2D/3D art

2D/3D art

Re: 2D/3D art Posted by mazemaster on Sun Oct 25th 2009 at 1:56am
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Would be funny if you called it "Blue Stuff" instead of "Blue Crush".
Re: 2D/3D art Posted by Le Chief on Thu Nov 12th 2009 at 11:36am
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Old
User posted image
New
User posted image
Old
User posted image
New
User posted image
:cowjump:

Tell my what you guys think.
Aaron's Stuff
Re: 2D/3D art Posted by G4MER on Thu Nov 12th 2009 at 3:48pm
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I like the new brown texture, but prefer the old concrete gray texture.
Re: 2D/3D art Posted by Riven on Sat Nov 14th 2009 at 7:35am
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Yea, I they both look fine, but for some reason, I would play with a more gray-er tone for a concrete cast-in-place. Probably mess with the levels and gamma of it until it was more mute. It just seems more applicable for that texture. But they're both still great nonetheless.
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Re: 2D/3D art Posted by Le Chief on Sun Nov 15th 2009 at 8:54am
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Riven said:
I would play with a more gray-er tone for a concrete cast-in-place.
It's actually metal. ;)
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Re: 2D/3D art Posted by Riven on Sun Nov 15th 2009 at 11:05am
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Well, It fooled me; but resembles those pock marks you might see in an old concrete wall. Like the air bubbles forming during a cast-in-place process. I would have assumed the first two images were of a metal of some sort, but the last two are what strike me as more concrete. All I'm saying is that you could use those as such.
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Re: 2D/3D art Posted by Le Chief on Sun Nov 15th 2009 at 11:31am
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Hang on ahah the gray one is metal, the orange one is concrete.
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Re: 2D/3D art Posted by G4MER on Sun Nov 15th 2009 at 7:15pm
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Then you need to work on the gray one. It looks like concrete.
Re: 2D/3D art Posted by Finger on Mon Nov 23rd 2009 at 2:53am
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Last journal entry:
Mapping this new planet is scrub work...not the excitement I dreamed of as a cadet. We've been out for weeks now generating topography images, with nothing more exciting than a few sand storms...no close encounters, no lizard men, or tribes of scantily clad martian women. Tomorrow, on my lunch break, I think I'll sneak away from the ship and poke around the caves in the cliff side, look for a little adventure!
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Re: 2D/3D art Posted by Finger on Mon Nov 23rd 2009 at 7:01am
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Employee Log 2536, Martian mine alpha 67:

Could have sworn I saw phosphorescence coming from the high mesa caves today - It could have been a glint of light from mineral deposits, but who knows, maybe I'll get lucky. Scans don't report any carbon based life, but they've been wrong before. Planning trip tomorrow to investigate. Should be safe enough, but I'll check a blaster out of the armory just in case.
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Re: 2D/3D art Posted by tnkqwe on Mon Nov 23rd 2009 at 7:28am
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Re: 2D/3D art Posted by Le Chief on Mon Nov 23rd 2009 at 8:26am
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Mmmmm interesting... so can you tell us anything more about this or is it classified information at the moment? ;)
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Re: 2D/3D art Posted by Finger on Mon Nov 23rd 2009 at 3:14pm
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Nah - just a painting I was working on for fun. At some point it split into two different paintings.... thought the stories were just a fun way to present them. :pirate:
Re: 2D/3D art Posted by sgtfly on Sun May 2nd 2010 at 11:04am
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I'm not the artist this guy is, but check these out.
Check out his profile too. My daughter and him met in
art school several years ago. She is a hell of an artist too,
but her work is in a totally different genre. He's my son-in-law. :)

http://mookie.cghub.com/images/
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Re: 2D/3D art Posted by Le Chief on Tue May 18th 2010 at 12:26pm
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A quick scene I did up in Cinema 4D which is the modeling program we use for the game dev course I'm doing. :teach:
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Aaron's Stuff
Re: 2D/3D art Posted by Niborius on Tue May 18th 2010 at 2:32pm
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Hey that's pretty cool, the background is really nice.

Also is it me or is the bin floating a bit? Or is that not the bin's shadow?
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: 2D/3D art Posted by Riven on Wed May 19th 2010 at 4:58am
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Say, yea Aaron, That scene looks pretty believable. I think I recognize that vine "decal" on the wall behind the fence; is that the one taken from HL2? I would say the ground seems too bumpy, but then you chose not to use grass detail, so whut ya gonna do? :| Looks like a good place for a game scene to occur! Looks real nice too. Lighting fits, and the trees looks pretty darn detailed. Also, nice backdrop, I'd like to believe it's a flat image though :scream:

Is this game dev course offered at your High-School? Or are you further along in your studies now?
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Re: 2D/3D art Posted by Le Chief on Wed May 19th 2010 at 10:19am
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Thanks guys!

