Re: 2D/3D art
Posted by fishy on
Thu Feb 26th 2009 at 6:37pm
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The wall as a seperate texture, and the moss as an overlay would be good. Then you could apply them with slightly different horizontal scaling so that the repititions of wall and the repetitions of moss wouldn't occur in tandem, but would help offset each other insread.
Re: 2D/3D art
Posted by haymaker on
Fri Feb 27th 2009 at 12:17am
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But wouldn't the bumpmaps show through the overlay? I forget. Or you could alter the bumpmap's lower area if it does.
Looks good Aaron
Re: 2D/3D art
Posted by haymaker on
Sat Feb 28th 2009 at 3:50pm
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Scaffold model looks great! Much better than the cs one in your screenshot.
Only thing I would point out is that these type of scaffolds are always designed, in RL, for the planks to run 90 deg to the way you have them. Not once in my 18 years of construction experience have I seen one with these short, unattached, slippery, unsafe planks that you have :P
Re: 2D/3D art
Posted by Natus on
Sun Mar 1st 2009 at 7:04pm
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Those planks on the scaffold look a bit too thick if you ask me, otherwise it looks good.
WIP rifle, can't decide on how the ammo clip should look.
[IMG]http://img.photobucket.com/albums/v685/natus/snaprifle_v3_wip.jpg[/IMG]
Re: 2D/3D art
Posted by Natus on
Thu Mar 5th 2009 at 4:12pm
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[IMG]http://img.photobucket.com/albums/v685/natus/snaprifle_v3_wip5.png[/IMG]
Hurp durp, will probably change the front to look more like a flashlight or another barrel-attached gadget.
Still can't figure out a decent look for the magazine/clip.
Re: 2D/3D art
Posted by haymaker on
Fri Mar 6th 2009 at 2:43pm
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Yes it is looking good.
I'm no gun expert but I don't know of any break-barrel types that are repeaters, so I agree with Aaron in his impression that it's a shotgun. Also because of that impression the butt of the gun looks really uncomfortable, I can't help thinking whoever fires that thing is gonna be covered in bruises
Re: 2D/3D art
Posted by RedWood on
Tue May 19th 2009 at 11:50pm
Posted
2009-05-19 11:50pm
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her ass cheeks are fighting each other.
Reality has become a commodity.
Re: 2D/3D art
Posted by Natus on
Wed May 20th 2009 at 10:30am
Posted
2009-05-20 10:30am
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Yea the face is annoying the hell out of me, it's damn hard to get that looking-back-over-shoulder look, everyone I show it to take a while before they figure out it has the back turned towards the viewer.
Re: 2D/3D art
Posted by Natus on
Thu May 21st 2009 at 10:09pm
Posted
2009-05-21 10:09pm
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[IMG]http://img.photobucket.com/albums/v685/natus/bloodelfpaladinwip.jpg[/IMG]
Oh look, progress.
Toned down on the "dat ass" and decided to go with leather instead of plate, gonna have to redo the shoulder now.
I still gotta do something about the legs, they look awfully blurry.
Re: 2D/3D art
Posted by Gwil on
Fri May 22nd 2009 at 1:26am
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S'too flat, Natus. Can't you turn the sword inward, would give depth and add a VP for perspective. See if you can't "crouch" her, too. Good practice for drawing bodies if she's something other than rigid standing pose.
Re: 2D/3D art
Posted by Natus on
Fri May 22nd 2009 at 8:21pm
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Thanks Gwil.
Yea I think it's too flat as well, I'm trying to change the perspective and position of the arm and sword, got the arm done but I just can't seem to nail the sword.
I hate perspective.
Re: 2D/3D art
Posted by Finger on
Thu Aug 6th 2009 at 12:36am
Posted
2009-08-06 12:36am
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Yeah, maybe a little too high on the gross scale, but it's fun to do gross stuff sometimes.
I did some initial sketches on paper, scanned them into pc, and painted in Photoshop CS. I have a tablet pc, that I draw/paint with, but this was done using a new Wacom intuos 4 that I just bought. I got the 4 x 6 widescreen Intuos 4 for under 200 bucks. It's a great deal - very awesome tool for digital artist. I actually still have an old one I bought about 9 years ago (9 x 11 size, too large), that plugs into a serial port. I upgraded my pc and am using Vista now and couldn't get it to work, so I bought this new one - very glad I did.
If anyone considers buying one, I wouldn't waste money on a large one - the 4 x 6 is large enough and easy handle.
Re: 2D/3D art
Posted by reaper47 on
Thu Aug 6th 2009 at 1:59am
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Man those look cooler than the ones Valve came up with!
Awesome idea about the pregnant/bellybutton bit. How creepy is that? I'll get nightmares just from thinking about it... Great!
Re: 2D/3D art
Posted by G4MER on
Thu Sep 17th 2009 at 5:28pm
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I will see what I can do for you. If you had the PSD for the layers it would make it much easier. Would you like the keypad to be animated?
Re: 2D/3D art
Posted by G4MER on
Sat Sep 19th 2009 at 6:53pm
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Link me to the font you used.
I can dull it down. I can have a update today for you.
Re: 2D/3D art
Posted by G4MER on
Sat Sep 19th 2009 at 7:56pm
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[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/bluecrush2.png[/IMG]
Ok, since I now know that is a texture mask, that you pull from to add your textures.. I made this new one... also based on your comments.
Re: 2D/3D art
Posted by G4MER on
Mon Sep 21st 2009 at 8:21am
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[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/bluecrush2-1.png[/IMG]
There ya go.. yeah it does look much better now.
Bottle is at 30 and the label is at 50.
Do you want the red the same way?
Re: 2D/3D art
Posted by G4MER on
Mon Sep 21st 2009 at 6:29pm
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Well I have another idea.. without the soda bottle. It maybe more in line with what your wanting to do.