Flatshaded (working title)

Flatshaded (working title)

Re: Flatshaded (working title) Posted by beer hunter on Sat May 29th 2004 at 10:16am
beer hunter
281 posts
Posted 2004-05-29 10:16am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
I'm considering somehow making some seagulls and having them circle around the map for another little ambience furthering feature...dunno if I could model them well though, might just scour the net for some and flatshade the skin.
A single brush textured with a transparent seagull tex should do it and will cut down on the polys. I dont think too many peeps will realise its flat if its high enough in the sky.

Using the same method - have a pirate ship circle round the map, dunno if this'll be possible as the maps maybe a bit too small/rectangular shaped ?

btw, that sky water freaks me out :smile:
Re: Flatshaded (working title) Posted by mrnatural on Sat May 29th 2004 at 1:07pm
mrnatural
63 posts
Posted 2004-05-29 1:07pm
63 posts 16 snarkmarks Registered: May 3rd 2004
a flat pirate ship? yeha maybe. but too corny to play on for sure.

but anyway the two diminsional things.

do the weapons. put them paritally in the ground so the normal ones dont show but when you walk over the 2d ones you touch the hit box of the weapon underground and get it. should work.

but spinning 2d weapons. gotta spin for multi direction veiwing.

so 2d objects and spiked theme.

like it?
Re: Flatshaded (working title) Posted by ReNo on Sat May 29th 2004 at 1:12pm
ReNo
5457 posts
Posted 2004-05-29 1:12pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
A "spiked" theme? I'd say its kinda hard to use a primitive object for a theme :biggrin: I get what you mean but I don't just wanna re-use buildings all the way around. I'm unsure what I'll do you'll just need to wait and see I think :smile:

2D weapon images spinning is a cool idea, might give that a shot!
Re: Flatshaded (working title) Posted by mrnatural on Sat May 29th 2004 at 9:14pm
mrnatural
63 posts
Posted 2004-05-29 9:14pm
63 posts 16 snarkmarks Registered: May 3rd 2004
im just saying emphysis on a pirate theme is goofy. maybe. just stick to a serious theme with a cartoon map.

yeah do 2d stuff. would fit in well with this map. very well.

sharks are awsome and seagulls rock.

i think it rocks now. with no more buildings. an inside section. too much and it kills it to me. or too much complexity.

your map.
Re: Flatshaded (working title) Posted by beer hunter on Sun May 30th 2004 at 11:47am
beer hunter
281 posts
Posted 2004-05-30 11:47am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
imo a pirate ship wouldn't look out of place, would be quite trick if it was firing cannons or maybe have a cannon where players could use it or you could climb into one and get shot out of it wheeeeeeeee !
Re: Flatshaded (working title) Posted by OtZman on Tue Jun 8th 2004 at 8:27pm
OtZman
1890 posts
Posted 2004-06-08 8:27pm
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Very sweet map. I really like it.
Re: Flatshaded (working title) Posted by matt on Wed Jul 7th 2004 at 4:37pm
matt
1100 posts
Posted 2004-07-07 4:37pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Blinding - in both senses of the word!
Re: Flatshaded (working title) Posted by Ferret on Sun Aug 1st 2004 at 11:38pm
Ferret
427 posts
Posted 2004-08-01 11:38pm
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
I hope that the new map is as good as the old. Keep it up.
I'll save this post for when I download the map and try it, than I can rate it.
Re: Flatshaded (working title) Posted by $loth on Mon Aug 9th 2004 at 8:47am
$loth
2256 posts
Posted 2004-08-09 8:47am
$loth
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2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Ayee, I played this map when it was smaller, and from what i've just seen, it looks f'ing nice, nice job mate.
Re: Flatshaded (working title) Posted by Adam Hawkins on Mon Aug 9th 2004 at 11:33am
Adam Hawkins
858 posts
Posted 2004-08-09 11:33am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
The volcano and the paths round it look really cool :smile: Looking forward to seeing the next (final?) version...
Re: Flatshaded (working title) Posted by ReNo on Mon Aug 9th 2004 at 1:01pm
ReNo
5457 posts
Posted 2004-08-09 1:01pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Meh, can't get the thing to compile due to hitting just about every limit (clipnodes, leafs, planes...). If I could only find this damn leak I could cut out the underside of the volcano, which would probably bring me within all of them :sad:
Re: Flatshaded (working title) Posted by Crackerjack on Mon Aug 9th 2004 at 1:13pm
Crackerjack
264 posts
Posted 2004-08-09 1:13pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Very nice! Get it fixed!
Re: Flatshaded (working title) Posted by Ferret on Mon Aug 9th 2004 at 2:52pm
Ferret
427 posts
Posted 2004-08-09 2:52pm
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
clip brushes :razz:

