Dont know if Im chasing a ghost or not.. Here's the latest compile log:
** Executing...
** Command: "i:\steam\steamapps\wildcard832\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "i:\steam\steamapps\wildcard832\half-life 2\hl2" "C:\Users\Nicolas\Desktop\Titanic\Titanic.vmf"
Valve Software - vbsp.exe (Sep 15 2011)
6 threads
materialPath: i:\steam\steamapps\wildcard832\half-life 2\hl2\materials
Loading C:\Users\Nicolas\Desktop\Titanic\Titanic.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in i:\steam\steamapps\wildcard832\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 114 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (7)
writing C:\Users\Nicolas\Desktop\Titanic\Titanic.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2696810 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12775 texinfos to 6776
Reduced 26 texdatas to 21 (624 bytes to 446)
Writing C:\Users\Nicolas\Desktop\Titanic\Titanic.bsp
16 seconds elapsed
** Executing...
** Command: "i:\steam\steamapps\wildcard832\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "i:\steam\steamapps\wildcard832\half-life 2\hl2" -fast "C:\Users\Nicolas\Desktop\Titanic\Titanic"
Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
6 threads
reading c:\users\nicolas\desktop\titanic\Titanic.bsp
reading c:\users\nicolas\desktop\titanic\Titanic.prt
5118 portalclusters
13145 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 2272468 visible clusters (0.00%)
Total clusters visible: 12931836
Average clusters visible: 2526
Building PAS...
Average clusters audible: 4901
visdatasize:5626070 compressed from 6551040
writing c:\users\nicolas\desktop\titanic\Titanic.bsp
7 seconds elapsed
** Executing...
** Command: "i:\steam\steamapps\wildcard832\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -game "i:\steam\steamapps\wildcard832\half-life 2\hl2" -noextra "C:\Users\Nicolas\Desktop\Titanic\Titanic"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\nicolas\desktop\titanic\Titanic.bsp
Setting up ray-trace acceleration structure... Done (5.82 seconds)
26685 faces
8 degenerate faces
1812435 square feet [260990704.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
26677 patches before subdivision
zero area child patch
240973 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (124)
transfers 29376037, max 1994
transfer lists: 224.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1143 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7233/8192 86796/98304 (88.3%) VERY FULL!
brushsides 47852/65536 382816/524288 (73.0%)
planes 11102/65536 222040/1310720 (16.9%)
vertexes 40608/65536 487296/786432 (62.0%)
nodes 10574/65536 338368/2097152 (16.1%)
texinfos 6776/12288 487872/884736 (55.1%)
texdata 21/2048 672/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 26685/65536 1494360/3670016 (40.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18803/65536 1052968/3670016 (28.7%)
leaves 10576/65536 338432/2097152 (16.1%)
leaffaces 33831/65536 67662/131072 (51.6%)
leafbrushes 13462/65536 26924/131072 (20.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 208836/512000 835344/2048000 (40.8%)
edges 125808/256000 503232/1024000 (49.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2853/32768 28530/327680 ( 8.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 60000/65536 120000/131072 (91.6%) VERY FULL!
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8410340/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5626070/16777216 (33.5%)
entdata [variable] 339/393216 ( 0.1%)
LDR ambient table 10576/65536 42304/262144 (16.1%)
HDR ambient table 10576/65536 42304/262144 (16.1%)
LDR leaf ambient 5118/65536 143304/1835008 ( 7.8%)
HDR leaf ambient 10576/65536 296128/1835008 (16.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 212435/0 ( 0.0%)
physics [variable] 2696810/4194304 (64.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 79432
Writing c:\users\nicolas\desktop\titanic\Titanic.bsp
2 minutes, 59 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Nicolas\Desktop\Titanic\Titanic.bsp" "i:\steam\steamapps\wildcard832\half-life 2\hl2\maps\Titanic.bsp"
You'll notice the waterindices are still very high, aroudn 91-93%. Odd thing is, if I add just one step to my Third Class section (see screenshot) then rather than getting this clean compile, I get the following, with a stack overflow:
[code]** Executing...
** Command: "i:\steam\steamapps\wildcard832\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "i:\steam\steamapps\wildcard832\half-life 2\hl2" "C:\Users\Nicolas\Desktop\Titanic\Titanic.vmf"
Valve Software - vbsp.exe (Sep 15 2011)
6 threads
materialPath: i:\steam\steamapps\wildcard832\half-life 2\hl2\materials
Loading C:\Users\Nicolas\Desktop\Titanic\Titanic.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in i:\steam\steamapps\wildcard832\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 114 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (7)
writing C:\Users\Nicolas\Desktop\Titanic\Titanic.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2697594 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12780 texinfos to 6782
Reduced 26 texdatas to 21 (624 bytes to 446)
Writing C:\Users\Nicolas\Desktop\Titanic\Titanic.bsp
16 seconds elapsed
** Executing...
** Command: "i:\steam\steamapps\wildcard832\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "i:\steam\steamapps\wildcard832\half-life 2\hl2" -fast "C:\Users\Nicolas\Desktop\Titanic\Titanic"
Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
6 threads
reading c:\users\nicolas\desktop\titanic\Titanic.bsp
reading c:\users\nicolas\desktop\titanic\Titanic.prt
5118 portalclusters
13145 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 2272468 visible clusters (0.00%)
Total clusters visible: 12931836
Average clusters visible: 2526
Building PAS.