RainMetal

RainMetal

Re: RainMetal Posted by Desert Gunner on Mon Jan 24th 2005 at 5:04pm
Desert Gunner
36 posts
Posted 2005-01-24 5:04pm
36 posts 4 snarkmarks Registered: Nov 30th 2004 Location: United States
The sides and top of the sky box do not blend together. You can tell where they meet. Also, in the first pic, the grass seems to suddenly drop straight off at a square corner. You might want to consider making that curve off instead.

Looking forward to its release!
Re: RainMetal Posted by Pvt.Scythe on Mon Jan 24th 2005 at 5:14pm
Pvt.Scythe
730 posts
Posted 2005-01-24 5:14pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I'm not sure will I keep that skybox. And the reason for the sudden "drop" at the edges of grass is due to the fact that I did very messy job while closing the map for compile. I'll upload up-todate pictures on my next leave from army. Thank you for your comment.
Re: RainMetal Posted by Pvt.Scythe on Mon Jan 24th 2005 at 5:17pm
Pvt.Scythe
730 posts
Posted 2005-01-24 5:17pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I came across a different kind of rain tutorial which used func_conveyors instead of env_beams. Three years have passed since I first read that tutorial and now I've finally begun to make that Half-Life map with rain in it... Due to the fact that I'm currently serving in finnish army it might take a while for me to finish this map, but all in all I'm determined to get it done. :biggrin:

I've also done some experimental metal textures. All feedback from negative to positive is welcome. I've update(and upload more) pictures on my next leave from army, which should be next weekend.
Re: RainMetal Posted by Tracer Bullet on Tue Jan 25th 2005 at 12:49am
Tracer Bullet
2271 posts
Posted 2005-01-25 12:49am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Not much to comment on tbh. The rocks in the second pic look sort of okay.
Re: RainMetal Posted by BlisTer on Tue Jan 25th 2005 at 2:28am
BlisTer
801 posts
Posted 2005-01-25 2:28am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
Seems nice, keep it up! sky looks edged though. and gl in the army:p
Re: RainMetal Posted by BlisTer on Tue Jan 25th 2005 at 2:44am
BlisTer
801 posts
Posted 2005-01-25 2:44am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
comments in mapprofile. give us more screens :smile:
Re: RainMetal Posted by Junkyard God on Tue Jan 25th 2005 at 8:09pm
Junkyard God
654 posts
Posted 2005-01-25 8:09pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
It looks nice,
the wpoly count is quite hight though, not too high, but i think it could be lower if you used some hint brushes or made the not-visible walls of the rocks etc. sky texture so the don't get rendered, check what gets rendered with the gl_wireframe 2 command.
it might be that there is way to much rendering at some points.

just a suggestion, the map looks good :)
Re: RainMetal Posted by Pvt.Scythe on Fri Jan 28th 2005 at 7:48pm
Pvt.Scythe
730 posts
Posted 2005-01-28 7:48pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I just came back. I'll post some more screens tomorrow. Now I need some sleep.
Re: RainMetal Posted by Pvt.Scythe on Sun Feb 13th 2005 at 3:22pm
Pvt.Scythe
730 posts
Posted 2005-02-13 3:22pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I've uploaded two new screens. I've had a very busy two weeks in the army and this weekend was godgiven rest. Sadly I've to get back in there in couple of hours. Next update will be on next weekend. R-Speeds are somewhere between 300 and 700.
Re: RainMetal Posted by ReNo on Sun Feb 13th 2005 at 3:33pm
ReNo
5457 posts
Posted 2005-02-13 3:33pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looks like a pretty good start, but it really NEEDS better lighting and
better textures to set it off. The textures are ok in places but its
really colourless as it is and they do lack detail. The less said about
the rock texture the better. Do your brushwork justice, don't let
these other things drag it down.
Re: RainMetal Posted by Orpheus on Sun Feb 13th 2005 at 3:42pm
Orpheus
13860 posts
Posted 2005-02-13 3:42pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
LOL, thumb and screen don't match :lol:
Re: RainMetal Posted by G.Ballblue on Sun Feb 13th 2005 at 4:19pm
G.Ballblue
1511 posts
Posted 2005-02-13 4:19pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Hmm. Different sky is something I'd look for :razz: