Riven said:
Done.
Here is the last version of it. I found it here in SnarkPit's folders outside the site itself, and have made many copies of it since so that we don't risk losing this jewel. It was known as the Snark Pitcrew Map or 'spc.' Be sure to look around for all the original member's names in their respective areas. I can't believe I didn't think to mention this to you before Niborius. Good idea Aaron. 
DOWNLOAD: spc_beta5.zip
No, the last version of the snarkpitcrew map is beta7. Beta 7 is entirely complete minus the weapon placement, which I felt became impossible without deleting other people's work (especially parts of GrimlocK's area). If the weapons were there it would be a sweet 32 player map but alas...
Anyways, about HLDM maps...
"**Dedi**" said:
know I really loved playing Orphs Deja_Vu_2, had a nice feel to it and great playability. While we're at Orpheus might I also suggest False_Accretion. Beautiful map, quite big too if you're going to play it on a server with lots of people. CM Arena by ReNo is also a really nice map.
Orph has much better maps than those two, namely apex_v2 and no_patience. cm_arena is a good map I agree.
"**Dedi**" said:
Hmm I can't think of others at the moment, but there are lots more. Look around on the Pit, you'll find them 
Yeah good luck with that, a ton of maps have broken links either through the Snarkpit upgrade or through old filesites going down.
"Fatstrings" said:
one of the first maps I ever played called turkeyburgers
Turkeyburgers blows, just like all rats/killbox maps.
Recently I've been sorting through a huge stack of HLDM maps to find the good ones. Good ones I could then create jumbot waypoint files for so I could play them offline. I've also been writing microreviews of them for my own entertainment. 7 and higher is a strong suggestion. I've only gotten through 160 maps so there's plenty more good ones besides just these:
apex_v2 -8- rock solid map that fixes many issues of the original, good layout, good weapon placement
apohldm6 -7- good layout, good connectivity, a mild case of hallwayitis –too many hallways not enough rooms
apohldm7 -7- decent layout, good connectivity, a mild case of hallwayitis –too many hallways not enough rooms
apohldm8 -8- solid layout, good connectivity, cool traps, decent weapon placement, plays fast
apohldm9 -9- solid layout, good connectivity, good weapon placement, a good water-featured map (hard to find)
apohldm10 -8- solid layout, connectivity could be improved but it’s not bad, interior very good, outdoor rockwork is pretty crappy with lots of snags and holes you can fall in with no way out –ugly too, good weapon placement
apohldm11 -10- close combat lover’s dream, tight fast and brutal, good layout, good connectivity
apohldm12 -8- good layout, connectivity not as good as it could be, not a lot of breathing room in some of the hallways, good rpg placement, hivehand trap is a joke –who uses the hivehand and who would bother going out of their way to get it?
cataclysm -8- I MADE THIS MAP, solid layout, aesthetics are less than ideal, sweet egon placement if I do say so myself
cm_arena -7- exquisite outdoors area let down by symmetrical and simplistic indoors area
dm_rep4 -7- good layout, ok connectivity, good weapon placement, visuals aren’t great
dm_valor -8- good connectivity, good weapon placement, good flow to the map, looks nice
echo -8- good map for small games, good layout, good weapon placement
kndyone -7- lighting is way too dim, other than that a solid conversion of a solid op4 map
seneca -8- solid 1v1 map, achieves what it attempts to do
zeromancer -8- good map for smaller games, good flow, good connectivity, decent layout
ugh the amount of shit I've plowed through in the process makes my stomach turn!