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             tnkqwe
                            tnkqwe
            
                         
                                
                
             
                                
                
             ReNo
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                         It really comes into it's own in multiplayer, so if you get the chance to play it with others rather than against the AI (though the AI is pretty good!), I'd really encourage you to do so!
 It really comes into it's own in multiplayer, so if you get the chance to play it with others rather than against the AI (though the AI is pretty good!), I'd really encourage you to do so! 
                                
                
             Orpheus
                            Orpheus
            
                        
 
                                
                
             ReNo
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                         It's definitely not a game for everyone, but it's pretty good fun once you get the hang of it. We're pleased with how it came out.
 It's definitely not a game for everyone, but it's pretty good fun once you get the hang of it. We're pleased with how it came out.
                                             
                                
                
             
                                
                
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                        yodalman said:How? Umm, not sure I'm really following the question here
But... How?
 How did we make it? Or do you mean something else?
  How did we make it? Or do you mean something else?
**Dedi** said:We're considering it, but sadly there are complications. You see we use Xbox LIVE for our lobby system, matchmaking, etc... To get online multiplayer working on PC would mean finding a replacement system to use (as for some reason Microsoft doesn't let you use Games for Windows LIVE to handle your online multiplayer when you develop using XNA). We've gone to Valve to ask about Steamworks but they said they're full up of casual games for this year, so to try applying next year. We're considering maybe looking at impulse who offer a similar service, but nothing is set in stone right now. Our alternative option is to release without online multiplayer, but I'm not sure that'd be a great idea.
Just wondering... are you thinking of porting it to PC?
 
                                
                
            ReNo said:DING DING DING!!
yodalman said:How? Umm, not sure I'm really following the question here
But... How?How did we make it?
 
                                
                
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            ReNo said:That is the MOST BULLSHIT THING I HAVE EVER HEARD...
Microsoft will take 70% of your profits and pay you the remaining 30%.
 
                                
                
            yodalman said:... What was the point in that?
ReNo said:That is the MOST BULLSHIT THING I HAVE EVER HEARD...
Microsoft will take 70% of your profits and pay you the remaining 30%.
EVER...
 
                                             
                                
                
             
                                
                
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             ) to know what Valve charges for a 'developer fee' -if you had gotten on their annual list.  -And what percentages they take from your sells?
 ) to know what Valve charges for a 'developer fee' -if you had gotten on their annual list.  -And what percentages they take from your sells?
**Dedi** said:That "I don't know How" leads me to believe that a margin of error as precise as that little maneuver yodalman pulled off was no unintended miss-quote (unless the guy just feels like re-typing other people's quotes instead of using the cosmological physics-defying human tool of copy/paste embedded into every modern standardized-part computer/machine [with keyboard layout]). I presume it was a misguided poke at a certain level of humor upon which our humor radars failed to detect. In any case, we should quickly dismiss it before our own over-analyzation convening becomes more pronounced than both the misunderstood joke and subject of this thread combined!
Hmmm... I don't know how... but you misquoted that. The actual quote should have been "Microsoft will take 30% of your profits and pay you the remaining 70%."
 
                                
                
             ReNo
                            ReNo
            
                         
                                             
                                
                
             )  But after adding that back in it seems to have fixed it up again.
 )  But after adding that back in it seems to have fixed it up again. 
                                
                
            Riven said:That "I don't know How" leads me to believe that a margin of error as precise as that little maneuver yodalman pulled off was no unintended miss-quote (unless the guy just feels like re-typing other people's quotes instead of using the cosmological physics-defying human tool of copy/paste embedded into every modern standardized-part computer/machine [with keyboard layout]). I presume it was a misguided poke at a certain level of humor upon which our humor radars failed to detect. In any case, we should quickly dismiss it before our own over-analyzation convening becomes more pronounced than both the misunderstood joke and subject of this thread combined![/quote]
Well then, I'd be curious to know (perhaps not that curious otherwise I'd look it up myself -dang internet not allowing excuses like that to prevail) to know what Valve charges for a 'developer fee' -if you had gotten on their annual list. -And what percentages they take from your sells?
[quote**Dedi**]Hmmm... I don't know how... but you misquoted that. The actual quote should have been "Microsoft will take 30% of your profits and pay you the remaining 70%."