[map] 2morforeverdm

[map] 2morforeverdm

Re: [map] 2morforeverdm Posted by Imbrifer on Wed Oct 26th 2005 at 8:54pm
Imbrifer
32 posts
Posted 2005-10-26 8:54pm
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
This is a a discussion topic for the map "2morforeverdm" by Imbrifer which can be found here

Map description:

This is the deathmatch version of my upcoming 2morforever for Fortress Forever ( www.fortress-forever.com ). The map is done for FF, just awaiting the FF team's entities. 2morforever is a remake of AndyC's TFC map "2morfort1_1".

Try it out and let me know of any problems you encounter.

Download and Mirror thanks to Tennovan and nagul678

Map screenshots:
Loading embedded content: Map #2304
Re: [map] 2morforeverdm Posted by Windows 98 on Thu Oct 27th 2005 at 3:57am
Windows 98
757 posts
Posted 2005-10-27 3:57am
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Ive seen this map somewhere else...

did you do a remake? or post under a different name and map name?

either way still cool
Re: [map] 2morforeverdm Posted by Crono on Thu Oct 27th 2005 at 4:14am
Crono
6628 posts
Posted 2005-10-27 4:14am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Nice. Make that lighting a little more dramatic and you'll be in buisness. It'd be nice, though, if the other areas had the same detail the area in screen 1 has. Maybe they do, I don't know, I'm just looking at the screen shots. :)
Re: [map] 2morforeverdm Posted by G4MER on Thu Oct 27th 2005 at 8:29am
G4MER
2460 posts
Posted 2005-10-27 8:29am
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Very nice.. yepp lighting is the only problem I see. thanks for not loading it with crates, and useless models all over the place.
Re: [map] 2morforeverdm Posted by Murdoc on Thu Oct 27th 2005 at 12:53pm
Murdoc
16 posts
Posted 2005-10-27 12:53pm
Murdoc
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16 posts 32 snarkmarks Registered: Mar 7th 2005 Occupation: Videographer Location: United States
I haven't got to play the map yet, but I have to say first impressions from the screens is that its beautiful, great work on that. I can't wait to go home and try it.
Re: [map] 2morforeverdm Posted by Forceflow on Thu Oct 27th 2005 at 3:33pm
Forceflow
2420 posts
Posted 2005-10-27 3:33pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Can't wait to play Fortress Forever. Good job.
Re: [map] 2morforeverdm Posted by Addicted to Morphine on Thu Oct 27th 2005 at 6:48pm
Posted 2005-10-27 6:48pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I like the curves. Fits well with the other FF maps I've seen so far.

But yeah, Some team specific lighting would be nice to spice it up.
Re: [map] 2morforeverdm Posted by Oski on Thu Oct 27th 2005 at 9:42pm
Oski
75 posts
Posted 2005-10-27 9:42pm
Oski
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75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
The lightning is very relaxed. I like that alot, but it gets too relaxed in the end. If you would make som places with more fixed lighting it would look awesome, i think. Great job.
Re: [map] 2morforeverdm Posted by omegaslayer on Fri Oct 28th 2005 at 2:14am
omegaslayer
2481 posts
Posted 2005-10-28 2:14am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Brushwork is a lost art with the addition of "models". Good everything, lighting is a little dark for multiplayer (add in some flares, or "glow sticks" maybe to light it up), But its good where it is. 9/10 (because the mod isnt out yet)
Re: [map] 2morforeverdm Posted by BlisTer on Fri Oct 28th 2005 at 3:22pm
BlisTer
801 posts
Posted 2005-10-28 3:22pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
Omg the memories. 2morefort was the first custom tfc map i ever played i think, was a great map too, so good choice to remake. nice brushwork and texturing, but idd the lighting is a bit bland. great work though.
Re: [map] 2morforeverdm Posted by Myrk- on Sat Oct 29th 2005 at 3:21pm
Myrk-
2299 posts
Posted 2005-10-29 3:21pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Reminds me of epicentre, but also of 2fort or that other cool original level.
Re: [map] 2morforeverdm Posted by satchmo on Mon Oct 31st 2005 at 6:30pm
satchmo
2077 posts
Posted 2005-10-31 6:30pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
For some reason, it reminds me of Far Cry. The first screenshot looks like the spot where Crow took off on a helicopter, and the second screenshot looks like the inside of that cargo ship in the beginning of the game.
Re: [map] 2morforeverdm Posted by Imbrifer on Thu Nov 3rd 2005 at 4:54am
Imbrifer
32 posts
Posted 2005-11-03 4:54am
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
Thanks for the input, everyone.

I've had several suggestions for adding some more spunky lighting here and there, which is something I can definitely do.

The FF version of this map is listed as 99% complete under the Fortress-Forever category of the Snarkpit. I'll take suggestions from here and from the Fortress-Forever forums and make changes to the Fortress-Forever version of 2morforevever, but I think I'll leave this one how it is.

Interesting, satchmo. Never played the singleplayer of FarCry - just got it to go around in boats and shoot at my buds on the LAN.
Re: [map] 2morforeverdm Posted by reaper47 on Sat Nov 5th 2005 at 6:19pm
reaper47
2827 posts
Posted 2005-11-05 6:19pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Interesting interpretation of the original.

I can only rate the looks so far and what bothers me actually hasn't anything to do with the map itself. It's HL2's texture set that is just so incredibly grey. I miss the strong reds and blues, contrast in general.

A more orange sunset lighting for the outside (like in the TFC version) and some shady spots inside could help, but some more colorful textures would be nice too.

Also don't forget the cubemaps! ;)
Re: [map] 2morforeverdm Posted by 417 on Sun May 6th 2007 at 5:05am
417
21 posts
Posted 2007-05-06 5:05am
417
member
21 posts 2 snarkmarks Registered: Mar 12th 2005 Occupation: Small Business Owner/Operator Location: USA
Running this map on my clans TDM FF/CTF server.

We had to put in more weapons, some health/armor stations to get people to play on it.

Game play is great with 8 or more players!

Only issue we have seen is some werid lag when a player was pinned to the wall with the crossbow in one of the re-spawn rooms.

It could also use more spawn points as players get stuck because they spawn in together.

I'm sure these won't be issues when it comes out for FF. It'l going to be a great FF map for sure.

Thanks for making the map Imbrifer!
Re: [map] 2morforeverdm Posted by Imbrifer on Tue May 8th 2007 at 4:33am
Imbrifer
32 posts
Posted 2007-05-08 4:33am
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
Thanks for hosting it, 417. I'll definitely look into those issues - I thought I spaced the spawns far enough apart, but apparently not. Let me know if any other map issues come up, and I'll see if I can't address them.