2tron

2tron

Re: 2tron Posted by Perin on Sat Feb 14th 2004 at 6:48am
Perin
115 posts
Posted 2004-02-14 6:48am
Perin
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Pretty neat map. It reminds me of a cross between Buzzy Bots and Ricochet in a TFC form. Welcome to Snarkpit, and keep up the map work.
Re: 2tron Posted by Forceflow on Sat Feb 14th 2004 at 11:46am
Forceflow
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Posted 2004-02-14 11:46am
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Looks awesome !
Re: 2tron Posted by Orpheus on Sat Feb 14th 2004 at 1:47pm
Orpheus
13860 posts
Posted 2004-02-14 1:47pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
remove the unique textures and i see... rectangles.

unique, yes, outstanding... not really.

you have a chance here, don't waste it.

[edit] i just realized this is a remake.. i reserve judgement[/edit]
Re: 2tron Posted by Gollum on Sat Feb 14th 2004 at 4:59pm
Gollum
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Posted 2004-02-14 4:59pm
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I love seeing new maps like this with an original theme. Okay, so the boxy design of 2fort makes the architecture a bit simple, but that's not the point. The point is that you're imposing your artistic vision upon a medium that is full of repetitive clones. It's a great idea to experiment like this, drawing inspiration from sources that are not just other HL maps.

The screenshots show off some really neat design.
Re: 2tron Posted by Yak_Fighter on Sat Feb 14th 2004 at 7:30pm
Yak_Fighter
1832 posts
Posted 2004-02-14 7:30pm
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The MCP will not be pleased. It looks like you have the Tron look down.
Re: 2tron Posted by THX-1138 on Sat Feb 14th 2004 at 10:07pm
THX-1138
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Posted 2004-02-14 10:07pm
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Thanks everyone for the feedback. Orpheus, Im not sure what you were trying to say? As for it looking simple, yes, it is. Its also 30% done:) It will look a lot better once I fully finish all the brushwork, and add all the nice glowy to it.

I said I want to capture the feel of the Tron world, and to me, its somewhat simple. Lots of angles, not so much curves and whatnot. If you are a fan of the movie, and Im not talking about Matrix wink , you should know what it looks like. Also, its pretty hard to make the architecture advance, while having all the glowing going on. Im not some pro mapper, so maybe its easy to do if you know how. If anyone wants to give it a test, please go ahead. I would like to see alternate ways to get a good glowing effect. -End of line.
Re: 2tron Posted by Orpheus on Sun Feb 15th 2004 at 5:03am
Orpheus
13860 posts
Posted 2004-02-15 5:03am
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consider my comment 30% complete as well..

i reserver judgement as i stated..
Re: 2tron Posted by KoRnFlakes on Mon Feb 16th 2004 at 9:28am
KoRnFlakes
1125 posts
Posted 2004-02-16 9:28am
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LoL, Thats actually quite neat. Obviously when its finished you wont really have to worry about playability because its such a popular map normally.
Re: 2tron Posted by Pegs on Mon Feb 16th 2004 at 9:38am
Pegs
312 posts
Posted 2004-02-16 9:38am
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TRON!!
Re: 2tron Posted by THX-1138 on Mon Feb 16th 2004 at 12:04pm
THX-1138
6 posts
Posted 2004-02-16 12:04pm
THX-1138
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6 posts 11 snarkmarks Registered: Feb 14th 2004 Occupation: Human. Location: California
Hello. I am working my butt off whenever I can with this map. I am
still trying to figure out a good method of the glowing effect. I have
tried different things such as env_beam, which somewhat worked. But now
Im using func_illusionary. I have a test room map for you to try.
Remember, this is just 1 room, nothing else. I didnt really try to
texture it perfect, but just to get an idea. Let me know what you think.

Download HERE
Re: 2tron Posted by THX-1138 on Mon Feb 16th 2004 at 12:15pm
THX-1138
6 posts
Posted 2004-02-16 12:15pm
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In case you are lazy, and dont want to dl it, probably not even worth it to some, heres a screenshot of the test room:

User posted image
Re: 2tron Posted by Orpheus on Mon Feb 16th 2004 at 12:43pm
Orpheus
13860 posts
Posted 2004-02-16 12:43pm
Orpheus
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i don't wanna be a stick in the mud, well yes i do, but not a big stick, but 800+k images are not looked upon kindly around here, no its not the image itself, we welcome almost any style map, but we still have a fair share of 56kers around.

if you need it, visit www.xat.com and get the jpg optimizer, its a godsend program, it will convert this .bmp to a .jpg for you, and decrease its file size by many times.. with no quality loss.

since you are new, we won't complain to much, if you replace it soonish anyways.. :smile:

a good thing to remember, .jpgs of less than 100k always.. preferably of the 50k variety at 800x600

[edit] i just noticed, some of your other screens are in excess of 1 meg.. do not forget those too..
Re: 2tron Posted by matt on Mon Feb 16th 2004 at 12:47pm
matt
1100 posts
Posted 2004-02-16 12:47pm
matt
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Nice idea, hope it work out for you. Sort of like tron isn't it?

edit: Just looked at the map name and slapped myself.
Re: 2tron Posted by Pegs on Mon Feb 16th 2004 at 4:22pm
Pegs
312 posts
Posted 2004-02-16 4:22pm
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Nice Mapping I quite liked Tron this would be a fun map to play. :smile:
Re: 2tron Posted by 7dk2h4md720ih on Mon Feb 16th 2004 at 4:42pm
7dk2h4md720ih
1976 posts
Posted 2004-02-16 4:42pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
300k image:
User posted image

124k image:
User posted image
Re: 2tron Posted by Pegs on Mon Feb 16th 2004 at 4:49pm
Pegs
312 posts
Posted 2004-02-16 4:49pm
Pegs
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312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
You should really make all your images as small as possible, but make sure that they still look like they have the same quality. + the small images are quicker to load. :razz:
Re: 2tron Posted by Orpheus on Mon Feb 16th 2004 at 5:02pm
Orpheus
13860 posts
Posted 2004-02-16 5:02pm
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[image edited out per A_S]
Re: 2tron Posted by 7dk2h4md720ih on Mon Feb 16th 2004 at 6:32pm
7dk2h4md720ih
1976 posts
Posted 2004-02-16 6:32pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The point was retaining the image quality Jon. :wink:
Re: 2tron Posted by Orpheus on Mon Feb 16th 2004 at 6:50pm
Orpheus
13860 posts
Posted 2004-02-16 6:50pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
point?

the last screen has so little degradation, that it still shows the rooms in detail, yet is below the required 100k.. i could have increased, or decreased it, true enuff, but the only reason it is still at 74k is because of all the blue.. images with far more colors, and far more detail can be lowered to 25k and look good...

my point wasn't to be an ass, but to motivate the hard heads among us to think of the 56k members.

in fact, i have been rather patient the last year or so, and prolly longer, cause i have been promoting the xat program for almost??? 4 years perhaps..

still.. it is a bit OTT of me to post the last image, when you already had proved my point before i logged in..

i concede..
Re: 2tron Posted by THX-1138 on Mon Feb 16th 2004 at 11:20pm
THX-1138
6 posts
Posted 2004-02-16 11:20pm
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Well, all my images are jpgs, not bmp. But any ways, sorry for the
sizes, I got them all under 200k now, so let me know what you think.
Should I go lower?

Now we got the image topic out of the way, comments on the glow itself? Anyone else try to come up with a good glow method?

Also, did this test room give you a feeling of the Tron glow? Not
really the textures so much, but the glow itself? I cant tell if its
too little of a glow, or the right amount.

Thanks
Re: 2tron Posted by Orpheus on Mon Feb 16th 2004 at 11:44pm
Orpheus
13860 posts
Posted 2004-02-16 11:44pm
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IMO, without anything else in that screen besides all that blue, its really tuff to say.. it looks to bright to me, just looking at the screenshot..

tron was blue-yes

tron was not brilliantly so..

if i remember correctly blue wasn't even the dominant color either.. you might consider others.

and 200k is... well i got mine down to 74. the fact that they were not bmp, is unimportant, 800+ is tho.
Re: 2tron Posted by 7dk2h4md720ih on Tue Feb 17th 2004 at 12:09am
7dk2h4md720ih
1976 posts
Posted 2004-02-17 12:09am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Jon, I had originally posted a 81k image, but swapped it for that one because of the noticeable difference in quality. There's no use promoting image compressors when you can clearly see the difference imho. Didn't have to take yours down and I wasn't having a go at you so just calm the f**k down!!! :biggrin:
Re: 2tron Posted by THX-1138 on Tue Feb 17th 2004 at 12:22am
THX-1138
6 posts
Posted 2004-02-17 12:22am
THX-1138
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Ok. Well I just happened to use those textures because Im doing blues
base first. I will include other colors for
sure. As far as blue not being the dominant color, well that's not
totally
true. All the "good" guys had a blue glow to them, their suits that is.
Bad guys, had red glow. The Tron world itself was made up of lots of
colors. But a good amount of it, is actually bluish green. Depending
on your video settings, the glowing color can be really green or really
blue. I don't want to get all technical about it, but if you have the
movie, check it out. The brightness is something I am aware of. I've
tried making it really bright, and really dim. But there are some parts
in the actual movie, where the glowing is really intense, like in the
tanks and in the Recognizer. Im not sure if I make it dimmer, if it
will still have the same effect.

The reason I am making
this, is because I love Tron. I've seen it so many times, I can say
that I am somewhat knowledgeable on it. I hope I don't sound like a jerk,
I just want to make it clear that I am really trying my hardest to pull
this off, and do a good job. :smile:

I have finished all of the upper base of blue, now I will work on the
mid sections. This includes elevator area, and spiral down to basement.

Orpheus, if you would like, try to come up with some diff glowing
methods. Try to get the brightness to where you think it should be. I would really like to see other peoples attempt at the
glowing. Its not hard or anything, but I really want to get that
"perfect" glow effect, and think if I get some input, the final product will be great.

Thanks
Re: 2tron Posted by Orpheus on Tue Feb 17th 2004 at 12:41am
Orpheus
13860 posts
Posted 2004-02-17 12:41am
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DAVE... shaddup :smile: you've seen me upset.. mumbles asswipe

THX-1138,

honestly bud, i have no real interest in finding the right shade of blue, i was only saying, that with nothing else in there, its kinda hard to say for sure is all.

brightness debates have been here a time or two, with no clear winner, mostly because so many different gamma settings are possible with HL.. my advice tho is, since most people have theres set pretty high, i would go for a bit dim, in an attempt to counter any extra high settings.

i remember the movie, dimly, it was ok, nothing i would care to map for.. but original enuff to warrant doing.

i can offer some feedback, but critiques are no longer one of my main concerns... sorry

we do however have others as qualified as i, perhaps one of them could be convinced.
Re: 2tron Posted by Dietz on Tue Feb 17th 2004 at 12:55am
Dietz
101 posts
Posted 2004-02-17 12:55am
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Layout is easy enough to learn...
Re: 2tron Posted by Yak_Fighter on Tue Feb 17th 2004 at 1:35am
Yak_Fighter
1832 posts
Posted 2004-02-17 1:35am
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I think the blue in Tron was a lighter shade. It had more aqua and was not very bold.
Re: 2tron Posted by Juim on Tue Feb 17th 2004 at 2:18pm
Juim
726 posts
Posted 2004-02-17 2:18pm
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The concept is good, however you might be hard pressed to translate the Tron world properly with the HL engine. I would look into adding touches of color here and there and definitely make some animated textures so there seems to be life in the map. I believe I posted a tron shot here once:

User posted image

I'm sure you've played the game, you seem to be off to a good start. Best of luck.
Re: 2tron Posted by SHeeP on Thu Feb 19th 2004 at 5:00pm
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118 posts
Posted 2004-02-19 5:00pm
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indeed , mmmm im gonna go open tron2.0's editor
Re: 2tron Posted by Gwil on Sat Feb 21st 2004 at 2:31pm
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2864 posts
Posted 2004-02-21 2:31pm
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get rid of the roof on the balcony, it'll screw up conc jumping :P
Re: 2tron Posted by bluebull on Wed Mar 3rd 2004 at 7:42pm
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Posted 2004-03-03 7:42pm
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pretty funky map m8, cant wait to see the finished product. It must be funny on the eyes in the editor