DM Shattered

DM Shattered

Re: DM Shattered Posted by Paladin[NL] on Wed Jun 22nd 2005 at 6:49pm
Paladin[NL]
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Posted 2005-06-22 6:49pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Screenshots will be very limited, so when they arrive dont expect any to reveal whole parts of the level.
Re: DM Shattered Posted by Paladin[NL] on Thu Jun 23rd 2005 at 8:03am
Paladin[NL]
157 posts
Posted 2005-06-23 8:03am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Unrealism, hard to define.

My entry for this year is going to end up unrealistic (cough hopefully). The setting features needles of rock and floating isle's of stone. Hope from isle to needle, from needle to isle in order to score them frags and get your hands on some better hardware. Very open gameplay, death is just one step away, meaning a long fall towards infinity.

Good luck to all those who enter the competition this year.
Re: DM Shattered Posted by Dietz on Thu Jun 23rd 2005 at 9:55am
Dietz
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Posted 2005-06-23 9:55am
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Soo... what's the point of this thread?
Re: DM Shattered Posted by Paladin[NL] on Thu Jun 23rd 2005 at 10:27am
Paladin[NL]
157 posts
Posted 2005-06-23 10:27am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Basiscly like any thread, showing off...

Advantages are that people comment on my map and I improve it so that it's meeting their expectencies...

Also, this thread will hopefully help people in getting inspiration for their entry.

Why the dark tone?
Re: DM Shattered Posted by Adam Hawkins on Thu Jun 23rd 2005 at 11:30am
Adam Hawkins
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Posted 2005-06-23 11:30am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I don't think there was a dark tone Paladin, more a case of where's the map? You've told us what you plan to do - but haven't provided any media for us to comment on (apart from a very vague concept sketch).

Get some screenshots posted so we can comment :smile: You'd have been roasted alive for doing this on the CS forums you know! :wink: No screens, no beans etc.
You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through
Re: DM Shattered Posted by Orpheus on Thu Jun 23rd 2005 at 1:15pm
Orpheus
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Posted 2005-06-23 1:15pm
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Dietz said:
Soo... what's the point of this thread?
Dietz reminds me of Teddy Roosevelt.. "Speak softly and carry a big stick"

Dietz rarely comments, but his words hit with a wallop. :biggrin:

I'd consider it an honor that he commented in your thread at all Paladin. :/

The best things in life, aren't things.
Re: DM Shattered Posted by Paladin[NL] on Fri Jun 24th 2005 at 7:06am
Paladin[NL]
157 posts
Posted 2005-06-24 7:06am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Fair enough then...

Any way, the project is coming along nicely, will get some screenshots though, so don't start hitting me with 'soft words and big sticks'.

Another isue I have is: Since all of the action will be in mid-air the 'ground' (the bottom of the skybox) shouldn't be visible. I tried to achieve this by adding fog, but the fog isn't dense enough to completely block the view to the ground. Any suggestions?

Even better would be if I could get a effect like you're thinking that your in some clouds...no, please don't say sprites 'cause that'll end up with to much rendering time...

Orph, since I know you from PFL/Ejoop, call me Coen :biggrin:
Re: DM Shattered Posted by Agent Smith on Fri Jun 24th 2005 at 8:36am
Agent Smith
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Posted 2005-06-24 8:36am
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Well I found the best way to get around that was to make the skybox pure black, so the level is hanging in a void. Alla my map for last years competition, Paralaxion.

Obviously thats not going to work for you as you want there to be sky and everything. Might I suggest the skybox used in the final chapter of HL2, when you are right near the top of the Citadel. That one worked really well to give the illusion of being really high up. If it doesn't suit the theme of your map, perhaps try and make one that fits by using a similar technique to that one. You'd get some serious kudos for having a custom sky :smile: .
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'Get your stinking paws off me, you damned dirty ape!'
Re: DM Shattered Posted by Orpheus on Fri Jun 24th 2005 at 9:43am
Orpheus
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Posted 2005-06-24 9:43am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Paladin[NL]</DIV>
<DIV class=quotetext>
Orph, since I know you from PFL/Ejoop, call me Coen :biggrin:

</DIV></DIV>
That your birth name, or another internet handle?

The best things in life, aren't things.
Re: DM Shattered Posted by Paladin[NL] on Fri Jun 24th 2005 at 1:14pm
Paladin[NL]
157 posts
Posted 2005-06-24 1:14pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Birth name :biggrin:
Re: DM Shattered Posted by Paladin[NL] on Fri Jun 24th 2005 at 1:47pm
Paladin[NL]
157 posts
Posted 2005-06-24 1:47pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
And alas, the requested screenshot...well, one at least.

I feel this screenshot captures my idea quite well.

Mind that the 3d skybox will get a bit more debris in it, and the rocks won't look so greyish
Re: DM Shattered Posted by Dietz on Fri Jun 24th 2005 at 6:25pm
Dietz
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Posted 2005-06-24 6:25pm
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Which island is the generator on?
Re: DM Shattered Posted by Cassius on Sat Jun 25th 2005 at 12:51am
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Posted 2005-06-25 12:51am
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The "islands" look too squarish.
Re: DM Shattered Posted by Myrk- on Sat Jun 25th 2005 at 1:01am
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Posted 2005-06-25 1:01am
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Doesn't look much like your concept. RECRAFT I SAY! And because its a very simple map, I'd suggest having the ability to go inside the islands and shoot out of the side of them on gangways.
-[Better to be Honest than Kind]-
Re: DM Shattered Posted by Orpheus on Sat Jun 25th 2005 at 1:21am
Orpheus
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Posted 2005-06-25 1:21am
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Dietz said:
Which island is the generator on?
"Exclaimed Tattoo, as he waddled toward deplane"

/me sorry Dietz, I couldn't resist..

/runs

The best things in life, aren't things.
Re: DM Shattered Posted by Paladin[NL] on Sat Jun 25th 2005 at 6:04pm
Paladin[NL]
157 posts
Posted 2005-06-25 6:04pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Thanks for the comments, I realy appreciate them. Good comment on the 'going-inside-the-isle'...gives some good inspiration.

Generator, who sayed anything 'bout a generator?
Re: DM Shattered Posted by BlisTer on Sat Jun 25th 2005 at 9:41pm
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Posted 2005-06-25 9:41pm
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its cause of the electric wire
These words are my diaries screaming out loud
Re: DM Shattered Posted by Captain P on Sun Jun 26th 2005 at 12:02pm
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Posted 2005-06-26 12:02pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Perhaps it's good to make the islands look like it was once a normal
field, that got ripped up and parts of it are now floating around. What
I mean to say is, make the islands look like they could fit together.
Create-ivity - a game development blog
Re: DM Shattered Posted by Dietz on Mon Jun 27th 2005 at 10:13pm
Dietz
101 posts
Posted 2005-06-27 10:13pm
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Captain P said:
Perhaps it's good to make the islands look like it was once a normal field, that got ripped up and parts of it are now floating around. What I mean to say is, make the islands look like they could fit together.
I like that idea
Re: DM Shattered Posted by habboi on Tue Jun 28th 2005 at 3:49pm
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Posted 2005-06-28 3:49pm
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Perhaps they could rotate? Looking good, it's good that you planned it all!
I agree that the walls should break in certain areas...

Goodluck good sir.