Re: DM Shattered
Posted by Paladin[NL] on
Wed Jun 22nd 2005 at 6:49pm
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
Screenshots will be very limited, so when they arrive dont expect any to reveal whole parts of the level.
Re: DM Shattered
Posted by Paladin[NL] on
Thu Jun 23rd 2005 at 8:03am
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
Unrealism, hard to define.
My entry for this year is going to end up unrealistic (cough hopefully). The setting features needles of rock and floating isle's of stone. Hope from isle to needle, from needle to isle in order to score them frags and get your hands on some better hardware. Very open gameplay, death is just one step away, meaning a long fall towards infinity.
Good luck to all those who enter the competition this year.
Re: DM Shattered
Posted by Dietz on
Thu Jun 23rd 2005 at 9:55am
Dietz
member
101 posts
50 snarkmarks
Registered:
Mar 15th 2002
Location: Texas
Soo... what's the point of this thread?
Re: DM Shattered
Posted by Paladin[NL] on
Thu Jun 23rd 2005 at 10:27am
Posted
2005-06-23 10:27am
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
Basiscly like any thread, showing off...
Advantages are that people comment on my map and I improve it so that it's meeting their expectencies...
Also, this thread will hopefully help people in getting inspiration for their entry.
Why the dark tone?
Re: DM Shattered
Posted by Adam Hawkins on
Thu Jun 23rd 2005 at 11:30am
Posted
2005-06-23 11:30am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
I don't think there was a dark tone Paladin, more a case of where's the map? You've told us what you plan to do - but haven't provided any media for us to comment on (apart from a very vague concept sketch).
Get some screenshots posted so we can comment :smile: You'd have been roasted alive for doing this on the CS forums you know! :wink: No screens, no beans etc.
You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through
Re: DM Shattered
Posted by Paladin[NL] on
Fri Jun 24th 2005 at 7:06am
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
Fair enough then...
Any way, the project is coming along nicely, will get some screenshots though, so don't start hitting me with 'soft words and big sticks'.
Another isue I have is: Since all of the action will be in mid-air the 'ground' (the bottom of the skybox) shouldn't be visible. I tried to achieve this by adding fog, but the fog isn't dense enough to completely block the view to the ground. Any suggestions?
Even better would be if I could get a effect like you're thinking that your in some clouds...no, please don't say sprites 'cause that'll end up with to much rendering time...
Orph, since I know you from PFL/Ejoop, call me Coen :biggrin:
Re: DM Shattered
Posted by Orpheus on
Fri Jun 24th 2005 at 9:43am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Paladin[NL]</DIV>
<DIV class=quotetext>
Orph, since I know you from PFL/Ejoop, call me Coen :biggrin:
</DIV></DIV>
That your birth name, or another internet handle?
The best things in life, aren't things.
Re: DM Shattered
Posted by Paladin[NL] on
Fri Jun 24th 2005 at 1:47pm
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
And alas, the requested screenshot...well, one at least.
I feel this screenshot captures my idea quite well.
Mind that the 3d skybox will get a bit more debris in it, and the rocks won't look so greyish
Re: DM Shattered
Posted by Dietz on
Fri Jun 24th 2005 at 6:25pm
Dietz
member
101 posts
50 snarkmarks
Registered:
Mar 15th 2002
Location: Texas
Which island is the generator on?
Re: DM Shattered
Posted by Cassius on
Sat Jun 25th 2005 at 12:51am
Posted
2005-06-25 12:51am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
The "islands" look too squarish.
Re: DM Shattered
Posted by Myrk- on
Sat Jun 25th 2005 at 1:01am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Doesn't look much like your concept. RECRAFT I SAY! And because its a very simple map, I'd suggest having the ability to go inside the islands and shoot out of the side of them on gangways.
-[Better to be Honest than Kind]-
Re: DM Shattered
Posted by Paladin[NL] on
Sat Jun 25th 2005 at 6:04pm
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
Thanks for the comments, I realy appreciate them. Good comment on the 'going-inside-the-isle'...gives some good inspiration.
Generator, who sayed anything 'bout a generator?
Re: DM Shattered
Posted by BlisTer on
Sat Jun 25th 2005 at 9:41pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
its cause of the electric wire
These words are my diaries screaming out loud
Re: DM Shattered
Posted by habboi on
Tue Jun 28th 2005 at 3:49pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
Perhaps they could rotate? Looking good, it's good that you planned it all!
I agree that the walls should break in certain areas...
Goodluck good sir.