Nuh the bin isn't floating just the table leg is hiding the bin's stand. :uncertain:

Haha yeah I borrowed that vine decal from Half-Life 2. :stirring: And yeah the backdrop is just a photo on a plane which saved me loads of work!

And I'm doing further studies now. :) I'm doing a 2 year game development course (that continues on at uni for another 2 years) which covers art, design and programming but focuses on programming, it's really good I love it!
Aaron's Stuff
Re: 2D/3D art Posted by Finger on Sat Jun 12th 2010 at 3:32pm
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Painting I've spent way too much time on, in Photoshop. I posted an old version a long time ago, when i was trying to find the right composition - finally figured out what I wanted to do; taking it to final.

You can also check out about 200 of my sketches, doodles, paintings that I've uploaded to my picasa site. The first link is a recent dump of sketchbook stuff from the past 4 or 5 months. The other two are from a couple of years ago. There's still much to upload in the future, so I may be back with more one day.

http://picasaweb.google.com/fingerdoodles/Upload_5_20_10#

http://picasaweb.google.com/fingerdoodles/PaintAndSketchbook#

http://picasaweb.google.com/fingerdoodles/Fingerdoodle#
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Re: 2D/3D art Posted by Zein on Fri Jul 16th 2010 at 3:54am
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aaron_da_killa said:
A quick scene I did up in Cinema 4D which is the modeling program we use for the game dev course I'm doing. :teach:
What school are you taking that course in?
Re: 2D/3D art Posted by Le Chief on Mon Aug 2nd 2010 at 4:35am
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"Zein" said:
aaron_da_killa said:
A quick scene I did up in Cinema 4D which is the modeling program we use for the game dev course I'm doing. :teach:
What school are you taking that course in?
I'm doing it at Tafe, it's an Australian thing.

Something I was doing for fun, I modeled some things I own:
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Re: 2D/3D art Posted by Niborius on Mon Aug 2nd 2010 at 7:43am
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Well done :) I like the shadows.

Maybe could have used some purple light effects coming from the lamp though
I also have such lamp btw. :cowjump:
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Re: 2D/3D art Posted by Le Chief on Mon Aug 2nd 2010 at 7:54am
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Thanks!

Here's a photo of my real life lava lamp.
Aaron's Stuff
Re: 2D/3D art Posted by tnkqwe on Mon Aug 2nd 2010 at 12:40pm
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Pretty nice. You can recreate your room to see how the models look in game.

Edit:

By the way, this is how one of my textures look like while I'm working on it.
[URL=http://img248.imageshack.us/i/methodz.jpg/][IMG]http://a.imageshack.us/img248/6713/methodz.jpg[/IMG][/URL]

Thanks allot, Aaron! :wcc:
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Citizen Arms
Re: 2D/3D art Posted by Riven on Mon Aug 2nd 2010 at 11:35pm
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That's a nice brick texture. Does it tile? -It looks like it will since I'm guessing you took the effort to get it in-game, :p.

I had no idea goldsource could do detail textures like that for lighting. Do you do anything else with the detail texture other than make a greyscale version out of the original? -Perhaps mess with the levels or curves to get more noticeable edges to look sharp!

but, if those are gonna look like those other screenshots you already posted in your citizen_arms thread, then I imagine it's gonna look good enough.
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Re: 2D/3D art Posted by Le Chief on Tue Aug 3rd 2010 at 10:18am
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Pretty good! Although it has no distinct features (a good thing) to give away the fact that it is tiling, it's quite low res so it may still appear to tile from a distance. It could also do with some sharpening it's quite blurry, just in photoshop filter > sharpen > sharpen once or twice will do the trick.

Looking at your source photo, maybe next time you could take the photo a bit further away from the wall too which will give you a better result provided you have enough megapixels to still be able to capture the detail of the individual bricks from that greater distance.
Aaron's Stuff
Re: 2D/3D art Posted by Riven on Tue Aug 3rd 2010 at 12:00pm
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Ah, Aaron makes a good point. There don't seem to be enough bricks in the texture to warrent them covering a standard-sized wall height, meaning it will probably have to tile vertically for reaching player height! -At least, if you want the brick sizes to match their real-world application. It may look strange in-game if you don't scale accordingly.

It looks like it's only large enough for a sign decal or something. Not an entire wall height.
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Re: 2D/3D art Posted by tnkqwe on Wed Aug 4th 2010 at 11:21am
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aaron_da_killa said:
Pretty good! Although it has no distinct features (a good thing) to give away the fact that it is tiling, it's quite low res so it may still appear to tile from a distance. It could also do with some sharpening it's quite blurry, just in photoshop filter > sharpen > sharpen once or twice will do the trick.
Good idea. I'll try that on the in-game texture.
aaron_da_killa said:
Looking at your source photo, maybe next time you could take the photo a bit further away from the wall too which will give you a better result provided you have enough megapixels to still be able to capture the detail of the individual bricks from that greater distance.
I'll try this too, if I find a wall which is high enough. But even that big, the texture looks nice.