my map wouldnt' compile yesterday. I was hitting like everything 190% patches, clip nodes, leaks bleah!

I simply worked meh ass off, clip brushed everythinhg, used cagey's tools to get rid of patch problem, and voila I got it compiled, 20 hours later :X
Re: Flatshaded (working title) Posted by ReNo on Mon Aug 9th 2004 at 2:59pm
ReNo
5457 posts
Posted 2004-08-09 2:59pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Woohoo, all the leaks are fixed at long last (many hours of vertex manipulation later!) and the beast is compiling. Hope Lep accepts a late entry...the MAP was technically ready in time, it just had...unforseen complications :sad:
Re: Flatshaded (working title) Posted by Ferret on Mon Aug 9th 2004 at 3:02pm
Ferret
427 posts
Posted 2004-08-09 3:02pm
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
gogogo, open my rmf! its in my download lol
Re: Flatshaded (working title) Posted by ReNo on Mon Aug 9th 2004 at 10:58pm
ReNo
5457 posts
Posted 2004-08-09 10:58pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Its done...or at least its done for now :smile:
Re: Flatshaded (working title) Posted by Crono on Tue Aug 10th 2004 at 12:01am
Crono
6628 posts
Posted 2004-08-10 12:01am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Well this looks like a giant improvement of the earlier conception, nice :smile:
Re: Flatshaded (working title) Posted by Forceflow on Tue Aug 10th 2004 at 8:06am
Forceflow
2420 posts
Posted 2004-08-10 8:06am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
It would look better with textures ! /runs

Well, it looks great anyway ... I really like the shape if the island, and the skull thing is very cool.

And according to my calculations it would have taken 5,1 days. :biggrin:
Re: Flatshaded (working title) Posted by ReNo on Tue Aug 10th 2004 at 1:52pm
ReNo
5457 posts
Posted 2004-08-10 1:52pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Consider the comment edited Force, I couldn't remember who had said it :smile:
Re: Flatshaded (working title) Posted by Biological Component on Wed Aug 11th 2004 at 12:13am
Posted 2004-08-11 12:13am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
This map has one thing going for it:

Unique Look ...and a shark (it is fun to ride him)

ok, thats 2 things.

r_speeds are strenuous, and I am wondering why the water is instantly fatal... This map is a uniquely cool feeling experience, however I dont know how well it suits multiplayer.
Re: Flatshaded (working title) Posted by ReNo on Wed Aug 11th 2004 at 12:22am
ReNo
5457 posts
Posted 2004-08-11 12:22am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well if the water wasn't fatal you could run all over a huge area, which would ruin gameplay more than instant death. Huge r_speeds was inherent with the design :( There are 3 sharks, which means its 3 times as good :D
Re: Flatshaded (working title) Posted by Hornpipe2 on Wed Aug 11th 2004 at 1:25am
Hornpipe2
636 posts
Posted 2004-08-11 1:25am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Interesting, how did you work out the little bits of grass that stick up here and there? (Haven't played it yet, so...)
Re: Flatshaded (working title) Posted by ReNo on Wed Aug 11th 2004 at 12:21pm
ReNo
5457 posts
Posted 2004-08-11 12:21pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The grass edges are done using a masked texture, kindly made by Adam Hawkins. As its colour matches the grass colour it merges, and makes it look pretty awesome when viewed while standing on the grass looking outward.
Re: Flatshaded (working title) Posted by Forceflow on Thu Aug 12th 2004 at 8:22am
Forceflow
2420 posts
Posted 2004-08-12 8:22am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Consider the comment edited Force, I couldn't remember who had said it :smile:
ty. :smile: Didn't have to, but ty anyway. :biggrin:

The VIS alone would have taken 5 days ... dunno 'bout the RAD. Anyway, it would have took you lifetimes.
Re: Flatshaded (working title) Posted by $loth on Thu Aug 12th 2004 at 8:34am
$loth
2256 posts
Posted 2004-08-12 8:34am
$loth
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I would play it, but I won't have half life installed till I get my new HD in about a week, I have no more than 50 meg left :biggrin:
Re: Flatshaded (working title) Posted by ReNo on Thu Aug 12th 2004 at 1:53pm
ReNo
5457 posts
Posted 2004-08-12 1:53pm
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RAD only took about half an hour actually forceflow - running with a
chop of 256 :smile: No point having detailed lighting if there aren't any
shadows in the map!
Re: Flatshaded (working title) Posted by SWATSiLeNt on Thu Aug 12th 2004 at 10:41pm
SWATSiLeNt
141 posts
Posted 2004-08-12 10:41pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Ill admit that its superior work well done by reno i believe he will most likely win the competition good look reno and good luck everyone else
Re: Flatshaded (working title) Posted by mrnatural on Thu Aug 12th 2004 at 10:58pm
mrnatural
63 posts
Posted 2004-08-12 10:58pm
63 posts 16 snarkmarks Registered: May 3rd 2004
how come the r_speeds are so high?

i think the map totally rocks. just i seen the r_speed count and i was like woahhhhhhhhhhh
Re: Flatshaded (working title) Posted by Ferret on Thu Aug 12th 2004 at 11:28pm
Ferret
427 posts
Posted 2004-08-12 11:28pm
Ferret
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have you played the map? SO much is visible!!!! Its not reno's fault. Its just an open map. At least the wpoly does not affect FPS that much.
Re: Flatshaded (working title) Posted by mrnatural on Fri Aug 13th 2004 at 12:00am
mrnatural
63 posts
Posted 2004-08-13 12:00am
63 posts 16 snarkmarks Registered: May 3rd 2004
yeah...fast vis and open dont work

this will be very good for half-life 2
Re: Flatshaded (working title) Posted by matt on Tue Aug 17th 2004 at 12:47pm
matt
1100 posts
Posted 2004-08-17 12:47pm
matt
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Those screenies are so cool i've set one as my background.
Re: Flatshaded (working title) Posted by Orpheus on Tue Oct 12th 2004 at 8:07pm
Orpheus
13860 posts
Posted 2004-10-12 8:07pm
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I've been watching this map since i first saw it, and for originality it scores a 10, but..i just can't get past the textures. stupid reason not to score it a 10 but its the best i got :D
Re: Flatshaded (working title) Posted by SVIN on Sun Jan 16th 2005 at 5:38pm
SVIN
52 posts
Posted 2005-01-16 5:38pm
SVIN
super banned
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The best looking map with the hl1 thing
Re: Flatshaded (working title) Posted by ReNo on Sun Apr 9th 2006 at 6:56pm
ReNo
5457 posts
Posted 2006-04-09 6:56pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
But then they would move with you, which would look somewhat odd :( To be honest, in game the sun and clouds look pretty normal, so its not a big issue.

And no, you can't go in the lighthouses or the walls, they are much to small to have any worthwhile internal space.
Re: Flatshaded (working title) Posted by tnkqwe on Sat Nov 3rd 2007 at 8:20pm
tnkqwe
560 posts
Posted 2007-11-03 8:20pm
tnkqwe
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560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Nice!Have in mind that the map it's heavy for some slower computers.