hlcsg 3.6 x86 (32b) SSE1 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlcsg -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLCSG_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
Entering e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Brushes discarded from clipping hulls: 2 (totalling 12 sides)
CreateBrush:
(0.53 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(1.84 seconds)
Checking Wadfiles:
Using Wadfile: \valve\valve\xeno.wad:
Contains 3 used textures, 8.82 percent of map. (264 textures in wad)
Using Wadfile: \valve\valve\decals.wad:
Contains 0 used textures, 0.00 percent of map. (222 textures in wad)
Using Wadfile: \valve\valve\halflife.wad:
Contains 31 used textures, 91.18 percent of map. (3116 textures in wad)
Using Wadfile: \valve\valve\liquids.wad:
Contains 0 used textures, 0.00 percent of map. (32 textures in wad)
Added 5 additional animating textures.
Texture usage is at 0.39 MB (of 32.00 MB max)
3.56 seconds elapsed
----- END hlcsg -----
hlbsp 3.6 x86 (32b) SSE1 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlbsp -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLBSP_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 444 (0.09 seconds)
BSP generation successful, writing portal file 'e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena.prt'
SolidBSP [hull 1] 500...921 (0.20 seconds)
SolidBSP [hull 2] 500...853 (0.19 seconds)
SolidBSP [hull 3] 500...869 (0.27 seconds)
2.83 seconds elapsed
----- END hlbsp -----
hlvis 3.6 x86 (32b) SSE1 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlvis -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLVIS_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
Portalleafs: 167
Numportals: 442
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.08 seconds)
LeafThread:
(3.63 seconds)
Average leafs visible: 85
g_visdatasize: 3780 compressed from 3507
3.78 seconds elapsed
----- END hlvis -----
hlrad 3.6 x86 (32b) SSE1 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlrad -----
Command line: E:\NEEZAI~1\PROGRA~1\tools\shlt\HLRAD_~1.EXE "e:\ne e za iztriwane\program files\valve hammer editor\maps\small_arena"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'E:\NEEZAI~1\PROGRA~1\tools\shlt\lights.rad']
[1 texlights parsed from 'E:\NEEZAI~1\PROGRA~1\tools\shlt\lights.rad']
Faces: 1818
Create Patches: 8847 base patches
Opaque faces: 0
Square feet: 86074 [12394762.00 square inches]
Base patches created: 8847 out of 65545 max. (13.5%)
Direct lights: 1
BuildFacelights:
(33.09 seconds)
visibility matrix : 4.7 megs
BuildVisLeafs:
(42.31 seconds)
MakeScales:
(11.70 seconds)
SwapTransfers:
(9.42
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