I also keep the original textures in order to edit them if I have to. This way I don't have to make a new texture out of the same photo.

The detail texture's scale is not bigger than 256x256, because it makes bad effects when I sharpen the image. I will upload an image to show you what happens. But later.
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Citizen Arms
Re: 2D/3D art Posted by tnkqwe on Sat Aug 28th 2010 at 11:11am
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Developer notes: August 2010
Demon concept

[URL=http://img251.imageshack.us/i/img0001uj.jpg/][IMG]http://a.imageshack.us/img251/5650/img0001uj.th.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

This is my first successful attempt to draw a demon. I have drawn this in order to save the idea and to help while making the model.
This is only the shape. There is still some more info left to add. I'm also still working on the story.
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Citizen Arms
Re: 2D/3D art Posted by Le Chief on Sun Aug 29th 2010 at 8:49am
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I think I'm finished with my lava lamp scene :k1tt3h:
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Re: 2D/3D art Posted by tnkqwe on Sun Aug 29th 2010 at 4:21pm
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WOW! That's really nice. You have moved the list of paper from the desk to the wall.
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Citizen Arms
Re: 2D/3D art Posted by Niborius on Sun Aug 29th 2010 at 4:52pm
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I just HAD to post to say that that scene is so beautiful, I really really love the background. It's just how my dream computer location would be like.

Makes me feel good somehow.

Hey where is the mouse n keyboard? ^^
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Re: 2D/3D art Posted by Riven on Mon Aug 30th 2010 at 12:30am
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Oh, nice, that looks really sleek. Would you sit on the floor while you use that?

Also, there's no lighting coming from the lava lamp? -And the computer case is practically a black void with a few lights. Also, the whole scene or the dark objects are too dark to see any of their detail.

Nevertheless, it looks like a really cool scene. And boy that must be in a high-rise apartment, because it looks like the city view is pretty far down!
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Re: 2D/3D art Posted by Le Chief on Mon Aug 30th 2010 at 7:04am
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Thanks guys! :D
"Niborius" said:
Hey where is the mouse n keyboard? ^^
I know I said I think I was finished but I think I'd like to work on it a bit more and I think one of the things would be to add a mouse and keyboard to the scene. ;)
"Riven" said:
Would you sit on the floor while you use that?
The wood surface the computer is on is a desk. If you look to the right you can see the edge of the desk.
"Riven" said:
Also, there's no lighting coming from the lava lamp?
There is subtle light coming from the lava lamp. The surface of the desk surrounding the lava lamp, the blinds and the letter on the right have a pinkish tint from the lava lamp.
"Riven" said:
And boy that must be in a high-rise apartment, because it looks like the city view is pretty far down!
I hate heights in real life so I thought it would have been exciting for me for this scene to take place in some sort of high rise building. What you see outside the window is a night time photo of Tokyo. :hee:
Aaron's Stuff
Re: 2D/3D art Posted by Le Chief on Thu Sep 2nd 2010 at 1:57pm
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My first ever character model:
User posted image
It's for a project our whole class is working on. I've decided to model a 70's style low poly Pimp. So far I've only textured the hat and shoes, next is the pants, then the jacket then hands and face. Then I'm gonna model love heart shaped glasses and a walking stick and get those textured to.
Aaron's Stuff
Re: 2D/3D art Posted by Riven on Fri Sep 3rd 2010 at 8:09am
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"Riven" said:
Also, there's no lighting coming from the lava lamp?
There is subtle light coming from the lava lamp. The surface of the desk surrounding the lava lamp, the blinds and the letter on the right have a pinkish tint from the lava lamp.[/quote]

Ah, I never noticed it. But boy, that's a long way to lean over to reach your computer! (but my next guess would be that bachelor probably has a wireless keyboard and mouse, and thus, only needs a nice recliner to sit back on while he surfs the web. :naughty:

About the Pimp: -That's hilarious. :lol: I gotta say, I could never do character models. I can't draw organic people, and I could definitely never build monster/character models. That's just a field I envy for those who can. And, if you can master this, then more power to ya!

The hat is textured nicely... although the length of the torso, makes me think of a missionary (minus the leopard skin around the hat denoting otherwise :p )

Is that supposed to be the coat hes wearing?

-Don't lose the angle of the hat, that'll make it in the end! :rolling:
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Re: 2D/3D art Posted by Le Chief on Sun Sep 5th 2010 at 2:31am
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"Riven" said:
I can't draw organic people, and I could definitely never build monster/character models. That's just a field I envy for those who can.
I'm in the same boat as you. I never thought I would be able to model characters either but it turns out there are ways you can and you don't need to posses some sort of magic powers as I once thought. :p
Aaron's Stuff
Re: 2D/3D art Posted by Crono on Sun Sep 5th 2010 at 7:45pm
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I guess I should tell you this now before you get too far ahead ... he needs a cane.
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by Le Chief on Mon Sep 6th 2010 at 1:11am
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Crono said:
I guess I should tell you this now before you get too far ahead ... he needs a cane.
Oh defiantly, one step ahead of ya :hee::
"aaron_da_killa" said:
Then I'm gonna model love heart shaped glasses and a walking stick and get those textured to.
I haven't modeled the cane yet because I'd like to add the bones first (which are required for animation) so I can move his arm down to see how long the cane needs to be and so I can get it looking right and such. And before I add the bones I want to finish texturing the rest of the character. :geek:
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Re: 2D/3D art Posted by Le Chief on Tue Sep 7th 2010 at 12:35pm
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Texturing is chugging along, I've started working on his jacket/chest:
User posted image
For the face I'm planning to use this photo of Terry Crews (for the lol's):
User posted image

Aaron's Stuff
Re: 2D/3D art Posted by Crono on Thu Sep 9th 2010 at 6:19am
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Terry Crews is greatness. But not fat ... you should slim him down.
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by Riven on Thu Sep 9th 2010 at 9:59pm
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:lol: Perhaps also make a little stick of Old Spice next to him for the reference ;)
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Re: 2D/3D art Posted by Le Chief on Fri Sep 10th 2010 at 1:57am
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"Crono" said:
Terry Crews is greatness. But not fat ... you should slim him down.
Well, I'm not really modeling Terry Crews just using his face. But I also think that this character and Terry Crews are relatively as bulky as each other except for the arms.
"Riven" said:
:lol: Perhaps also make a little stick of Old Spice next to him for the reference ;)
Bahaha. On a side note I was actually using Old Spice before all the ads came out and went viral. :teach:
Aaron's Stuff
Re: 2D/3D art Posted by Crono on Fri Sep 10th 2010 at 4:30am
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aaron_da_killa said:
"Crono" said:
Terry Crews is greatness. But not fat ... you should slim him down.
Well, I'm not really modeling Terry Crews just using his face. But I also think that this character and Terry Crews are relatively as bulky as each other except for the arms.
Hardly. He's a fairly cut dude.
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by tnkqwe on Fri Oct 1st 2010 at 11:24am
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560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I think I'm doing really good with a pencil in my hand:
[URL=http://img827.imageshack.us/i/p93002841.jpg/][IMG]http://img827.imageshack.us/img827/7153/p93002841.th.jpg[/IMG][/URL] [URL=http://img716.imageshack.us/i/p9300289.jpg/][IMG]http://img716.imageshack.us/img716/3450/p9300289.th.jpg[/IMG][/URL] [URL=http://img580.imageshack.us/i/p9300293.jpg/][IMG]http://img580.imageshack.us/img580/3651/p9300293.th.jpg[/IMG][/URL]
You can find more info at http://www.moddb.com/mods/citizen-arms
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: 2D/3D art Posted by Le Chief on Sat Oct 9th 2010 at 1:20pm
Le Chief
2605 posts
Posted 2010-10-09 1:20pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Hah that's cool, and I checked out the ModDB page too. How are you going to model those monsters?

Here's the latest on what I'm up to.

I started my character model, Lollipops the pimp, again:
User posted image
Did a bit more on my Lava Lamp Scene:
User posted image
And made a low poly, pretty generic and shitty tree late last night as an experiment for using my own photos for textures. My next tree is gonna be way better:
User posted image

Aaron's Stuff
Re: 2D/3D art Posted by tnkqwe on Mon Oct 11th 2010 at 7:28am
tnkqwe
560 posts
Posted 2010-10-11 7:28am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Really nice work. But I think his legs are too tiny.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: 2D/3D art Posted by Le Chief on Tue Dec 7th 2010 at 6:43am
Le Chief
2605 posts
Posted 2010-12-07 6:43am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
User posted image
Finished my character! :k1tt3h:
Aaron's Stuff
Re: 2D/3D art Posted by Riven on Tue Dec 7th 2010 at 7:59am
Riven
1640 posts
Posted 2010-12-07 7:59am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Hah awesome and a little weird :p

Why a pimp I must ask?

Looks like a decent render though. Nice reflections and whatnot... Will you be reposing him in some fashion? Where do you go from here?
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: 2D/3D art Posted by Le Chief on Tue Dec 7th 2010 at 8:10am
Le Chief
2605 posts
Posted 2010-12-07 8:10am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Bahaha, I just thought it would be cool to model a pimp. :p

That pose is just his default pose used for still renders. I've rigged it up and created a few animations that are being used for a collaboration project (an animated short film our class is doing for one of our subjects graphics).
Aaron's Stuff