hlcsg 3.6 x86 (32b) SSE1 ON (May  2 2009)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Raising of limits and improved format done by Silencer.   
   PHLT_Copy_Brush entity implemented by Protector.          
   Submit detailed bug reports to 
amckern@yahoo.com.         
                  -----  BEGIN  hlcsg -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLCSG_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
Entering e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena.map
Current hlcsg Settings
Name                 |   Setting   |  Default
---------------------|-------------|-------------------------
threads               [         1 ] [    Varies ]
verbose               [       off ] [       off ]
log                   [        on ] [        on ]
developer             [         0 ] [         0 ]
chart                 [       off ] [       off ]
estimate              [       off ] [       off ]
max texture memory    [  33554432 ] [  33554432 ]
max lighting memory   [  33554432 ] [  33554432 ]
priority              [    Normal ] [    Normal ]
noclip                [       off ] [       off ]
null texture stripping[        on ] [        on ]
clipnode economy mode [        on ] [        on ]
clip hull type        [    legacy ] [    legacy ]
onlyents              [       off ] [       off ]
wadtextures           [        on ] [        on ]
skyclip               [        on ] [        on ]
hullfile              [      None ] [      None ]
nullfile              [      None ] [      None ]
min surface area      [     0.500 ] [     0.500 ]
brush union threshold [     0.000 ] [     0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Brushes discarded from clipping hulls: 2 (totalling 12 sides)
CreateBrush:
 (0.53 seconds)
SetModelCenters:
 (0.06 seconds)
CSGBrush:
 (1.84 seconds)
Checking Wadfiles:
  Using Wadfile: \valve\valve\xeno.wad:
    Contains 3 used textures, 8.82 percent of map. (264 textures in wad)
  Using Wadfile: \valve\valve\decals.wad:
    Contains 0 used textures, 0.00 percent of map. (222 textures in wad)
  Using Wadfile: \valve\valve\halflife.wad:
    Contains 31 used textures, 91.18 percent of map. (3116 textures in wad)
  Using Wadfile: \valve\valve\liquids.wad:
    Contains 0 used textures, 0.00 percent of map. (32 textures in wad)
Added 5 additional animating textures.
Texture usage is at 0.39 MB (of 32.00 MB max)
3.56 seconds elapsed
-----   END   hlcsg -----
         hlbsp 3.6 x86 (32b) SSE1 ON (May  2 2009)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Raising of limits and improved format done by Silencer.   
   PHLT_Copy_Brush entity implemented by Protector.          
   Submit detailed bug reports to 
amckern@yahoo.com.         
                  -----  BEGIN  hlbsp -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLBSP_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
Current hlbsp Settings
Name               |   Setting   |  Default
-------------------|-------------|-------------------------
threads             [         1 ] [    Varies ]
verbose             [       off ] [       off ]
log                 [        on ] [        on ]
developer           [         0 ] [         0 ]
chart               [       off ] [       off ]
estimate            [       off ] [       off ]
max texture memory  [  33554432 ] [  33554432 ]
priority            [    Normal ] [    Normal ]
noclip              [       off ] [       off ]
nofill              [       off ] [       off ]
noopt               [       off ] [       off ]
null tex. stripping [        on ] [        on ]
notjunc             [       off ] [       off ]
subdivide size      [       240 ] [       240 ] (Min 64) (Max 512)
max node size       [      1024 ] [      1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 444 (0.09 seconds)
BSP generation successful, writing portal file 'e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena.prt'
SolidBSP [hull 1] 500...921 (0.20 seconds)
SolidBSP [hull 2] 500...853 (0.19 seconds)
SolidBSP [hull 3] 500...869 (0.27 seconds)
2.83 seconds elapsed
-----   END   hlbsp -----
         hlvis 3.6 x86 (32b) SSE1 ON (May  2 2009)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Raising of limits and improved format done by Silencer.   
   PHLT_Copy_Brush entity implemented by Protector.          
   Submit detailed bug reports to 
amckern@yahoo.com.         
                  -----  BEGIN  hlvis -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLVIS_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
Portalleafs:  167
Numportals:   442
-= Current hlvis Settings =-
Name               |   Setting   |  Default
-------------------|-------------|-------------------------
threads             [         1 ] [    Varies ]
verbose             [       off ] [       off ]
log                 [        on ] [        on ]
developer           [         0 ] [         0 ]
chart               [       off ] [       off ]
estimate            [       off ] [       off ]
max texture memory  [  33554432 ] [  33554432 ]
max vis distance    [         0 ] [         0 ]
priority            [    Normal ] [    Normal ]
fast vis            [       off ] [       off ]
full vis            [       off ] [       off ]
BasePortalVis:
 (0.08 seconds)
LeafThread:
 (3.63 seconds)
Average leafs visible: 85
g_visdatasize: 3780 compressed from 3507
3.78 seconds elapsed
-----   END   hlvis -----
         hlrad 3.6 x86 (32b) SSE1 ON (May  2 2009)           
   Super Half-Life Compilation Tools -- Custom Build.        
   Based on code modifications by Sean 'Zoner' Cavanaugh.    
   Based on Valve's version, modified with permission.       
   Raising of limits and improved format done by Silencer.   
   PHLT_Copy_Brush entity implemented by Protector.          
   Submit detailed bug reports to 
amckern@yahoo.com.         
                  -----  BEGIN  hlrad -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLRAD_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [            Normal ] [            Normal ]
vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]
smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]
texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]
global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]
custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
[Reading texlights from 'E:\NEEZAI~1\PROGRA~1\tools\shlt\lights.rad']
[1 texlights parsed from 'E:\NEEZAI~1\PROGRA~1\tools\shlt\lights.rad']
Faces: 1818
Create Patches: 8847 base patches
Opaque faces: 0
Square feet: 86074 [12394762.00 square inches]
Base patches created: 8847 out of 65545 max. (13.5%)
Direct lights: 1
BuildFacelights:
 (33.09 seconds)
visibility matrix   :   4.7 megs
BuildVisLeafs:
 (42.31 seconds)
MakeScales:
 (11.70 seconds)
SwapTransfers:
 (9.42
                                            
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