinding - in both senses of the word!
Re: Flatshaded (working title)
Posted by Ferret on
Sun Aug 1st 2004 at 11:38pm
Posted
2004-08-01 11:38pm
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I hope that the new map is as good as the old. Keep it up.
I'll save this post for when I download the map and try it, than I can rate it.
Re: Flatshaded (working title)
Posted by $loth on
Mon Aug 9th 2004 at 8:47am
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Ayee, I played this map when it was smaller, and from what i've just seen, it looks f'ing nice, nice job mate.
Re: Flatshaded (working title)
Posted by Adam Hawkins on
Mon Aug 9th 2004 at 11:33am
Posted
2004-08-09 11:33am
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The volcano and the paths round it look really cool :smile: Looking forward to seeing the next (final?) version...
Re: Flatshaded (working title)
Posted by ReNo on
Mon Aug 9th 2004 at 1:01pm
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Meh, can't get the thing to compile due to hitting just about every limit (clipnodes, leafs, planes...). If I could only find this damn leak I could cut out the underside of the volcano, which would probably bring me within all of them :sad:
Re: Flatshaded (working title)
Posted by Ferret on
Mon Aug 9th 2004 at 2:52pm
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clip brushes :razz:
my map wouldnt' compile yesterday. I was hitting like everything 190% patches, clip nodes, leaks bleah!
I simply worked meh ass off, clip brushed everythinhg, used cagey's tools to get rid of patch problem, and voila I got it compiled, 20 hours later :X
Re: Flatshaded (working title)
Posted by ReNo on
Mon Aug 9th 2004 at 2:59pm
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Woohoo, all the leaks are fixed at long last (many hours of vertex manipulation later!) and the beast is compiling. Hope Lep accepts a late entry...the MAP was technically ready in time, it just had...unforseen complications :sad:
Re: Flatshaded (working title)
Posted by Ferret on
Mon Aug 9th 2004 at 3:02pm
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gogogo, open my rmf! its in my download lol
Re: Flatshaded (working title)
Posted by ReNo on
Mon Aug 9th 2004 at 10:58pm
Posted
2004-08-09 10:58pm
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Its done...or at least its done for now :smile:
Re: Flatshaded (working title)
Posted by Crono on
Tue Aug 10th 2004 at 12:01am
Posted
2004-08-10 12:01am
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Well this looks like a giant improvement of the earlier conception, nice :smile:
Re: Flatshaded (working title)
Posted by Forceflow on
Tue Aug 10th 2004 at 8:06am
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It would look better with textures ! /runs
Well, it looks great anyway ... I really like the shape if the island, and the skull thing is very cool.
And according to my calculations it would have taken 5,1 days. :biggrin:
Re: Flatshaded (working title)
Posted by ReNo on
Tue Aug 10th 2004 at 1:52pm
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Consider the comment edited Force, I couldn't remember who had said it :smile:
Posted
2004-08-11 12:13am
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This map has one thing going for it:
Unique Look ...and a shark (it is fun to ride him)
ok, thats 2 things.
r_speeds are strenuous, and I am wondering why the water is instantly fatal... This map is a uniquely cool feeling experience, however I dont know how well it suits multiplayer.
Re: Flatshaded (working title)
Posted by Hornpipe2 on
Wed Aug 11th 2004 at 1:25am
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Interesting, how did you work out the little bits of grass that stick up here and there? (Haven't played it yet, so...)
Re: Flatshaded (working title)
Posted by ReNo on
Wed Aug 11th 2004 at 12:21pm
Posted
2004-08-11 12:21pm
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The grass edges are done using a masked texture, kindly made by Adam Hawkins. As its colour matches the grass colour it merges, and makes it look pretty awesome when viewed while standing on the grass looking outward.
Re: Flatshaded (working title)
Posted by $loth on
Thu Aug 12th 2004 at 8:34am
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I would play it, but I won't have half life installed till I get my new HD in about a week, I have no more than 50 meg left :biggrin:
Re: Flatshaded (working title)
Posted by ReNo on
Thu Aug 12th 2004 at 1:53pm
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RAD only took about half an hour actually forceflow - running with a
chop of 256 :smile: No point having detailed lighting if there aren't any
shadows in the map!
Re: Flatshaded (working title)
Posted by SWATSiLeNt on
Thu Aug 12th 2004 at 10:41pm
Posted
2004-08-12 10:41pm
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Nov 8th 2003
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Ill admit that its superior work well done by reno i believe he will most likely win the competition good look reno and good luck everyone else
Re: Flatshaded (working title)
Posted by mrnatural on
Thu Aug 12th 2004 at 10:58pm
Posted
2004-08-12 10:58pm
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how come the r_speeds are so high?
i think the map totally rocks. just i seen the r_speed count and i was like woahhhhhhhhhhh
Re: Flatshaded (working title)
Posted by Ferret on
Thu Aug 12th 2004 at 11:28pm
Posted
2004-08-12 11:28pm
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have you played the map? SO much is visible!!!! Its not reno's fault. Its just an open map. At least the wpoly does not affect FPS that much.
Re: Flatshaded (working title)
Posted by mrnatural on
Fri Aug 13th 2004 at 12:00am
Posted
2004-08-13 12:00am
63 posts
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May 3rd 2004
yeah...fast vis and open dont work
this will be very good for half-life 2
Re: Flatshaded (working title)
Posted by matt on
Tue Aug 17th 2004 at 12:47pm
Posted
2004-08-17 12:47pm
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Those screenies are so cool i've set one as my background.
Re: Flatshaded (working title)
Posted by SVIN on
Sun Jan 16th 2005 at 5:38pm
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The best looking map with the hl1 thing
Re: Flatshaded (working title)
Posted by tnkqwe on
Sat Nov 3rd 2007 at 8:20pm
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Nice!Have in mind that the map it's heavy for some slower computers.