Re: Valve Employee Handbook
Posted by haymaker on
Mon Apr 23rd 2012 at 9:02pm
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hah this looks like something I'm not supposed to see...
I stopped reading at the timeline of events, where they ignored/chose to not include the release of HL2DM. Whether or not anybody considers it a worthwhile game is irrelevant; they charged money for it ( initially ) and failed to support it properly. I guess they don't want new staff to know this? And the $100k boondoggle FIOS contest, sweep it under the carpet, sure.
Meh, could be I'm just jaded
Re: Valve Employee Handbook
Posted by Crono on
Tue Apr 24th 2012 at 6:30am
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The fact that they have a handbook like this and no one has done it yet, means it's likely very complicated.
Blame it on Microsoft, God does.
Re: Valve Employee Handbook
Posted by G4MER on
Tue Apr 24th 2012 at 9:33pm
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What do you mean you cant answer that here, if not here, then where?
Re: Valve Employee Handbook
Posted by Crono on
Tue Apr 24th 2012 at 10:17pm
Posted
2012-04-24 10:17pm
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I imagine he's saying it'd need to be done in a different thread (By all means, if it's something you want to discuss please do so)
The impression the handbook gives is that the work community is entirely self driven on projects they want to do. So, it really just means that there isn't a strong desire in the staff to maintain HL2DM.
I think the corporate front of the studio is merely a facade to protect their employees more than anything else. And that most people should probably give Valve the benefit of the doubt here.
After all, they could operate much more like other developers and just ignore fans implicitly.
Blame it on Microsoft, God does.
Re: Valve Employee Handbook
Posted by Flynn on
Wed Apr 25th 2012 at 9:41am
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Wow, amazing article about my favourite games company!
Just Kidding
Just Kidding
Re: Valve Employee Handbook
Posted by sgtfly on
Fri Apr 27th 2012 at 12:01pm
Posted
2012-04-27 12:01pm
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Valve employee's work in cabals on certain projects. It's somewhat of a misnomer that they work on whatever they want to. They do have free rein to do what they want within that cabal on the project, everything is laid out before the game is developed in storyboard but the content is up for interpretation and Valve does not use a predetermined or structerd layout for making games. The cabal has the ability to rework changes into the game on their own. That's the main reason for so much creativity in their games.
They do have the freedom to work on other stuff also, they are not totally tied to their project so in some sense self driven is true. They can work on other games and projects if they have an idea to add to it.
As regards HL2DM asking them to divert resources to a game as old as that and spend that kind of money to fix bugs I doubt it would would make sense from a profitability standpoint. Besides that's what the gaming community is for, Valve has given them all the tools and ability to fix them themselves and let them run with it.
I would just play the game as is and have fun.
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: Valve Employee Handbook
Posted by sgtfly on
Sun Apr 29th 2012 at 1:47pm
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I happen to know alot of people who work there and have met Gabe Newell.
Not blowing my horn and stuff, but I can tell you that until you've been to the Valve studio and spent the time hanging around there (as I have) you can't begin to imagine what it's like.
The atmosphere is very laid back and relaxed, but I can tell you the people there GET things done. Having an environment like that is amazing. I could only dream of working in that kind of place. From what I'v seen Gabe acts just like one of guys, though we all know he's the boss at some level.
As far as the handbook goes I think it's pretty spot on. Look at the way it's written and put together also. It gives you a understandable view of how the company is run but also has fun doing it. That's what I'v seen there. It just works for them, and I applaud them for being able to do so. It comes from having the best people in the right place at the right time.
And I'm pretty sure too that Valve is privately owned, if not it would be totally differnet there I'm sure.
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: Valve Employee Handbook
Posted by haymaker on
Sun Apr 29th 2012 at 3:08pm
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Yes, I stand corrected on Valve's status as a private corporation. Still a corporation nonetheless, and sooner or later ther will be rumours of going public, no?
Don't get me wrong, i don't have a hate on for Valve; they have proven themselves far more innovative and relevant than most other developers/distributors...it's just that there is this peculiar lack of anything at all in terms of feedback to do with this dead-horse game I refuse to quit flogging. Not just recently, either, this goes back many years. It's not even mentioned in the manual. It's like DM is the bastard stepchild, locked in the basement and left to consume itself. Which it has done; and being one of the last of truly challenging games, with an unbelievable skill ceiling, endless nuances, and long, steep learning curve, I find it sad and somewhat damning of multiplayer games as a whole.
But enough fanboy whining. I would bother them about it, but it's been attempted many times in the past. Bring on the next CS clone