Re: RainMetal
Posted by Desert Gunner on
Mon Jan 24th 2005 at 5:04pm
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Nov 30th 2004
Location: United States
The sides and top of the sky box do not blend together. You can tell where they meet. Also, in the first pic, the grass seems to suddenly drop straight off at a square corner. You might want to consider making that curve off instead.
Looking forward to its release!
Re: RainMetal
Posted by Pvt.Scythe on
Mon Jan 24th 2005 at 5:14pm
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I'm not sure will I keep that skybox. And the reason for the sudden "drop" at the edges of grass is due to the fact that I did very messy job while closing the map for compile. I'll upload up-todate pictures on my next leave from army. Thank you for your comment.
Re: RainMetal
Posted by Pvt.Scythe on
Mon Jan 24th 2005 at 5:17pm
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Location: Finland
From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I came across a different kind of rain tutorial which used func_conveyors instead of env_beams. Three years have passed since I first read that tutorial and now I've finally begun to make that Half-Life map with rain in it... Due to the fact that I'm currently serving in finnish army it might take a while for me to finish this map, but all in all I'm determined to get it done. :biggrin:
I've also done some experimental metal textures. All feedback from negative to positive is welcome. I've update(and upload more) pictures on my next leave from army, which should be next weekend.
Re: RainMetal
Posted by Tracer Bullet on
Tue Jan 25th 2005 at 12:49am
Posted
2005-01-25 12:49am
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Not much to comment on tbh. The rocks in the second pic look sort of okay.
Re: RainMetal
Posted by BlisTer on
Tue Jan 25th 2005 at 2:28am
BlisTer
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Location: Belgium
Seems nice, keep it up! sky looks edged though. and gl in the army:p
Re: RainMetal
Posted by BlisTer on
Tue Jan 25th 2005 at 2:44am
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comments in mapprofile. give us more screens :smile:
Re: RainMetal
Posted by Pvt.Scythe on
Fri Jan 28th 2005 at 7:48pm
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I just came back. I'll post some more screens tomorrow. Now I need some sleep.
Re: RainMetal
Posted by Pvt.Scythe on
Sun Feb 13th 2005 at 3:22pm
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Location: Finland
I've uploaded two new screens. I've had a very busy two weeks in the army and this weekend was godgiven rest. Sadly I've to get back in there in couple of hours. Next update will be on next weekend. R-Speeds are somewhere between 300 and 700.
Re: RainMetal
Posted by ReNo on
Sun Feb 13th 2005 at 3:33pm
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Looks like a pretty good start, but it really NEEDS better lighting and
better textures to set it off. The textures are ok in places but its
really colourless as it is and they do lack detail. The less said about
the rock texture the better. Do your brushwork justice, don't let
these other things drag it down.
Re: RainMetal
Posted by G.Ballblue on
Sun Feb 13th 2005 at 4:19pm
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Hmm. Different sky is something I'd look for :razz: